Love domain
Talk11this wiki
There are three deities who currently lay claim to the love domain. One of them is Sheela Peryroyl who represents romantic love and courtship, especially among halflings of whom she is a prominent deity. She is more connected to natural beauty than to the aesthetics of art. Sune, the second deity, calls to her followers to find and collect beauty in all forms and things. Love must be shown daily. Many nobles in cities follow teachings of lady firehair who thrives on her followers love.[1]
And lastly there is Kiltzi the Maztican goddess of love, lust, and fertility. She does not desire material gifts from her followers, rather loving acts between a man and a woman is considered a form of devotion.
Contents |
Deities with the Love domain
Edit
Power Of Love domain
Edit
Any divine caster that worships a god that claims the love domain may use the Love Domain. As the divine caster whom chooses to channel the love domain will become more diplomatic.
When the caster uses a ability that is associated with the love domain they can channel the domain to stop the damage and instead use the energy to give temporary health to its allies, and as the caster reaches greater strengths so does the temporary health.
The Powers of this domain are:
Radiant vengeance
Recovery strike
Sun strike
Virtuous strike
Loving sacrifice divinity
Edit
To use the divinity of the Love domain one must have the channel divinity class feat and worship a deity of domain. And when the caster has this it gains the ability to use Loving sacrifice
Channel Divinity: Loving Sacrifice
Edit
The loving tie between the caster and her friends allows her to take some of the pain that a friend would have suffered alone. It can be used when a friend close by takes damage, and as the caster gains greater strength, the damage taken from a friend is increased. [2]
References
Edit
- ↑ Logan Bonner (August, 2009). Domains in Eberron and the Forgotten Realms, Dragon #378, p. 25-38. Wizards of the Coast.
- ↑ Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. Wizards of the Coast. ISBN 978-0-7869-4982-3.
| Spell domains | ||
|---|---|---|
| Air | Animal | Chaos | Death | Destruction | Earth | Evil | Fire | Good | Healing | Knowledge | Law | Luck | Magic | Plant | Protection | Strength | Sun | Travel | Trickery | War | Water | ||
| Deity domains |
|---|
| Air | Animal | Arcana | Balance | Cavern | Chaos | Change | Charm | Civilization | Cold | Craft | Creation | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fear | Fire | Freedom | Gnome | Good | Halfling | Hatred | Healing | Hope | Illusion | Justice | Knowledge | Law | Life | Love | Luck | Madness | Mentalism | Metal | Moon | Nobility | Orc | Planning | Plant | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Wilderness | Winter |