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Luruar

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Luruar 1479 DR
Map of Luruar in 1479 DR
Luruar
Geographical information
Aliases The Silver Marches
Size Nation
Capital Silverymoon
Area Northwest Faerûn
Societal information
Races
Humans 40%
Dwarves 20%
Elves 20%
Half-elves 10%
Halflings 5%
Gnomes 2%
Half-orcs 2%
Other 1%



Population 1,090,800 (as of 1372 DR)
Imports Armor, books, manufactured goods, pottery, spices, wine
Exports Elven craftwork, furs, heroes, precious metals; formerly dwarven craftwork
Alignment
LG NG CG
LN N CN
LE NE CE
Political information
Government Confederation
Ruler High Lord Methrammar Aerasumé
Founder: Alustriel Silverhand

Inhabitants of Luruar
Locations in Luruar
Organizations in Luruar
Settlements in Luruar

Luruar, also commonly known as the Silver Marches, is a confederation of cities in the north of Faerûn, under the leadership of Alustriel Silverhand, former ruler of Silverymoon. It consists of Silverymoon, Citadel Adbar, Deadsnows, Jalanthar, Quaervarr, Citadel Felbarr, Everlund, Mithral Hall, and Sundabar, and its goal is to protect the North against the growing horde of orcs in the mountains.[1] The nation is also a member of the Lords' Alliance.[2]

It is bordered by the Anauroch desert to the east, the High Forest to the south, the Savage Frontier to the west and the Spine of the World mountain range to the north. It also shares a border with the kingdom of Many-Arrows.

MoonwoodEdit

A large, dense forest dominated by evergreens, shadowtops, and duskwoods, the Moonwood is home to few natural predators and no orcs or goblinoids. Its southern fringes are peaceful enough home to small bands of moon elves and wood elves who roam its green depths and fair meadows, as well as the rustic homes of woodcutters and trappers. The northern depths are a different matter—there, the woods become darker, thicker, and more overgrown, and the People of the Black Blood hunt. The Moonwood is a little over a hundred miles from north to south, and approximately 60 miles wide in the Northern parts. It tapers down to the south west.

The Moonwood is home to a few characters in the Drizzt Do'Urden series by R.A. Salvatore including Ellifain Tuuserail, Tarathiel, and Innovindil.

HistoryEdit

The years 1368 through 1370 DR were particularly turbulent for the city states of northwest Faerûn. Troll attacks, orc hordes, an army of demons and barbarians as well as a particularly harsh winter spurred the leaders of those cities to convene a council. After many heated arguments were calmed by Alustriel's diplomatic skills, it was decided that the cities would band together and form a confederation under Alustriel's leadership.

Alustriel declared (at the suggestion of Old Night) that the nation would be known as Luruar in honour of the goddess Lurue, sometime between the winter and midsummer of 1371 DR. She rejected the suggestions of New Delzoun (in honour of the fallen dwarf kingdom) and Alustryr (in honour of herself), among others.

When Alustriel left[3], her eldest son Methrammar Aerasumé took over and immediately lost the support of Citadel Adbar, Citadel Felbarr and Mithral Hall whose leaders refused to spend effort and resources helping smaller settlements at the expense of their own. Though the three cities remained allies of Luruar they no longer considered themselves members of the confederation, nor could they be relied upon to answer calls for help.

Geographical featuresEdit

ForestsEdit

Cold Wood 
A pine, birch and spruce forest that has remained unmarked by civilized settlers or foresters. While home to some of the Uthgardt tribes, orcs and ettins have also been known to roam the woods.[1]
Moonwood 
This large forest north of Silverymoon is free of goblinoid races. This is due to the large population of lycanthropes, many of whom are members of the People of the Black Blood.[1]

MountainsEdit

Nether Mountains 
There are many monsters that spread from these mountain ranges to as far out as Silverymoon.[1]
Rauvin Mountains 
The River Rauvin passes through the peaks in a steep-sided, mist-filled gorge of roaring white water. There is a perilous trail in the gorge that runs through the Dead Orc Pass to the north side of the Rauvin that contains a strong and aggressive orc tribe.[1]

MoorsEdit

Evermoors 
Troll area.

ValleysEdit

Important LocationsEdit

SettlementsEdit

Beorunna's Well
The ancestral home of the Black Lion tribe of Uthgardt barbarians.[5]
Citadel Adbar
A powerful, hard-to-reach stronghold of the dwarves.[5]
Citadel Felbarr
This former dwarven citadel that, since 1367 DR, has been inhabited by humans, orcs and most recently, dwarves once again.[5]
Everlund
A walled city that is home to several races and is ruled by the Council of Six Elders.[5]
Jalanthar
Many human trackers, hunters, guides and trappers can be found in this small town. Many of whom are experts of dealing with the orcs, most often in a violent manner.[5]
Mithral Hall
Once one of the greatest shield dwarf holds, it still is home to their kin.[5] It has been inhabited by duergar until it was recaptured by Clan Battlehammer and their allies[6] in 1357 DR.[citation needed]
Quaervarr
This small woodland town is comprised of humans and half-elves.[5]
Silverymoon
A bastion of culture and learning in the Silver Marches. After Lady Alustriel stepped down to lead the nation, the city was handed to Taern "Thunderspell" Hornblade.[7]
Sundabar
This city of war is home to miners and crazed orcs.[2]

AppendixEdit

See alsoEdit

GalleryEdit

Further readingEdit

SourcebooksEdit

ArticlesEdit

RealmsloreEdit

PersonalitiesEdit

Specific prestige classesEdit


ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Rob Heinsoo (2001-01-17). The Silver Marches. Sneak Peak. Wizards of the Coast. Retrieved on 2007-05-06.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 275. Wizards of the CoastISBN 0-7869-1836-5.
  3. as of The Herald, Alustriel is alive and well, which must be considered a more valid source as it is official and newer
  4. Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 9. Wizards of the CoastISBN 0-7869-2835-2.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 172. Wizards of the CoastISBN 0-7869-1836-5.
  6. R.A. Salvatore (July 2003). The Thousand Orcs (Mass Market Paperback), p. 32. Wizards of the CoastISBN 978-0786929801.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 173. Wizards of the CoastISBN 0-7869-1836-5.

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