Luskan's location on the Sword Coast North.
|Aliases||City of Sails|
|Size|| Large city (1372 DR)|
Small city (1480 DR)
|Area||Sword Coast North|
|Population|| 16,000 in 1370 DR|
14,173 in 1372 DR
4,000 in 1480 DR
|Government|| Oligarchy (1372 DR)|
Anarchy (1480 DR)
|Ruler|| The Five High Captains (1372 DR):|
Taerl, Baram, Kurth, Suljack and Rethnor
None (1480 DR)
|Inhabitants of Luskan|
|Locations in Luskan|
|Organizations in Luskan|
Luskan, also known as the City of Sails, was a port city at the mouth of the River Mirar on the Sword Coast North. Luskan, despite the presence of the Ten Towns is considered by many to be civilization's farthest reach.
Although once a bustling city, in the days prior to the Spellplague, the city would suffer greatly at the hands of Arklem Greeth. The resulting disaster would allow the Spellplague to nearly decimate the city, with it having only a fraction of it's former populace.
The northern section was walled and was almost entirely made up of warehouses. The Mirabar District (also known as the Mirabar Shield) was a fortified compound operated by the merchants of Mirabar, and contained the Throat, the city's main water tower, which was situated in a grazing area for sheep and heavily guarded.
The docks on the northern bank consisted of Whitesails Harbor, used exclusively for the Luskan navy, and the unprotected Open Shore, which was situated outside the city walls and was the only place foreign shipping could dock.
The Red Dragon Trading Post, Luskan's most successful overland trading company as of 1370 DR, was situated on the northern bank, as was the North Gate, the portal between the northern and southern banks.
As of 1370 DR, the southern bank consisted of a heavily fortified inner section surrounded by caravan compounds. The main portion of the city was on this side of the bank, and the southern wall was semicircular, with over a dozen towers. The two towers flanking the South Gate were named the Twin Teeth.
Host Tower of the ArcaneEdit
The Host Tower of the Arcane was the site of real power in the city until shortly before the Spellplague. Arklem Greeth presided over around 130 mages in this 4-spired tower. While delegating laws to the High Captains, the arcanists within partook in their studies and bouts of infighting.
The Cutlass was one of the busiest taverns in the city, a haven for the crews of the pirate ships that docked in the harbour as well as the escorts whom they spend their share of the booty on. The famed Barbarian Wulfgar spent some time working here as a bouncer.
Seven Sails InnEdit
Ruins of IlluskEdit
Some of the ruins of the city that Luskan was built atop of still existed until quite recently. Most folks stayed away from the ruins as wandering undead, restless spirits of Illusk, were known to prey on the drunks and adventurers who got too close to the hidden passageways to the old city.
As of 1372 DR, the city was officially ruled by the five High Captains: Taerl, Baram, Kurth, Suljack and Rethnor, all former pirate lords. The true power in the city resided with the Arcane Brotherhood.
They encouraged the harassment of the trading routes of small cities such as Mirabar, Neverwinter, and Ruathym, and made sure to avoid conflict with Waterdeep and Amn because they were too powerful.
The Arcane Brotherhood also encouraged local traders to treat travelers with disdain and suspicion, due to the possibility that they may be spies for their enemies, often sending low-level agents to follow strangers personally.
Luskan had a history of waging war against lesser naval powers, and defeated Ruathym (not for the first time) in 1361 DR. It withdrew when faced with war against the Lords' Alliance. Luskan has previously been defeated by Gundarlun, Lantan, Mintarn, Orlumbor and Tuern. The conflict against Lantan was disastrous enough that inhabitants of Luskan did not even acknowledge its happening. Inland, Luskan would attack Mirabar and the tribes of Uthgardt in order to keep them submissive.
As of 1370 DR, Luskan had an army of 300 spearmen and a navy of 19 dragonships. The dragonships were each armed with 70 archers.
While not at war, Luskan ships of war carried out independent piracy against shipping destined for other ports, with the aim of increasing trade with Luskan. While this contravened Luskan law as of 1370 DR, the pirates were actually supplied and directed by the high captains themselves.
As of 1370 DR, Luskan was the main shipyard for Mirabar. Trade with such places as Amn and Calimshan was carried out on the neutral ground offshore from Mintarn because it was not desirable to be associated with Luskan.
As of 1370 DR, the city's market only allowed stalls by permit. These were only given to Luskan companies, and those outsiders who were closely watched. The main offerings at the market were fresh goods, firewood and trinkets.
Built on the ruins of the ancient and magical orcish city of Illusk, Luskan was a port town frequented by pirates, thieves and other disreputable folk interested in money. Although life within its walls was dangerous, Luskan was a very lucrative city. Pirates brought in their goods to be sold to the black market, northern traders frequented the place as a rest stop on their way to the Ten Towns during the warmer months, ready to buy exotic scrimshander ornaments, several taverns traded in ale and other spirits, the drugs and slave trades were rife (although obviously sublimated) and information brokers and prostitutes plyed their trade during the night-time.
There was a period in Luskan's history during which dwarves from Mirabar would paint Luskan sheep different colours in acts of defiance, but as of 1370 DR this practice had ended after savage reprisals from the Luskanites.
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Please help improve this section by introducing appropriate citations. This article has been tagged since 22:16, 4 January 2009 (UTC). If you are using this information for your own research, campaign or general interest, you should not rely on its accuracy.
In the autumn of 1376 DR Luskan was attacked by an army of mercenaries led by Lord Brambleberry of Waterdeep and aided by the famous Captain Deudermont. The attack destroyed the Hosttower and the grateful populace installed Deudermont as their governor. Although he tried to rebuild as many homes as possible before winter set in, supplies were scarce and most food came via Ship Rethnor in the form of a strange tangy meat and edible fungus. People were being murdered every day for this food and those who weren't prepared to kill for it, starved. When supplies from Waterdeep were sent to aid Deudermont's new city the land caravans were attacked by bandits paid for by Ship Rethnor and the fleet of trading ships that was supposed to dock was attacked by Arklem Greeth, who had (unknown to all) survived the Hosttower's destruction. Barely any of the supplies arrived and then Kensidan had Suljack murdered, which sparked off a street war among the hungry masses and guards who had been bribed by Ships Rethnor and Kurth. At the same time Arklem Greeth attacked the Sea Sprite. When Deudermont's corpse was found, it was all over. The survivors fled the city, leaving the four remaining captains to rule over the place, though Kensidan and Kurth would dominate Baram and Taerl. Luskan would become a free port. A place of trade where absolutely no questions would ever be asked.
Unknown to most, much of the resources and intelligence that led to this outcome were provided by Bregan D'aerthe who, once more led by Jarlaxle wanted to share in the profits the free port would hopefully produce.
In the years after the Spellplague, Luskan fell into ruin. Over the next century, the rulership of the city changed from hand to claw to hand so many times that it would be nigh-impossible to document them in any kind of detail. The result was a mockery of a true city. Most buildings were ruined and murderers and demon-worshipers roamed the streets freely, plying their trade in broad daylight. Wretched tribes of goblins and kobolds skulked in the shadows and the fetid bog that was once the estuary of the River Mirar was infested with aquatic horrors. The place became a haven for escaped criminals who, while escaping punishment for their crimes would likely die on the end of a psycopath's blade or a monster's claw.
- ↑ R.A. Salvatore (July 2005). Streams of Silver, p. 24. Wizards of the Coast. ISBN 0-7869-1606-0.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ed Greenwood (1993). Volo's Guide to the North, p. 111. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ 3.0 3.1 3.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 176. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Erik Scott de Bie (September 6, 2011). Shadowbane (Kindle edition), loc. 6538. Wizards of the Coast. ISBN 0786958553.
- ↑ 5.0 5.1 5.2 5.3 5.4 Ed Greenwood (1993). Volo's Guide to the North, p. 113. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ 6.0 6.1 Ed Greenwood (1993). Volo's Guide to the North, p. 115. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ 7.0 7.1 Ed Greenwood (1993). Volo's Guide to the North, p. 116. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ 8.0 8.1 8.2 8.3 Ed Greenwood (1993). Volo's Guide to the North, p. 112. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ Erik Scott de Bie (September 6, 2011). Shadowbane (Kindle edition), loc. 6534. Wizards of the Coast. ISBN 0786958553.
- ↑ Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 146. Wizards of the Coast. ISBN 978-0-7869-4731-7.
- ↑ Ed Greenwood (1993). Volo's Guide to the North, p. 112-113. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ Ed Greenwood (1993). Volo's Guide to the North, p. 118. TSR, Inc. ISBN 1-5607-6678-6.
- slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization), p. 22-25. TSR, Inc. ISBN 0-7869-0391-0.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 176. Wizards of the Coast. ISBN 0-7869-1836-5.
- The Luskan Portal, portal of The Moonstars
- Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 148. Wizards of the Coast. ISBN 978-0-7869-4924-3.
- Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide, p. 110-112. Wizards of the Coast. ISBN 978-0-7869-4929-8.
- Dale Donovan (2004-01-14). Portals of the Moonstars. Perilous Gateways. Wizards of the Coast. Retrieved on 2010-10-17.
- Ed Greenwood. Luskan Heraldry. Pages From the Sages. Archived from the original on 2003-01-08. Retrieved on 2010-10-17.
- R.A. Salvatore (Oct. 2008). The Pirate King. Wizards of the Coast. ISBN 978-0-7869-4964-9.