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Mage armor (originally called General Matick's armor[1] and later simply armor[6]) was a common conjuration spell used by arcane casters to create an armor for themselves out of magical force.[2] Deities of magic, such as Azuth, Mystra, Savras, and Thoth, also granted some of their clerics this power.[7][8]

EffectsEdit

Upon casting the spell, whomever the caster touched was enveloped in an invisible force field that protected the target in much the same way as mundane armor, yet without any of its penalties, such as restricted movement or weight. Because it was a force field, incorporeal creatures or objects could not pass through it.[2]

This magic force armor would last for at least an hour, its ultimate duration dependent on the power of the caster.[2]

ComponentsEdit

In addition to verbal and somatic components, the spell required that the caster hold unto a fragment of cured leather while casting.[2]

HistoryEdit

The spell was supposedly invented by the Netherese arcanist and warrior General Matick in −1575 DR,[9] but many scholars believed that he had only commissioned its invention.[10]

Notable UsersEdit

The rock gnome sorcerer Norry Waywocket was known to carry a wand of mage armor on his smuggling operations in Cormyr in the 1370s DR.[11]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 249. ISBN 0-7869-2886-7.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 131. ISBN 0-88038-716-5.
  4. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  5. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  6. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 65. ISBN 0-7869-1836-5.
  8. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 91. ISBN 0-7869-3134-5.
  9. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 111. ISBN 0-7869-0437-2.
  11. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 42. ISBN 07-8694-119-7.

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