The Elemental Plane of Fire was one of four Elemental Planes and two Energy Planes that cosmologists believed were the source of the fundamental building blocks of all matter and energy in existence. Travel to the plane was usually accomplished by a temporary gate created by a spell, by an elemental vortex occasionally found in a lava pool or active volcano, or by astral projection. It was a uniquely beautiful place made up of flames of every color, but it was also extremely hazardous to the unprotected or unwary. Temperatures high enough to melt stone and a toxic atmosphere were just the first of many dangers a visitor had to face.
A surprising number of creatures lived and thrived on this plane. Fire elementals, salamanders, the azer, efreet, fire giants, brass and gold dragons, to name just a few. Of these, the efreet were the most open to outside contact in the form of trade. Their fabled City of Brass floated on and above the continuous conflagration in a brass bowl 40 miles (64 kilometers) across and was one of few refuges from the destructive heat.
The Elemental Plane of Fire was the home of Kossuth the Fire Tyrant, Lord of Flames. His cult had widespread reach in Faerûn with many followers, primarily centered in the land of Thay. During the Spellplague, the Elemental Plane of Fire and the other Elemental and Energy Planes collapsed into the Elemental Chaos, but Kossuth, the City of Brass, and most of the inhabitants rode out the cataclysm and adjusted to the new environment.
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.
The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Hero is the follow-up to Maestro and Archmage, and final book in the Homecoming trilogy.
Something akin to "peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.
And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home--for the future.
Hero picks up where Maestro left off, in a sweeping climax to an epic tale.
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