Although not often bringing lore to the wiki, Darkwynters should be commended for constant efforts in creating, organizing, and maintaining categories; correcting edition entries; and indexing Dragon magazines; and making numerous mechanical and stylistic fixes.
Dethek was a runic script used by dwarves and a few other humanoid races to record language, usually by engraving stone or fine metal. Its runes were constructed from straight lines for easier carving in hard surfaces. There were runes for letters and numbers, as well as ideograms for certain ideas and concepts, but Dethek lacked punctuation.
The Dethek alphabet was transliterated like so:
The use of runes for writing dated back to the beginning of recorded history in Faerûn. One example of the spread of Dethek use was between the gold dwarves of the Great Rift and the people of Unther. Close association and trade led to the adoption of Dethek for recording the Untheric language. The Dethek system of writing went on to become the most widespread and popular runic script by the 14th century DR.
The AD&D Trading Cards are a range of trading cards published by TSR, Inc. between 1991 and 1993. They were first introduced by James Ward in Dragon #160, with an insert of 17 cards, mostly based on popular characters from various AD&D novels and video games, and were intended to test the waters for a potential trading card product line. These proved popular, and more cards were produced. They were released in three separate yearly sets, and each set consisted of two different series. The 1992 and 1993 sets include additional promotional and rare cards.
The cards adhere to 2nd-edition Advanced Dungeons & Dragons rules, and present popular characters, creatures, and items from many of TSR's game worlds, including the Forgotten Realms, Dark Sun, and Greyhawk settings, as well as new creations found nowhere else. The front of each card features artwork either re-used from other TSR products or original to the Trading Cards range. These images were outlined by a solid color that indicated series and rarity. The backs presented short blurbs and rules information.
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.
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