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A guide to the Forgotten Realms that anyone can edit, covering sourcebooks, novels, video games, comics, and more.

This wiki was founded in October 2005 and currently has 15,361 articles.

Spoilers: This wiki does not provide individual spoiler warnings. You should beware the possibility of encountering spoilers while browsing.

Today in the Realms...

...it is 24 Mirtul, or the 24th of the Melting.
On this day:

Featured article

CoRB Map of the Vast
The Vast was a land in north Faerûn resting along the north coast of Inner Sea, bounded by the Dragon Reach in the west; the Earthspur Mountains, the Gray Forest, and Impiltur in the east; and the Moonsea and Damara in the north. It was a land of open spaces and rolling farmlands, sparsely settled but far from empty. It was home to fertile fields and hunting grounds; long rivers like the Fire and the Vesper; old-growth forests like the Brynwood and Adhe Wood that survived logging, as well as new-growth woodlands; and the great mountain ranges of the Earthspurs that girded it and the Earthfasts that ran through to meet the sea at sheer cliffs.

Over its history, the Vast was home to many great cities and realms. There was the ancient elf city of Ylraphon, an outpost Cormanthyr and once the abode of the famed Srinshee. Among the oldest human cities north of the Inner Sea were Procampur, orderly, mannered, and proud; and Tsurlagol, oft-ruined yet the Gateway to the Unapproachable East; both settled by the fallen Jhaamdathan Empire. There was also Vastar, for which the land was named, an ancient orcish nation with a turbulent history of strife and hordes that poured into other lands. It fell to the dwarf kingdom of Roldilar, the Realm of Glimmering Swords, a brief but shining surface holding for the Stout Folk. Next came the so-called Time of Glorious Fools, a fresh wave of human settlement and human adventurers who carved a new land out of the ashes of the old, giving rise to the new cities of Calaunt, corrupt and gloomy and foul; Tantras, boisterous and home to many temples, and once even the god Torm the True; and finally the famous Ravens Bluff, the Living City, freewheeling, vibrant, and a city of adventurers. Lastly, these three united in the nation of Vesperin, a neutral land of trade and intrigue in the 15th century.

The peoples of the Vast were diverse: there were orcs and goblinkin; dwarves, halflings, gnomes, and elves; and a variety of human immigrants, Chondathan, Damaran and even immigrants of far-eastern Thesk. On one hand, Vast folk oft-preferred to keep to themselves, satisfied with home and community, feeling one with their land. On the other, they were known as adventurers, explorers, and pioneers, with a spirit of daring, optimism, and opportunity, more so than anywhere else in Faerûn. Here all the monsters and evils of the world seemed more easily defeated and the heroes to win out more often, by pluck, determination, or luck.

Featured source

The Twilight Tomb
The Twilight Tomb is an adventure module set in the Forgotten Realms for the Dungeons & Dragons 3.5 edition ruleset, designed by Greg A. Vaughan.

The adventure sees the PCs on an expedition into the Yuirwood of Aglarond, where they discover a passage to the Night Realm, a demiplane splintered off the plane of Sildëyuir, realm of the star elves. Here, they venture into a citadel of glass and are caught between the mad schemes of a corrupted star elf named Mourel Duskwalker, a yochlol sorceress named Savera, and contend with armies of skeletons and orc and hobgoblin mercenaries and much stranger monsters. The theme is one of weird horror, with bizarre undead and aberrations appearing. The storyline reveals some of the history and culture of the star elves first introduced in Unapproachable East, as well as they conflict with the nilshai.

Stand Against the Coming Night!

Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?

Did you know...

And, from the archives, did you know...

Featured image

Larloch - Carl Critchlow
Larloch, the Shadow King of Warlock's Crypt.
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