Finally, remember that the Forgotten Realms Wiki is, as our name says, dedicated to the canonForgotten Realms setting. We don't cover Eberron, Dragonlance, Greyhawk, or Nerath. Well, okay, we do, but only when Realmslore directly relates to those settings. But we definitely don't cover your tabletop game, player-character, or favorite streaming campaign. Try searching for a wiki dedicated to them, or make your own.
The Heralds of Faerûn, or simply the Heralds, were a quasi-independent group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of armigerous individuals, families, houses, kingdoms, cities, organizations, and mercantile and mercenary companies across most of Faerûn.
Founded in the Year of the Watching Helm, 992 DR, as part of the Harpers, it eventually became difficult for the Heralds to maintain their neutrality and uphold their reputation for impartiality, so they split from the Harpers in the Year of the Empty Scabbard, 1116 DR. The Heralds policed themselves rigorously, removing members who abused their position of power, even reluctantly resorting to assassination in the most egregious cases of corruption. As a result, the Heralds' influence and recognition spread to cover almost every corner of Faerûn west of Thay.
The organization was led by a small council known as the High Heralds, and their apprentices and assistants were called the Heralds Pursuivant. Below these were the many local Heralds in almost every town of adequate size, and the "court heralds" that performed diplomatic services for their sovereign while trying to uphold the ideals of the Heralds. Together they formed a vast information gathering network that was frustratingly difficult to thwart.
Realms of Valor was the first anthology of short stories from the Forgotten Realms, published in 1993. It was edited by James Lowder and features stories from many contemporary authors of Forgotten Realms novels, as well as many of their characters, in adventures tied in to recent novels and Realms events, including a Ravenloft cross-over. In the Afterword, Jeff Grubb presents a short history of the development of the Forgotten Realms to that point.
Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house. The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master. This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do'Urden.
R. A. Salvatore reveals the Underdark anew through the eyes of Zaknafein and Jarlaxle—an introduction to the darkness that offers a fresh view of the opportunities to be found in the shadows and an intriguing prelude to the intriguing escapes that lie ahead in the modern-day Forgotten Realms. Here, a father and his son are reunited and embark on adventures that parallel the trials of centuries long past as the friends of old are joined by Drizzt, Hero of the North, trained by Grandmaster Kane in the ways of the monk.
But the scourge of the dangerous Lolth's ambitions remain, and demons have been foisted on the unwitting of the surface. The resulting chaos and war will prove to be the greatest challenge for all three.
A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game.
Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures.
A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!
The Crown Aflame, a grand theater in Athkatla, was situated in a former temple to Azuth. Featuring both serious dramatic plays as well as comedic farces, tickets could be bought for between four and eight gold pieces.
High Dragon was a card game popular in northwest Faerûn in the 1370s DR. The goal was for player to accumulate sets of cards with a higher total value than an opponent, over multiple rounds called "battles".
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