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A guide to the Forgotten Realms that anyone can edit, covering all editions and media.
"On my word as a sage nothing within these pages is false, but not all of it may prove to be true."
Elminster, the Sage of Shadowdale

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The Heralds of Faerûn, or simply the Heralds, were a quasi-independent group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of armigerous individuals, families, houses, kingdoms, cities, organizations, and mercantile and mercenary companies across most of Faerûn.

Founded in the Year of the Watching Helm, 992 DR, as part of the Harpers, it eventually became difficult for the Heralds to maintain their neutrality and uphold their reputation for impartiality, so they split from the Harpers in the Year of the Empty Scabbard, 1116 DR. The Heralds policed themselves rigorously, removing members who abused their position of power, even reluctantly resorting to assassination in the most egregious cases of corruption. As a result, the Heralds' influence and recognition spread to cover almost every corner of Faerûn west of Thay.

The organization was led by a small council known as the High Heralds, and their apprentices and assistants were called the Heralds Pursuivant. Below these were the many local Heralds in almost every town of adequate size, and the "court heralds" that performed diplomatic services for their sovereign while trying to uphold the ideals of the Heralds. Together they formed a vast information gathering network that was frustratingly difficult to thwart.

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Dungeon magazine #75 was the 75th issue of Dungeon magazine. It was released in July 1999.

It contains the Realms adventure "Into the Nest of Vipers", by Matthew G. Adkins, with artwork by Fred Rawles and cartography by Craig Zipse.

A Priest of Talona has concocted the deadliest poison, and this Assassin's Guild is willing to kill for it.

This adventure is set in the Vast in 1369 DR, using 2nd edition rules. Calispar Delgorth, a priest of Talona, works with the Vipers bandit gang from their hideout in the Brynwood to test a magic-resistant poison on the people of the hamlet of Sevenecho. Adventurers are asked by High Priest Randolph dul Umast of the local temple of Tymora, The Lady's Favor, to brave the Brynwood and seek a cure for the poison.

Recent releases

TDYK cover
The Devil You Know by Erin M. Evans is the sixth and final novel in the Brimstone Angels series, released October 4th 2016. It sees Farideh's ancestor attempting to assassinate Asmodeus.
The long-awaited finale of SCRIBE award winning-author Erin M. Evans’s riveting Brimstone Angels series, featuring her signature character, Farideh, as she’s caught up in an epic battle of good versus evil, rife with deception and intrigue, where the question is as much who is evil, as how they can be defeated. The stakes have never been higher, and the fallout will shake the Hells, and through them, the Forgotten Realms.

Before Farideh took a devil's pact, before she was Chosen by the god-king of the Hells, before any of this started, there was Bryseis Kakistos, the original Brimstone Angel, first of Farideh’s line. Now, at the end, there is also Bryseis Kakistos—but this time, instead of helping the king of the Hells achieve godhood, she’s going to kill him. All she needs is a little help from Farideh—which she should, by all accounts, be happy to give. After all, who could object to killing the king of the Hells? Except, it turns out, Farideh. Because as always, things are far more complicated than they seem.

  — Amazon product listing
Storm King's Thunder is an adventure module released in September 2016, designed for 5th-edition Dungeons & Dragons and set in the Forgotten Realms. Taking place in the Savage Frontier and the North after 1485 DR, it sees adventurers of levels 1–10 struggle against an uprising of giants.
To Fight Giants, You Must Be Giant

Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.

Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.

Today in the Realms... is 22 Marpenoth, or the 22nd of Leaffall. On this day:

  • Worshipers of Tymora observe Starfall, believed to be the anniversary of the destruction of Tyche and the birth of Tymora.
  • Worshipers of Tyr perform the ritual of the Blinding at which an illusion of a giant pair of eyes appears above the congregation and then sheds flaming tears until they drain away to nothing.


And, from the archives:

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Arcane Devotee
An elven arcane devotee of Kossuth the Firelord.


Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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