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A guide to the Forgotten Realms that anyone can edit, covering all editions and media.
"On my word as a sage nothing within these pages is false, but not all of it may prove to be true."
Elminster, the Sage of Shadowdale

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Today in the Realms...

...it is 2 Mirtul, or the 2nd of the Melting. On this day:

Featured article

CoRB Map of the Vast
The Vast was a land in north Faerûn resting along the north coast of Inner Sea, bounded by the Dragon Reach in the west; the Earthspur Mountains, the Gray Forest, and Impiltur in the east; and the Moonsea and Damara in the north. It was a land of open spaces and rolling farmlands, sparsely settled but far from empty. It was home to fertile fields and hunting grounds; long rivers like the Fire and the Vesper; old-growth forests like the Brynwood and Adhe Wood that survived logging, as well as new-growth woodlands; and the great mountain ranges of the Earthspurs that girded it and the Earthfasts that ran through to meet the sea at sheer cliffs.

Over its history, the Vast was home to many great cities and realms. There was the ancient elf city of Ylraphon, an outpost Cormanthyr and once the abode of the famed Srinshee. Among the oldest human cities north of the Inner Sea were Procampur, orderly, mannered, and proud; and Tsurlagol, oft-ruined yet the Gateway to the Unapproachable East; both settled by the fallen Jhaamdathan Empire. There was also Vastar, for which the land was named, an ancient orcish nation with a turbulent history of strife and hordes that poured into other lands. It fell to the dwarf kingdom of Roldilar, the Realm of Glimmering Swords, a brief but shining surface holding for the Stout Folk. Next came the so-called Time of Glorious Fools, a fresh wave of human settlement and human adventurers who carved a new land out of the ashes of the old, giving rise to the new cities of Calaunt, corrupt and gloomy and foul; Tantras, boisterous and home to many temples, and once even the god Torm the True; and finally the famous Ravens Bluff, the Living City, freewheeling, vibrant, and a city of adventurers. Lastly, these three united in the nation of Vesperin, a neutral land of trade and intrigue in the 15th century.

The peoples of the Vast were diverse: there were orcs and goblinkin; dwarves, halflings, gnomes, and elves; and a variety of human immigrants, Chondathan, Damaran and even immigrants of far-eastern Thesk. On one hand, Vast folk oft-preferred to keep to themselves, satisfied with home and community, feeling one with their land. On the other, they were known as adventurers, explorers, and pioneers, with a spirit of daring, optimism, and opportunity, more so than anywhere else in Faerûn. Here all the monsters and evils of the world seemed more easily defeated and the heroes to win out more often, by pluck, determination, or luck.

Featured source

The Twilight Tomb
The Twilight Tomb is an adventure module set in the Forgotten Realms for the Dungeons & Dragons 3.5 edition ruleset, designed by Greg A. Vaughan.

The adventure sees the PCs on an expedition into the Yuirwood of Aglarond, where they discover a passage to the Night Realm, a demiplane splintered off the plane of Sildëyuir, realm of the star elves. Here, they venture into a citadel of glass and are caught between the mad schemes of a corrupted star elf named Mourel Duskwalker, a yochlol sorceress named Savera, and contend with armies of skeletons and orc and hobgoblin mercenaries and much stranger monsters. The theme is one of weird horror, with bizarre undead and aberrations appearing. The storyline reveals some of the history and culture of the star elves first introduced in Unapproachable East, as well as they conflict with the nilshai.

Stand Against the Coming Night!

Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?

Recent releases

Maestro cover
Maestro by R.A. Salvatore is the latest novel penned by the prolific Realms author and follows on immediately from his previous book, Archmage. In it, Bruenor Battlehammer and Drizzt Do'Urden lead the army of reclaimed Gauntlgrym against Menzoberranzan while Catti-brie and Menzoberranzan's archmage Gromph Baenre head to Luskan in an attempt to keep the primordial Maegera contained.
SoD cover
Baldur's Gate: Siege of Dragonspear by Beamdog is the latest instalment of the Baldur's Gate game franchise. Using the enhanced version of the 2D Infinity Engine and an updated user interface, Seige of Dragonspear takes place in-between the original Baldur's Gate and Shadows of Amn. Gorion's Ward must face the Shining Lady, who has orchestrated an allegedly divine crusade along the Sword Coast.

Realmslore

And, from the archives:

Featured image

Beshaba symbol
The holy symbol of Beshaba, the Maid of Misfortune.

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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  • 18,877 articles since October 1st, 2005.
Realmslore
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  • Classes—The myriad classes, kits, paragon paths, prestige classes, and epic destinies available to the people of the Forgotten Realms.
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