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The Forgotten Realms Wiki
A guide to the Forgotten Realms that anyone can edit, covering all editions and media.
"On my word as a sage nothing within these pages is false, but not all of it may prove to be true."
Elminster, the Sage of Shadowdale

Current Clack

  • The FRW has passed its 24,000th article! It was the Mieruura family from Moviesign. Moviesign is busily exploring the Iron City of Khôltar, finding an industrious trade city of the South. After a walk down the North Way to take in the sights, not to mention the smells, Moviesign stopped at Surlpar's Stews for a cheap but regrettable meal. If he gets food poisoning, he has no cause to suspect he might have offended the prominent Izimmur family.
  • Daranios ascended to the Library of All Knowledge, realm of the gods Deneir and Milil. Exploring the divine stacks, Daranios catalogued the pantheons, including the little-known Celtic, Greek, and Finnish pantheons. Daranios also mapped the other godly realms, finding more on the Gates of the Moon.
  • We haven't been able to mention Jacktoland yet, but for exactly a year now he's steadily made many corrections, added tidbits of information, revised to past tense, and provided citations, keeping the wiki up-to-date. Meanwhile, he's produced a thorough Dwarvish dictionary, learned a little about weretigers (there's still much we need to know but are afraid to find out, however), noted the talented glassblowers of Urmlaspyr, and enjoyed a good Elturian Grey cheese.
  • Don't miss our new popup references. Hover your mouse over superscript numbers and note tags to see the balloon; it saves clicking to see the details at the bottom of the page. Click the gear icon to set your preferred popup settings.

Featured article

DMG5e - Shadowfell - Mark Molnar - p51
The mysterious Plane of Shadow was a dark and twisted analog of the Prime Material Plane that was discovered by the ancient Imaskari, forgotten for thousands of years, then rediscovered by the first Netherese Empire. Areas of deep shadow on the Prime Plane, especially subterranean darkness, could become a focus for a vortex to the Plane of Shadow, allowing travel between the planes while the vortex remained open. Upon entering the Plane of Shadow, the dim surroundings looked oddly familiar, but the similarities diverged rapidly as one moved away from the entry point, making mapping the plane impossible. Skilled practitioners of the Art could cast the shadow walk spell, and either enter the Shadow Plane or traverse great distances very rapidly by skirting along the border between the planes before stepping back into the Prime.

Despite its forlorn appearance of abandonment, the Plane of Shadow was home to a wide variety of creatures. Over the millennia, all manner of animals and monsters either wandered into or fell through a vortex and got lost or became trapped. Those that survived eventually became dark creatures imbued with shadowstuff, often with unique abilities. A nearly immortal race of shapeshifters known as the Malaugrym were also quite at home here. Probably the most dominant inhabitants were the descendants of the ancient Netherese enclave of Thultanthar which escaped the Fall of Netheril by shifting the entire floating city into the Plane of Shadow. Over centuries, each generation adapted to the new environment a little better as it replaced part of their humanity with shadow essence, until they became shades.

At some point in its history, the deities Mask and Shar carved out their dominions on the Plane of Shadow. When Shar choreographed the demise of Mystra, precipitating the Spellplague, she managed to inject some of the energy from the Negative Energy plane into the Plane of Shadow, which changed its fundamental nature. Suddenly, the souls of the dead were drawn here first on their way to the afterlife. Shar named the altered plane the Shadowfell.

Featured source

Realms-of-the-dead
Realms of the Dead was an anthology of short stories from the Forgotten Realms, and the last published anthology of original tales to date. It accompanied the The Haunted Lands trilogy by Richard Lee Byers, and had stories spanning both sides of the setting-changing Spellplague. It was published in January 2010 and edited by Susan J. Morris.
Not even the mightiest mage, working spells that remain utterly reliable, can hope to prevail against dozens of tireless, ruthless UNDEAD who suffer no pain and can be distracted by nothing.

Every creature on Faerûn has its dark mirror in the undead—from the ghosts of ancient warriors to the rune-scribed skeletons of dragons. And in a world with as rich and bloody a history as the Forgotten Realms, they are legion—outshining the living in variety and number.

Here are a dozen of the most terrifying tales of the haunted Realms.


Recent releases

NWNEE cover
Neverwinter Nights: Enhanced Edition is a remastered version of the classic computer game Neverwinter Nights from 2002, as well as its expansions Shadows of Undrentide and Hordes of the Underdark, as well as other premium modules set in the Forgotten Realms.

It applies numerous technological improvements, such as updated graphics and multiplayer support; new tools for custom module creation; and countless patches.

Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Dragon+ 16 cover
Dragon+ 16 was released on October 31st, 2017.

This issue gives interviews with Realms writers Ed Greenwood, R.A. Salvatore, Erin M. Evans, and Richard Baker, and with the developers of Idle Champions of the Forgotten Realms.

It also gives more support to Tomb of Annihilation, with extra maps to various locations in Chult and the second part of the story "Qawasha & Kupalué".

Today in the Realms...

...it is 12 Nightal, or the 12th of the Drawing Down. On this day:

Realmslore

And, from the archives:

Featured image

Welcome

Well met, traveler! This wiki covers the rich and popular Forgotten Realms campaign setting for Dungeons & Dragons from TSR, Inc. and Wizards of the Coast, including Realmslore from the Oriental Adventures, Al-Qadim, Maztica, The Horde, Planescape, and Spelljammmer settings, covering sourcebooks, novels, video games, comics, and more across all editions. See the aims and scope of this wiki here.

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Realmslore
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