From a portal in Malthuk's Tower, Moviesign arrived in the southern trading town of Delzimmer. After enjoying some street-food—scaletail with mlael, followed by fruit jelly—Movie learned of the four powerful "satrap" merchant families who led the city. Running afoul of the crooked Jathlets, Movie got to experience Delzimmer's justice system firsthand.
Wheloon was a small city in the kingdom of Cormyr, lying where the Way of the Manticore crossed the Wyvernflow River. A town sprawling across both sides of the river, it was sometimes nicknamed the "Jade Towers" for its ubiquitous green slate roof tiles. Wheloon grew up around the Wyvern Ferry crossing, linking Cormyr's two busiest trade routes, and becoming one of the kingdom's most prosperous and industrious towns. It was famous for its talented craftsfolk and entrepreneurs, who built boats and wagons, fashioned baskets, grew fruit and other foodstuffs, bred pets, and created cheap transport companies.
Though it once was the site of a battle with the Witch Lords and was one of those places conquered by the Lost King Gondegal, Wheloon oft-enjoyed only a small role in Cormyr's history, thanks to rulers like Lord Sarp Redbeard who worked for the good of Wheloon, rather than that of the crown. Unfortunately, it later hosted a false temple to Mystra, which was found to be a front for cultists of Shar, and was eventually turned into a prison city for Shar worshipers and Shadovar, and its cobbled streets came to be dominated by gangs of rogues.
Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.
Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.
Players are expected to guide their "Champions" through the Sword Coast, utilizing formation tactics and their Champions' abilities in conjunction with each other, unlock new equipment and new Champions, and grow in power. Champions are being announced periodically, with Minsc & Boo, Delina, Bruenor, and Celeste currently announced.
Assembled here for the first time is new information on adventurers of every stripe. In addition, you'll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar's personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.
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