was the chaotic good drow
goddess of song, dance, swordwork, hunting, moonlight, goodness, and beauty, within the drow pantheon known as the Dark Seldarine
. She was the patroness and protectress of the few dark elves who longed to return to the surface and live there, at peace with other races, and to abandon the endless conflicts and intrigues that dominated the lives of most drow.
She was often referred to as the The Dark Maiden, the Lady of the Dance, or Lady Silverhair, and sometimes The Dark Dancer, among other titles. After 1375 DR, for a brief time and while her faith subsumed that of her brother, the Masked Lord Vhaeraun, she became known as The Masked Lady.
Eilistraee was the daughter of Araushnee and Corellon Larethian, a free-spirited and kind-hearted goddess, with a fiery streak in her personality. After Araushnee's treachery almost made her slay her own father when a host of evil deities assaulted Arvandor, even as she was cleared from any guilt, Eilistraee chose to share her mother's exile. She made that choice because she knew that the drow would need her light in the times to come. After the descent of the drow, Eilistraee tried her best to be a mother goddess to her people and bring them the hope of a new life: she fought to lead them back to the lands of light, helping them to flourish and prosper in harmony with all other races, free from Lolth's tyranny. Hers was an uphill battle, however, as her power was little and she was opposed by all the gods of the Dark Seldarine. But, despite having to overcome many hardships and setbacks, Eilistraee never gave up fighting for her people.
In the 1370s DR, her conflict with her mother over the souls of the drow race ultimately led to Eilistraee's defeat and temporary disappearance. It lasted for about a century, until the Second Sundering, when Eilistraee returned to life and to her followers.
Storm King's Thunder
is an adventure module and sourcebook for the Forgotten Realms
using the 5th-edition ruleset of Dungeons & Dragons
. Set in the Savage Frontier
region of the late 15th century DR
, it pits players against giants
of many varieties.
|| To Fight Giants, You Must Be Giant
Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.
Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.
Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.
A Dungeons & Dragons® adventure for characters of levels 1–10. For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®.