On October 1st, the Forgotten Realms Wiki celebrated its 10th anniversary, marking a decade of article writing, dedicated wiki development, and exploration of the Forgotten Realms
, and related settings. It's been a long journey, and we're all proud of the efforts of editors past and present, and thankful to our readers, for making this the premier Forgotten Realms
resource for players, DMs, authors, and designers alike.
See our project aims and scope here and read about our long history from humble beginnings through tumultuous transitions to becoming one of the top wikis on the Internet. Share your memories of the past and ideas for the future here in our Forum, and see this report and analysis of the wiki's progress over the last decade.
Carry on, sages.
Today in the Realms...
...it is 28 Uktar, or the 28th of the Rotting. On this day:
The Heralds of Faerûn, or simply the Heralds, were a quasi-independent group of historians and heraldists that took on the responsibility of recording, preserving, and policing the coats of arms, flags, standards, shields, badges, mottoes, symbols, and sigils of armigerous individuals, families, houses, kingdoms, cities, organizations, and mercantile and mercenary companies across most of Faerûn.
Founded in the Year of the Watching Helm, 992 DR, as part of the Harpers, it eventually became difficult for the Heralds to maintain their neutrality and uphold their reputation for impartiality, so they split from the Harpers in the Year of the Empty Scabbard, 1116 DR. The Heralds policed themselves rigorously, removing members who abused their position of power, even reluctantly resorting to assassination in the most egregious cases of corruption. As a result, the Heralds' influence and recognition spread to cover almost every corner of Faerûn west of Thay.
The organization was led by a small council known as the High Heralds, and their apprentices and assistants were called the Heralds Pursuivant. Below these were the many local Heralds in almost every town of adequate size, and the "court heralds" that performed diplomatic services for their sovereign while trying to uphold the ideals of the Heralds. Together they formed a vast information gathering network that was frustratingly difficult to thwart.
Realms of the Dead
was an anthology of short stories from the Forgotten Realms
, and the last published anthology of original tales to date. It accompanied the The Haunted Lands
trilogy by Richard Lee Byers
, and had stories spanning both sides of the setting-changing Spellplague
. It was published in January 2010 and edited by Susan J. Morris
|| Not even the mightiest mage, working spells that remain utterly reliable, can hope to prevail against dozens of tireless, ruthless UNDEAD who suffer no pain and can be distracted by nothing.
Every creature on Faerûn has its dark mirror in the undead—from the ghosts of ancient warriors to the rune-scribed skeletons of dragons. And in a world with as rich and bloody a history as the Forgotten Realms, they are legion—outshining the living in variety and number.
Here are a dozen of the most terrifying tales of the haunted Realms.
Baldur's Gate: Siege of Dragonspear
is a forthcoming expansion to Baldur's Gate: Enhanced Edition
set between Baldur's Gate
and Shadows of Amn
, introducing new areas, over 100 new items, four new NPCs, a new shaman
class, and new difficulty modes.
|| The threat of war looms over the city of Baldur's Gate. A crusade marches from the north, seizing supplies, forcing locals into military service, and disrupting trade along the Sword Coast. A charismatic warrior known as the Shining Lady leads this army, her background shrouded in mystery. Rumors whisper that she follows a divine agenda. Could the gods truly guide this Shining Lady?
The farther you travel from the city, the more you realize how many forces have a stake in the outcome of this conflict. Baldur's Gate has put its faith in you, but you must determine whose interests you truly serve before you face the Shining Lady among the ruins of Dragonspear Castle...
It's All in the Blood, designed by Dave Olson, is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5th edition ruleset. It focuses on the village of Elventree, drow, and the Maerimydra.
|| Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the Underdark, ancient terrors are stirring. The imperiled drow of Szith Morcane have extended an intriguing offer, but can the drow be trusted, and for how long? An eight-hour adventure for 11th–16th level characters.
Did you know...
And, from the archives, did you know...