was a land in north Faerûn
resting along the north coast of Inner Sea
, bounded by the Dragon Reach
in the west; the Earthspur Mountains
, the Gray Forest
, and Impiltur
in the east; and the Moonsea
in the north. It was a land of open spaces and rolling farmlands, sparsely settled but far from empty. It was home to fertile fields and hunting grounds; long rivers like the Fire
and the Vesper
; old-growth forests like the Brynwood
and Adhe Wood
that survived logging, as well as new-growth woodlands; and the great mountain ranges of the Earthspurs that girded it and the Earthfasts
that ran through to meet the sea at sheer cliffs.
Over its history, the Vast was home to many great cities and realms. There was the ancient elf city of Ylraphon, an outpost Cormanthyr and once the abode of the famed Srinshee. Among the oldest human cities north of the Inner Sea were Procampur, orderly, mannered, and proud; and Tsurlagol, oft-ruined yet the Gateway to the Unapproachable East; both settled by the fallen Jhaamdathan Empire. There was also Vastar, for which the land was named, an ancient orcish nation with a turbulent history of strife and hordes that poured into other lands. It fell to the dwarf kingdom of Roldilar, the Realm of Glimmering Swords, a brief but shining surface holding for the Stout Folk. Next came the so-called Time of Glorious Fools, a fresh wave of human settlement and human adventurers who carved a new land out of the ashes of the old, giving rise to the new cities of Calaunt, corrupt and gloomy and foul; Tantras, boisterous and home to many temples, and once even the god Torm the True; and finally the famous Ravens Bluff, the Living City, freewheeling, vibrant, and a city of adventurers. Lastly, these three united in the nation of Vesperin, a neutral land of trade and intrigue in the 15th century.
The peoples of the Vast were diverse: there were orcs and goblinkin; dwarves, halflings, gnomes, and elves; and a variety of human immigrants, Chondathan, Damaran and even immigrants of far-eastern Thesk. On one hand, Vast folk oft-preferred to keep to themselves, satisfied with home and community, feeling one with their land. On the other, they were known as adventurers, explorers, and pioneers, with a spirit of daring, optimism, and opportunity, more so than anywhere else in Faerûn. Here all the monsters and evils of the world seemed more easily defeated and the heroes to win out more often, by pluck, determination, or luck.
The AD&D Trading Cards
are a range of trading cards published by TSR, Inc.
between 1991 and 1993. They were first introduced by James Ward
in Dragon #160
, with an insert of 17 cards, mostly based on popular characters from various AD&D
novels and video games, and were intended to test the waters for a potential trading card product line. These proved popular, and more cards were produced. They were released in three separate yearly sets, and each set consisted of two different series. The 1992 and 1993 sets include additional promotional and rare cards.
The cards adhere to 2nd-edition Advanced Dungeons & Dragons rules, and present popular characters, creatures, and items from many of TSR's game worlds, including the Forgotten Realms, Dark Sun, and Greyhawk settings, as well as new creations found nowhere else. The front of each card features artwork either re-used from other TSR products or original to the Trading Cards range. These images were outlined by a solid color that indicated series and rarity. The backs presented short blurbs and rules information.
was released on February 26, 2018.
This issue gives a preview of Mordenkainen's Tome of Foes, reprints classic Dragon magazine articles by Ed Greenwood, and interviews the developers of Neverwinter Nights: Enhanced Edition. It also presents a short story about Dorn Il-Khan, an adventure converted from Neverwinter, a scenario for the Dragonfire game, and several free maps.
by R.A. Salvatore
is the first book in a new trilogy featuring Drizzt Do'Urden
, scheduled for release on September 18, 2018.
|| Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house. The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master. This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do'Urden.
R. A. Salvatore reveals the Underdark anew through the eyes of Zaknafein and Jarlaxle—an introduction to the darkness that offers a fresh view of the opportunities to be found in the shadows and an intriguing prelude to the intriguing escapes that lie ahead in the modern-day Forgotten Realms. Here, a father and his son are reunited and embark on adventures that parallel the trials of centuries long past as the friends of old are joined by Drizzt, Hero of the North, trained by Grandmaster Kane in the ways of the monk.
But the scourge of the dangerous Lolth's ambitions remain, and demons have been foisted on the unwitting of the surface. The resulting chaos and war will prove to be the greatest challenge for all three.