- This last week, we welcomed two new sages. AkamirNN has gone to straighten out the government of Daggerford. ItalianDM is touring the darker side of the Silver Marches, venturing to Masulk's Tomb, the horror-filled Stormkeep, the eerie and alien Lonely Tower, and escaping the clutches of Telkoun Adranther at his tower.
- Grasped in the claws of the majestic and terrifying Zakharan roc, Artemaz enjoys a splendid view of the Land of Fate, spying on such creatures as the hideous island giant and a host of annoying elemental vermin, en route to the roc's nest as an honored
- After the last Aurilian spell, heart of ice, was leaked to the Heralds of Faerûn, Moviesign disappeared from the light of day and journeyed through the Underdark until things cooled down. There, he partook of ripplebark stew spiced with fire lichen and drank from a waterorb while contemplating how to use spores from the devil's mushroom to throw off any pursuit from the church of Auril. He recently emerged and is spending time in the safe company of the holy strategists of the Red Knight and will report on their battle magic of which they are rightfully proud.
- Meanwhile, BadCatMan gleans insights from Special:Insights. Crunching the numbers, he reports that the Forgotten Realms Wiki is the most popular D&D-related wiki on the Internet, with the homepage viewed around 1200 times a day! He also lists the top hundred or so most viewed pages on the wiki—no prizes for guessing who's on top! Join the discussion here and share your thoughts.
Today in the Realms...
...it is 29 Kythorn, or the 29th of the Time of Flowers.
is the study of the structure, organization, and composition of all the planes of existence, and the World Tree cosmology
model was one interpretation of the multiverse, attempting to reduce the complexity and sheer volume of information into concepts that were understandable and even useful to the brave, the curious, and the ambitious. First outlined in the Year of Wild Magic, 1372 DR
, the World Tree cosmology model quickly overshadowed the previous Great Wheel model
upon the discovery of an interplanar sentient tree-like being that acted as a conduit between a select group of planes. Dubbed the World Tree
, it connected only to planes with the Good alignment trait
and allowed passage only to those with a good and noble reason for their journey.
The concept of Inner and Outer Planes carried over from the Great Wheel model, with the Inner Planes (comprising the elemental planes plus the energy planes) remaining essentially unchanged, except they were accessed via the Astral Plane rather than the Ethereal. The Outer Planes increased in number from seventeen to twenty one and finally to twenty six, losing most of their interconnections. All Outer Plane travel was restricted to passing through the Prime Material Plane or along one of two cross-planar features: the aforementioned World Tree, or the River of Blood (formerly known as the river Styx).
Two other planes were discovered but were for all intents and purposes inaccessible to mortals: the Fugue Plane and Cynosure. Cynosure was a small demiplane which only the gods and their immortal servants could access. It was neutral ground for meetings and negotiations between the Powers. The Fugue Plane was the way station for the souls of the deceased while they awaited judgment and (hopefully) transportation to the realm of their patron deity.
The AD&D Trading Cards
are a range of trading cards published by TSR, Inc.
between 1991 and 1993. They were first introduced by James Ward
in Dragon #160
, with an insert of 17 cards, mostly based on popular characters from various AD&D
novels and video games, and were intended to test the waters for a potential trading card product line. These proved popular, and more cards were produced. They were released in three separate yearly sets, and each set consisted of two different series. The 1992 and 1993 sets include additional promotional and rare cards.
The cards adhere to 2nd-edition Advanced Dungeons & Dragons rules, and present popular characters, creatures, and items from many of TSR's game worlds, including the Forgotten Realms, Dark Sun, and Greyhawk settings, as well as new creations found nowhere else. The front of each card features artwork either re-used from other TSR products or original to the Trading Cards range. These images were outlined by a solid color that indicated series and rarity. The backs presented short blurbs and rules information.
And, from the archives: