was a magical beast resembling a small winged cat
. Its wings were bat
-like, extending from their shoulders with long, hollow finger bones. The leathery skin between these was covered in feathers, which could display impressive designs and peacock-like "eyes" at their tips. On their bodies, they had fluffy, short-haired coats that could vary as much as any cat, though were often gray, black, or tabby. With owl
-like faces and tufted ears, they were widely seen as simply adorable.
A tressym combined the acute senses and hunting prowess of cats and owls in an agile aerial predator. Tressyms preyed on insects, rodents, and birds, which found no refugee in the sky, but they were wise not to over-hunt. They had a unique ability to detect all kinds of poisons via smell, touch, or taste, yet were entirely immune to poison themselves. Although cat-like in nature, they were quite intelligent—more so than many humans. Shy and skittish in nature, they could be mischievous, known to tease dogs from the air. Curiously, they were deadly rivals to stirges and manticores, gathering in packs against them.
Although rare, they could be found across the warm and temperate lands of Faerûn, and were most common in northern Cormyr, especially the village of Eveningstar, where they were praised as lucky mascots and vermin control. They were popular as familiars for good wizards, like Lord Tessaril Winter and Tsarra Chaadren, Blackstaff of Waterdeep. They could also be companions to druids, and generally pets and friends. They formed close bonds with individual humanoids, and stories told of heroic tressym sacrificing themselves for their friends.
Tales from the Yawning Portal
is an upcoming book of adventure modules for 5th-edition Dungeons & Dragons
. It adapts and updates seven popular adventures from the current and earlier editions, including Dead in Thay
from the Forgotten Realms
|| When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.
by R.A. Salvatore
is the third book of the Homecoming
series, following Maestro
. It continues the adventures of popular character Drizzt Do'Urden
|| The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. Hero is the follow-up to Maestro and Archmage, and final book in the Homecoming trilogy.
Something akin to "peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.
And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home--for the future.
Hero picks up where Maestro left off, in a sweeping climax to an epic tale.
|| — Amazon.com product listing