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Malar symbol
Malar
Basic Information
Title(s) The Beastlord
The Black-Blooded Pard
Symbol Bestial claw with brown fur and curving bloody talons[1]
Power level Exarch / Lesser deity
Influence
Dominion The Deep Wilds
Formerly: Fury's Heart
Portfolio Bloodlust
Evil lycanthropes
Hunters
Marauding beasts and monsters
Stalking
Domains Animal, Chaos, Evil, Moon, Strength, Bestial[2]
Worshipers
Worshipers Druids, evil lycanthropes, hunters, rangers, and sentient carnivores
Favored weapon A beast's claw (claw bracer)
Rules Information
Alignment Evil
Formerly: Chaotic evil

Source: Faiths and Pantheons, p. 43
Forgotten Realms Campaign Guide, p. 81

Malar (pronounced MAHL-arr [3]), The Beastlord, was the lesser deity of the hunt, evil lycanthropes, bestial savagery and bloodlust. His dogma concerned savage hunts, the spreading of the curse of lycanthropy and general contempt for civilization. As of the events of the Spellplague, he was an exarch of Silvanus.[4]

Worshipers Edit

Malarites believed that it was an honor to Malar to make one's killing bloody and long. His followers sometimes formed in bands, called Hunts. While forbidden to slay the young or the pregnant, Hunts typically followed his dogma and evoked wanton slaughter in Malar's name. Malarites were generally frowned upon by civilization, as they tended to wreak havoc in their wake. One exception where the worship of Malar was allowed, was in Cormyr.[citation needed]

One of the most respected servants of Malar was Garmos Saernclaws, who was responsible for the gospel of Saernclaws by which all priests of Malar were bound, ensuring that hunts remained clean and disease-free.[5]

Holy Days Edit

High HuntEdit

Main article: High Hunt

This ritual was a vicious hunt in which a captured humanoid was released, and for the next day and night attempted to escape the prowling worshipers of the Beastlord. If he managed to survive, he won his freedom as well as, perhaps, other things.

Feast of StagsEdit

This day made Malar's worship more tolerable in certain areas. During the harsh winters in the northern parts of Faerûn, Hunts chose a village in the wilderness, providing food for the people, with one or two Malarites pledging themselves to keeping the village fed through the snows.[citation needed]
Malar p44

Malar the Beastlord

Relationships Edit

Before the Spellplague ravaged Faerûn, Malar was one of the Deities of Fury, led by Talos. He held a long standing alliance with Lolth against the Seldarine, and other dark deities like Bane and Loviatar. He fought against deities of peace, civilization, and nature, but held particular hate for Nobanion for defeating him in a battle during the time of troubles. Almost every other god hated him, including a number of other evil deities.[citation needed]

Although Malar and Silvanus were not fond of each other and typically viewed each other as opponents[citation needed], after the events of the Spellplague Malar became subject to Silvanus' rule as a resident of the Deep Wilds.[6] Despite this, Silvanus did not rein in Malar.[7]

History Edit

This section is a stub. You can help us by expanding it.


Dogma Edit

Survival of the fittest and the winnowing of the weak are Malar's legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive. Walk the wilderness without trepidation, and show no fear to the hunt. Savagery and strong emotions defeat reason and careful thought in all things. Taste the blood of those you slay, and never kill from a distance. Work against those who cut back the forest and who kill beasts solely because they are dangerous. Slay not the young, the pregnant, or deepspawn so that prey will remain plentiful.

Further Reading Edit

ReferencesEdit

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 235. Wizards of the CoastISBN 0-7869-1836-5.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn, p. 189. Wizards of the CoastISBN 0-7869-3134-5.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 245. Wizards of the CoastISBN 0-7869-1836-5.
  4. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 63. Wizards of the CoastISBN 978-0-7869-4924-3.
  5. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 74. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  6. Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" post 34. Retrieved on January 8th, 2009.
  7. Richard Baker (September 23rd, 2009). The one and only "Ask the Realms authors/designers thread" post 738. Retrieved on September 23rd, 2009.

Creative Origins Edit

Malar was first created by Ed Greenwood, mentioned in the "Down-to-earth divinity" article of Dragon Magazine 54 (October 1981, pg 52).


The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon


Exarchs of Faerûn
Abbathor | Arvoreen | Baervan Wildwanderer | Bahgtru | Baravar Cloakshadow | Brandobaris | Callarduran Smoothhands | Clangeddin Silverbeard | Cyrrollalee | Deep Sashelas | Dugmaren Brightmantle | Erevan Ilesere | Fenmarel Mestarine | Fzoul Chembryl | Garagos | Hoar | Hruggek | Jergal | Labelas Enoreth | Lliira | Maglubiyet | Malar | Marthammor Duin | Milil | Obould | The Red Knight | Sharess | Shargaas | Shevarash | Shiallia | Siamorphe | Solonor Thelandira | Thard Harr | Uthgar | Valkur | Vaprak | Vergadain


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