These shapeshifters were, both physically and mentally, superior to many, if not most other races. They possessed an uncanny, malicious intelligence and a remarkable charismatic presence, despite the abhorrent appearance of their natural form. They were also astoundingly agile, far beyond the ken of the regular human, as well as, to a lesser extent, being stronger and more hardy than one.
Malaugrym were notoriously quick to recover from wounds, which, with time, seal up on their own.
Malaugrym were immune to all weapons, save for those that were magical or made from silver. Magic weapons behaved as regular ones would, harming them, and ones of silver were particularly devastating, and left wounds the malaugrym could not heal naturally, but required magical attention.
These creatures were immune to all poisons.
A malaugrym had the ability to resist magical attack, particularly from less experienced casters.
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- Brian Cortijo (September 2012). “Ecology of the Malaugrym”. In Christopher Perkins ed. Dungeon #206 (Wizards of the Coast), pp. 70–75.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 64. ISBN 0-7869-1832-2.
- ↑ 2.0 2.1 Rich Baker and James Wyatt (2004-03-13). Monster Update (Zipped PDF). Wizards of the Coast. p. 5. Retrieved on 2009-10-07.
- ↑ 3.0 3.1 Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 99. ISBN 0-7869-1236-7.
- ↑ 4.0 4.1 4.2 Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 101. ISBN 0-7869-1236-7.