Most true genies ignored the markeen, considering them to be vulgar creatures who were not worth their time.
Markeen resembled humans in every aspect.
Though they rarely used the ability around humans, all markeen could fly.
Markeen formed secret societies among humans.
Markeen went through several rituals as they grew older. The first was a search for their human counterpart. This trip could last up to a year, and even if the markeen never found their human, it showed the elders their willingness to expand their horizons. During a ritual of memory, older markeen would relate the story of how the original markeen were cast out by genie-kind. These stories were often over embellished.
Markeen avoided other genies, preferring to live and trade with humans. They would go to great lengths to silence anyone who learned their true nature.
- Computer Games
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ 2.0 2.1 Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 44. ISBN 978-1560766476.
Administrators • Artchitects • Artists • Deceivers • Guardians • Harim servants • Herdsmen • Messengers • Miners • Oathbinders • Slayers • Warmongers • Winemakers
Daolani • Djinnlings • Efreetikin • Maridans
Great ghuls • Ghul-kin • Markeen