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The Tun Marshes, also called the Marsh of Tun,[2] was a swamp lying in the Tunlands between the Sunset Mountains and the Stormhorns west of Cormyr in interior Faerûn.[1]

Description[]

Climate[]

The Tun marshes enjoyed moderate weather nearly all yearlong. While the hotter months of the year were rather uncomfortable, springtime brought forth a myriad of blooming flowers and lush greenery that were quite the sights to enjoy.[1]

Geography[]

The marshes were considered to be part of the kingdom of Cormyr, despite it being largely barren of civilization.[5]

The expanse of the marsh could be seen from the nearby settlement of Eagle Peak, in the Storm Horns mountain rage.[6]

Geographical Features[]

Originating in the Farsea Marshes, the Tun River flowed south through the Tun Marshes, with few bends. The central portion of the river was bogged down into the low and densely vegetated marshland.[7]

Flora & Fauna[]

A great variety of songbirds made their nests among the trees of the marsh, including redwing blackbirds, meadowlarks, goldfinches, and swallows.[1]

Trade[]

The lizardfolk of the Tun Marshes developed an advanced trading system for their communities, where they bartered away all the unusable goods they accumulated in their raids to nearby traders in exchange for healing potions.[4]

History[]

Like the Farsea Marshes, it was believed that the Tun Marshes were once home to an ancient civilization, one that boasted great architecture that remained standing after so many years.[5]

At some point, a large obelisk made of stone was recovered from the Tun Marshes and brought over to the Dragon Coast city of Proskur, where it became the centerpiece of the Standing Stone Inn.[8]

The marsh eventually joined with the Farsea Marshes some time after the Spellplague ravaged Faerûn in the late 14th century DR. Together the two wetlands form the greater Farsea Swamp.[9]

Inhabitants[]

The region was home to many creatures both magical and mundane. But unlike the northern Farsea Marshes, the Tun Marshes were not populated by the same races of sentient beings. Instead it was home to the various lizardfolk tribes,[1][3] and two known black dragons, the deceased Constulgrael,[10] and the female wyrm known as Skurge.[11] Other creatures that could be found within were basilisks, catoblepas, trolls,[1] and undead wights.[12]

Few reputable humans called the Tun Marshes home.[note 1] The Tun Bandits held significant numbers in the marsh during the mid–14th century DR, last recorded at or around 1000 bandits. The mostly-human bandits were outlawed refugees fleeing the justice of Cormyr, led by their "king", Thaalim Torchtower.[1] The Mir barbarians of the surrounding areas kept a small settlement in the marshes, as a safe haven for the tribes' women and children.[13]

Appendix[]

See Also[]

Notes[]

  1. The 3rd edition Player's Guide to Faerûn erroneously states the Marsh Drovers lived in the Marsh of Tun, when in fact they dwelled in the Farsea Marshes.

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5–6. ISBN 1-5607-6917-3.
  2. 2.0 2.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 49. ISBN 1-5607-6617-4.
  3. 3.0 3.1 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-2875-1.
  4. 4.0 4.1 4.2 Ed Greenwood (1989). Waterdeep (adventure). (TSR, Inc), p. 20. ISBN 0-88038-757-2.
  5. 5.0 5.1 Eric Haddock (1994). Cormyr. (TSR, Inc), p. 5. ISBN 1-56076-818-5.
  6. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 53. ISBN 1-5607-6617-4.
  7. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 3. ISBN 1-5607-6917-3.
  8. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 71. ISBN 07-8691-989-2.
  9. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 106. ISBN 978-0-7869-4924-3.
  10. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 148. ISBN 0-7869-3923-0.
  11. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 156. ISBN 0-7869-3923-0.
  12. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Cormyrean Marshes”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 27. ISBN 1-5607-6917-3.
  13. Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 99. ISBN 0-7869-3697-5.
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