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Martyrdom

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Martyrdom, also known as Martyrdomain, was the realm of the deity Ilmater, the Broken God.[4][7]

LocationEdit

Under the Great Wheel cosmology, Martyrdomain was located on the layer of Shurrock in the Twin Paradises of Bytopia.[1][2][3][4] Under the World Tree cosmology, however, Martyrdom was found in the House of the Triad, on a lesser mountain of Celestia, alongside the mountain realms of Ilmater's fellow gods of the Triad, Tyr and Torm.[8][5]

However, following the breaking of the Triad in 1384 DR, Ilmater moved his domain out of the House of the Triad. At Sune's invitation, he relocated it to Brightwater on the World Tree.[6] By 1479 DR, Ilmater had reestablished Martyrdom in Celestia, now under the World Axis cosmology.[7]

DescriptionEdit

Martyrdom was a mountain, a lesser peak of Celestia, and its heart lay a great, open-air temple, built on rows of pillars of white stone.

It was a tranquil place, full of comfort and rest, and known by planeswalkers as one of the most relaxing in the cosmos. No creature within Martyrdom could feel any pain or weariness or any kind of suffering.[5][7]

InhabitantsEdit

The realm was inhabited by the petitioners of Ilmater, the spirits of his deceased faithful, many of whom had died as martyrs. Here they were rewarded and granted peace for their suffering and perseverance in life.[5]

FeaturesEdit

Following Tyr's departure from the Triad and Abeir-Toril in 1384 DR, his sword Justicar was kept within Martyrdom. At the center of the temple was white stone plinth from which the sword protruded. Carved into the plinth were the words "Justice endures" and a stylized depiction of a scale.[7]

One important part of Ilmater's realm was the Weeping Garden, a place of relief and aid for his most dedicated followers.[9]

ReferencesEdit

  1. 1.0 1.1 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 11. ISBN 0-8803-8472-7.
  2. 2.0 2.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 21. ISBN 0-8803-8828-5.
  3. 3.0 3.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 51. ISBN 1-5607-6617-4.
  4. 4.0 4.1 4.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 75. ISBN 978-0786903849.
  5. 5.0 5.1 5.2 5.3 5.4 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.
  6. 6.0 6.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  7. 7.0 7.1 7.2 7.3 7.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 62, 80. ISBN 978-0-7869-4924-3.
  8. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 30–32. ISBN 0-7869-2759-3.
  9. Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 140–141. ISBN 0-7869-3697-5.

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