Mask (pronounced MASK ), the Lord of Shadows, is a loner god, most often associated with thieves or those of otherwise ill-repute. He is a Chaotic Neutral Intermediate deity, from the Shadow Keep in the Plane of Shadow, whose portfolio includes shadows, thievery and thieves; although it previously also included intrigue. Mask's symbol is a black velvet mask tinged with red.
Known for his constant scheming, cool head, and oft reserved biting comment he has recently lost a significant portion of his power, the intrigue portfolio, to Cyric. This has, of course, led to two things: an enduring hatred of Cyric, and the Lord of Shadows leading himself to be more direct than he was in his prior, elaborate plots.
The church of Mask states that wealth rightfully belongs to those who can acquire it. Honesty is for fools but apparent honesty is a very valuable thing while subtlety is everything. Clergy of Mask are called Maskarran, with elite specialty priests referred to as demarchesses (deh-mar-KESS-es) if female and demarchs (deh-MARKS) are male. Maskarran address each other as "Brother/Sister Shadow," no matter their rank. Clergy that have completed an especially dangerous heist or complex act of manipulation are often admitted to the Circle of the Gray Ribbon.
It is rumored that the Cult of Mask maintains a large network of informants throughout the cities of the realm. It is also rumored that this network provides employment for all sorts of thieves, beggars and thugs.
- Avner of Hartsvale (briefly a Chosen of Kelemvor, during the Time of Troubles)
- Erevis Cale
- Drasek Riven
- Kesson Rel (First Chosen)
Simply put, Mask is a loner. However, in the past he has had frequent, presently infrequent, alliances with Bane. If nothing else, their sizable hatred of Cyric gives them a common ground in addition to their history of working together. Mask is also at direct odds with Waukeen, the goddess of merchants and honest trade. All guardians of light, knowledge, and duty are opposed to him. This includes Selûne, whose light tends to reveal his own faithful whilst they work.
He was allied with the drow god of thievery Vhaeraun. The relationship itself was businesslike. Mask planned to compensate what he lost to Cyric with Vhaeraun's divinity, while Vhaeraun used the similarity between their symbols to recruit half-elves and humans into his church. The two were confused with one another among non-drow on the surface. They also shared one very similar title, Mask's "Lord of Shadows" and Vhaeraun's "Lord of Shadow".
During the Time of Troubles Mask took the shape of a powerful blade called Godsbane. He would eventually come to be wielded by the then-mortal Cyric; he acquired the sword by murdering a halfling named Sneakabout, who in turn killed the former wielder of the sword. In the years following the Time of Troubles, Mask released the powerful hound Kezef to try and kill Cyric, but the hound turned instead on the Lord of Shadows, not stopping the chase until it had bitten off one of the god's limbs. Mask, seemingly too weak to heal, acquired the powerful weapon Houndsbane to defend himself, the weapon, a gift from the deity of magic, Mystra.
In 1374 DR Mask relinquished his divinity and his life over to Shar to repay a millennia old debt to the goddess, who was revealed to be his "mother" as well as the person he served as a herald. Just before his death, Shar reveals Mask's true name as Lessinor, though its origin (either as a mortal name or birth name) is not explained. A portion of Mask's divinity - the portion stolen by Kesson Rel - was absorbed in equal portions by Erevis Cale, Drasek Riven, and Prince Rivalen of the Shade enclave. Erevis then sacrificed himself to Mephistopheles, the archdevil Lord of Cania, in payment for releasing the half of the soul of Magadon that he ate; Mephistopheles in turn absorbed the portion of Mask's divinity held by Cale.
There were several hints that Mask could return, either in person or via a successor who takes his place in the pantheon, namely:
- When Mask surrenders to Shar, his last thoughts are about the secret he kept from her.
This was proven to be true in The Godborn, when the Shadowlord's plans to thwart the Cycle of Night perpetuated by Shar on countless worlds result in Mask's divinity (both the Shar-consumed and Kesson Rel portions) being gathered back into a single being - Drasek Riven, Mask's former Second of Five - resulting in the aforementioned cycle being thwarted, along with the stripping of divinities from both Mephistophales and Rivalen Tanthul.
Mask kept a divine realm called Shadow Keep on Hades' second layer of Niflheim. Visitors might glimpse the Keep, but only very few ever reached it, as it was constantly shrouded in a heavy fog that led astray.
Shrines of gods radiated that part of their philosophical orientation they shared the most. For example, a shrine of a chaotic evil deity, who was more chaotic than evil, radiated chaos. Mask's shrines during the 14th century DR radiated chaos, despite him being a neutral evil deity during that time.
- ↑ 1.0 1.1 1.2 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21,33–34. ISBN 978-0786965809.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 62,63. ISBN 978-0-7869-6560-1.
- ↑ Paul S. Kemp (December 2008). Shadowrealm. (Wizards of the Coast). ISBN 978-0786948639.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 45–47. ISBN 0-7869-2759-3.
- ↑ 5.0 5.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), pp. 109–112. ISBN 978-0786903849.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 12. ISBN 0-8803-8472-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 246. ISBN 0-7869-1836-5.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc). ISBN 978-0786903849.
- ↑ 9.0 9.1 Paul S. Kemp (July 2003). Twilight Falling. (Wizards of the Coast). ISBN 0-7869-2998-7.
- ↑ Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 36. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 114. ISBN 0-7869-2759-3.
- ↑ Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness. (Wizards of the Coast), p. 29. ISBN 0-7869-1989-2.
- ↑ Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 38. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 37. ISBN 0-7869-1239-1.
- ↑ 15.0 15.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 45. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd (1999). Drizzt Do'Urden's Guide to the Underdark. (TSR, Inc), p. 93. ISBN 0-7869-1509-9.
- ↑ 17.0 17.1 17.2 Paul S. Kemp (December 2008). Shadowrealm. (Wizards of the Coast). ISBN 978-0786948639.
- ↑ Paul S. Kemp (March 2014). The Godborn. (Wizards of the Coast). ISBN 078696541X.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 45, 46, 47. ISBN 0-7869-2759-3.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 26. ISBN 0-8803-8828-5.
- ↑ Colin McComb, Dale Donovan, Monte Cook (1995). Planes of Conflict (Liber Malevolentiae). (TSR, Inc.), pp 47-48. ISBN 0-7869-0309-0
- ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 99. ISBN 0-7869-3692-4.
Azuth • Bane • Bhaal • Chauntea • Cyric • Gond • Helm • Ilmater • Kelemvor • Kossuth • Lathander • Loviatar • Mask • Mielikki • Myrkul • Mystra (Midnight) • Oghma • Selûne • Shar • Shaundakul • Silvanus • Sune • Talos • Tempus • Torm • Tymora • Tyr • Umberlee • Waukeen
Akadi • Auril • Beshaba • Deneir • Eldath • Finder Wyvernspur • Garagos • Gargauth • Grumbar • Gwaeron Windstrom • Hoar • Istishia • Iyachtu Xvim • Jergal • Lliira • Lurue • Malar • Milil • Nobanion • The Red Knight • Savras • Sharess • Shiallia • Siamorphe • Talona • Tiamat • Ubtao • Ulutiu • Valkur • Velsharoon
|Deities of the Era of Upheaval|
|Ao the Overgod|
|Greater Deities of Faerûn|
|Angharradh | Bane | Chauntea | Corellon Larethian | Cyric | Garl Glittergold | Gruumsh | Horus-Re | Kelemvor | Lathander | Moradin | Mystra | Oghma | Shar | Silvanus | Sune | Talos | Tempus | Tyr | Yondalla|
|Intermediate Deities of Faerûn|
|Abbathor | Arvoreen | Baervan Wildwanderer | Berronar Truesilver | Beshaba | Callarduran Smoothhands | Clangeddin Silverbeard | Cyrrollalee | Deep Duerra | Deep Sashelas | Dumathoin | Erevan Ilesere | Flandal Steelskin | Gond | Hanali Celanil | Helm | Ilmater | Isis | Labelas Enoreth | Laduguer | Lolth | Mask | Mielikki | Nephthys | Osiris | Rillifane Rallathil | Sehanine Moonbow | Segojan Earthcaller | Selûne | Set | Sharindlar | Sheela Peryroyl | Solonor Thelandira | Thoth | |Tymora | Umberlee | Urdlen | Vergadain|
|Deities of the Age of Humanity|
|Ao the Overgod|
|Major Deities of Faerûn|
|Angharradh | Bane | Bhaal | Chauntea | Corellon Larethian | Garl Glittergold | Gruumsh | Horus-Re | Lathander | Moradin | Myrkul | Mystra | Oghma | Shar | Silvanus | Sune | Talos | Tempus | Tyr | Yondalla|
|Other Deities of Faerûn|
|Auppenser | Abbathor | Arvoreen | Auril | Baervan Wildwanderer | Berronar Truesilver | Beshaba | Callarduran Smoothhands | Clangeddin Silverbeard | Cyrrollalee | Deep Duerra | Deep Sashelas | Dumathoin | Erevan Ilesere | Flandal Steelskin | Gond | Hanali Celanil | Helm | Ilmater | Isis | Labelas Enoreth | Laduguer | Lolth | Mask | Mielikki | Nephthys | Osiris | Rillifane Rallathil | Sehanine Moonbow | Segojan Earthcaller | Selûne | Set | Sharindlar | Sheela Peryroyl | Solonor Thelandira | Thoth | Tymora | Umberlee | Urdlen | Vergadain|