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Maztica, referred to by its inhabitants as The True World, was a large continent west of Faerûn. Maztica was a land of jungles and mystery.[citation needed] During the Spellplague, the continent of Mazitca was sent to Abeir, Toril's twin planet.[2][3] The continent apparently returned to Toril during the Second Sundering.[4]

GeographyEdit

North of Maztica was Anchorome and south of it were Lapongo then Katashaka.[citation needed]

East MazticaEdit

Payit
Native nation covered in open savannas and dense jungles.[5]
Far Payit
A large jungle land with few settlements.[6]
Sea of Azul 
A large body of water that separated Far Payit from the House of Tezca.[6]
Gulf of Cordell
This large body of water was adjacent to Helmsport and is named after the Amnian explorer.[citation needed]
Green Sisters
Archipelago of islands where Cordell first made landfall.[citation needed]
Narabatun Jungle
Jungle in the northern part of Far Payit.[citation needed]
Helmsport
The fort and port was constructed by Cordell.[citation needed]

Central MazticaEdit

Pezelac
An agricultural nation west of Payit.[7]
The Valley of Nexal
A fertile valley west of Pezelac and east of Huaccli, it was home to several Maztican city-states, included Nexal.[8]
Nexal
The mightiest empire on the continent (in 1361 DR).[citation needed]
Huacli
A native confederation of six city-states west of Nexal.[9]
Kultaka
A native kingdom to the north east of Nexal.[10]

South MazticaEdit

House of Tezca
A large desert south of Nexal.[11]
Kolan 
A native nation on the western coast of Maztica, west of the House of Tezca.[12]

North MazticaEdit

The Sands of Itzcala
A great desert north of Nexal, home of the Dog People.[citation needed]
The Pasocada Basin
A river basin north and west of the Sands of Itzcala.

HistoryEdit

Early in the continent's history it was a land fought over by the gods Qotal (the Plumed Serpent) and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times. Maztica was also the name of the elder goddess who embodied the land of Maztica. Killed by her own son Zaltec, she was the wife of dead Kukul, but unlike her husband, continued to live on in the continued existence of the continent.[citation needed]

Maztica was 'discovered' by Amnian explorers led by Captain-general Cordell and his Golden Legion in 1361 DR. Amn was quick to lay its claim to the land for trade benefits, establishing the port city of Helmsport,[13] named after the deity Helm, some of whose followers began to migrate into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. Lantan also claimed some lands. Some tlincallis from Maztica teleported to Oaxaptupa under Amn in the Underdark of Faerûn.[14]

During the Spellplague of 1385 DR, Maztica was subsumed by the wild magic and sent to the world of Abeir.[3] People mistakenly believed it was replaced by a continent of that world that was sent to Toril during the catastrophe, Laerakond.[2][note 1] Maztica was returned to Toril during the Second Sundering, around 1486 or 1487 DR.[4][15] A few tabaxi emigrated to Faerûn after that, although the tabaxi never talked about what changes Maztica may have experienced in her century in another world, besides the fact that there were some strange changes.[16]

PoliticsEdit

Maztica was divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac and Payit.[citation needed]

InhabitantsEdit

Maztica was primarily inhabited by humans. These humans were split into four basic cultural groups, the Payits, the Mazticans, the Green Folk, and the North Ones (more commonly called the Dog People).[17]

  • The Payits tended to be short and muscular, and had a strong tradition of learning, art, and astronomy. They mainly occupied the eastern side of Maztica, in the nation of Payit and the jungles of Far Payit.[17]
  • The Mazticans were the inhabitants of Central Maztica, holding the nations of Nexal, Huacli, Pezelac, and Kultaka. They were leaner and taller than Payits, with angular features. Their culture was warlike, and they lacked the artistic and scholarly inclinations of their eastern neighbors.[17]
  • The Green Folk mostly lived far south of Central Maztica, in the jungles south of the House of Tezca. However, the Kolan people along the western coast was an offshoot of them. They protected their privacy fiercely, and were skilled archers with a tribal society.[17]
  • The North Ones, more commonly called the Dog People was another tribal society, but one that dwelled in the desert north of Central Maztica, the Sand of Itzcala. They were extremely loyal, and hardy enough that they could basically ignore pain and privation. They were renowned for their stealth and savage fighting.[17]

In addition, wild halflings were said to live in the deepest jungles of Far Payit, and desert dwarves inhabited the House of Tezca desert.

Notable creaturesEdit

Many unique monstrous races also lived in Maztica, including:[citation needed]

AppendixEdit

NotesEdit

  1. Something that cannot be possible, due to Laerakond's being located in the Great Sea, according to Forgotten Realms Campaign Guide (page 201).

ReferencesEdit

  1. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 121,132–134. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
  3. 3.0 3.1 Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 29th, 2017.
  4. 4.0 4.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0786965622.
  5. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 29–33. ISBN 1-5607-6084-2.
  6. 6.0 6.1 Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 13–15. ISBN 1-5607-6084-2.
  7. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 33–35. ISBN 1-5607-6084-2.
  8. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 19–22. ISBN 1-5607-6084-2.
  9. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 41–42. ISBN 1-5607-6084-2.
  10. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 35–37. ISBN 1-5607-6084-2.
  11. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), p. 44. ISBN 1-5607-6084-2.
  12. Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), p. 42. ISBN 1-5607-6084-2.
  13. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
  14. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 164–166. ISBN 0-7869-3053-5.
  15. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 14. ISBN 978-0786965809.
  16. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 115. ISBN 978-0786966011.
  17. 17.0 17.1 17.2 17.3 17.4 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), pp. 49–53. ISBN 1-5607-6084-2.

Further readingEdit