Mhair Gulzrabban
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| The wizard Mhair Gulzrabban | ||
| Mhair Gulzrabban | ||
| Basic Information | ||
| Aliases | Lord Irthas of the Thorncrown Empire[1] | |
| Home | Faerûn, Toril[2] | |
| Former home(s) | Scornubel, Western Heartlands[3] | |
| Gender | Male[2] | |
| Race | Human (Calishite)[2] | |
| Known language(s) | Chondathan, Common, Draconic, Elven, Gnome, Halfling, Orc[2] | |
| Rules Information | ||
| Alignment | Chaotic evil[2] | |
| Game Edition | 3.5 | |
| 3.5 Edition Statistics | ||
| ||
Mhair Gulzrabban was the founder and leader of the adventuring band known as the Company of the Cloak.[3]
Contents |
Description
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Mhair was a stout small man with tiny dark eyes.[3]
Personality
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The wizard was always in control, seeking power above all else and wanting to do as he pleased. He was always on the lookout for new ways to exploit a weakness or two in order to gain a profit.[1]
Abilities
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Mhair, along with all of the other members of the Company of the Cloak, possessed an immunity to oil of taggit (which causes memory loss).[2]
Relationships
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Sharaera Duthtue was Mhair's lover and apprentice.[2] He was prepared for her eventual turn on him.[1] Over the years, Gulzrabban made contacts with the Zhentarim, the Red Wizards of Thay, and the Shadow Thieves and set his organization up as "adventurer killers".[2]
History
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Gulzrabban began the Company of the Cloak in 1357 DR in the city of Scornubel within the Western Heartlands. Recruiting cutthroats and brigands, Mhair assembled a band to hunt down buried treasure and forgotten lore.[3]
| “ | "Fair our meeting; let Faerûn be made fairer still because of it." | ” |
| — Ed Greenwood, Power of Faerûn[1] | ||
As time passed, he faced mutiny and dissatisfaction within his company until deciding to stalk fellow adventurers.[2]
References
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- ↑ 1.0 1.1 1.2 1.3 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn, p. 125. Wizards of the Coast. ISBN 0-7869-3910-9.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn, p. 124. Wizards of the Coast. ISBN 0-7869-3910-9.
- ↑ 3.0 3.1 3.2 3.3 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn, p. 123. Wizards of the Coast. ISBN 0-7869-3910-9.