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A list of words and phrases in Midani, the primary language spoken in Zakhara.

AEdit

aba 
a loose robe[1]
afwan 
(AHF-wahn) you're welcome[2]
ajami 
(ah-ja-me) non-native inhabitant of Zakhara[3]
akh 
a brother[1]
akeud 
a blood oath[1]
akuua 
a promise[1]
al 
definite article: the, of the; the house of, the tribe of[4]
Al-Badia 
(al-bah-dee-ah) desert nomdads[3]
Al-Hadhar 
(al-had-har) urban inhabitants[3]
'ali 
high[1]
alim 
(ah-leem) an educated person[3]
amarat 
a curved horn[1]
'amiq 
deep[1]
amir 
(variant, emir) a ruler[5]
anjar 
grapple-like anchor[5]
ard 
land, territory[1]
'arif 
to know[1]
assad 
(Uloushinn dialect, asad) a lion[6][1]
asan 
a (temporary) shelter[1]
'atshan 
thirsty[1]
'ayn 
a spring of water[1]
aywa 
(EYE-wah) yes[7]
aziir 
a scimitar[1]
aziirla 
a killing, a murder[1]
'azim 
great, powerful[1]

BEdit

bahriyin 
seamen[5]
baksheesh 
(bak-sheesh) a tip or bribe[3]
baladi 
(bah-lah-DEE)large[8]
balanj 
cabin in a ship[5]
bananiyah 
sailors[5]
bandar 
a port[5]
barchan 
a sand dune shaped like a crescent[5]
bardan 
cold[9]
bawara 
heavy ship anchor[5]
bazan 
(ba-zahn) fire or flames[3]
burj 
(burge) a tower[3]
buzuq 
(buh-ZOOQ) an instrument similar to a lute[8]

CEdit

casbah 
a stronghold or castle[5]

DEdit

daff 
(DAHF)a small tambourine[8]
daftar 
sailing instructions, used in place of a chart[5]
da'i 
(die) a missionary or minister, also used as a term for an assassin officer[3]
dalil 
a guide[10]
daqal 
a ship's mast[5]
daraq 
a small shield[4]
darbukkah 
(dar-BOOK-kah)a vase-shaped drum[8]
daroga 
a police magistrate[10]
dhabb 
a large desert lizard[5]
dhow 
a ship of Zakharan origin[5]
didban 
the lookout on a ship[5]
dinar 
(dinar) coin equal to 1 gold piece[3]
dirah 
territory of a desert tribe[5]
dirham 
coin equal to 1 silver piece[4]
diwan 
(di-wahn) the court of a ruler or council, a place of audience[3]
diyya 
compensation paid to a family when one of their members are wrongfully slain[4][11]
dusur 
caulking for a ship's hull

EEdit

effendi 
a master[10]
Es salam alekum. 
(ess sah-LAMB ah-LEH-koom) Peace be upon you. (a general greeting)[7]

FEdit

faddi 
silver[12]
fidai 
(pl, fedayeen) one who sacrificed him- or herself for a cause, a brave warrior[3]

GEdit

gassi 
rocky path between two sand dunes[5]

HEdit

hama 
spirit[3][13]
hammam 
public bath[3]
harab 
wild wastes[14]
haram 
a holy site[5]
harim 
female quarters[5]
harrat 
field of volcanic debris[5]
hatar 
(hah-TAR) danger[2]
hazneh 
treasury[10]
huriye 
a young man or woman of voluptuous beauty[3]

IEdit

imam 
a leader of a church, or holy man[3]
ins 
one of the Enlightened races, a non-genie[3][10]
ishtiyam 
the navigator of a ship[5]

JEdit

jabal 
a mountain or peak[3]
jahlah 
(jah-LAH)a small clay pot filled with stones used as a rattle[8]
jalla 
camel dung[5]
jama 
pulley block[5]
jambiya 
curved double-edged dagger[4]
jari 
courageous[3]
jawzah 
(jauh-ZAH) a spiked fiddle[8]
jazirat 
island[5]
jellaba 
heavy winter robe[5]
jinn 
a term for any type of genie[10]
jummah 
hold of a ship[5]

KEdit

kalb 
dog[15]
kalian 
a smoking pipe[10]
kamal 
simple tool for navigation[5]
kashabat 
watch tower made from simple scaffolding[5]
katar 
short punch dagger[5]
kavir 
salt or mud flat[5]
keffiyeh 
headcloth[5]
khabb 
a gale or typhoon[5]
khamsin 
destructive wind storm made of hot air[3]
khann 
a compass point[5]
khayt 
stitch in the hull of a ship[5]
khon khors 
a dao title for blood-drinkers[10]
kizzil bash 
someone with red hair[10]
koumiss 
fermented mare's milk[5]
kwayis 
(KWAY-iss) good[2]

LEdit

la 
(LAH) no[7]
lasiq 
beginner, one lacking experience (Assassins used this term for their lowest ranking members.)[3]

MEdit

ma 
(MAH) water[2]
Maas salama. 
(mahs sah-LAMB-ah) Go with peace.[7]
madina 
the market or center of a town[3]
madra 
a school[16]
manjus 
a scoundrel or swindler[3]
maristan 
a hospital[16]
mehari 
a racing camel[3]
mihrab 
a prayer niche within a mosque[10]
mijayrah 
(mih-JAY-rah) a recorder[8]
minbar 
a pulpit[10]
min fadlak 
(min FAHD-lahk) please[7]
mirwas 
(MEER-waz)a small double-sided drum used by the pearl fishermen of the Pearl Cities[8]
mish 
(mish) not (Mish negates whatever adjective it precedes.)[2]
mish kwayis 
(mish KWAY iss) bad[2]
mizwid
food pouch; also name of the Zakharan bagpipes[8]
mitbiq 
(miht-BEEQ)a double clarinet[8]
mizwid 
(mihz-WEED))a Zakharan bagpipe[8]
mulahid 
agnostic or blasphemous, non-enlightened[3]

NEdit

nabidh 
an intoxicating drink made from fermented dates[3]
nafir 
(nah-FEER) a long trumpet[8]
naqqarah 
(nah-KAR-rah)a side drum[8]
nay 
(NAY)a flute[8]
nidir 
a vow[3]
nisr 
an eagle[3]

QEdit

qadi 
a judge[3]
qanun 
(qah-NOON) an instrument similar to a zither[8]
qaraqib 
(kah-rah-KEEB)small metal clackers[8]
qas'ah 
(KAH-sah)kettle drums[8]
qatil 
(pl, quttal) an assassin[3]
Qaynat 
the harim of the fourth Grand Caliph[8]

REdit

rababah 
(rah-BAH-bah) a popular stringed instrument[8]
rafiq 
any form of comrade[3]
riqq 
(REEK)a tambourine[8]
ruqad 
sleep[9]

SEdit

saheeda 
(sah-EE-da) greetings, hello, goodbye[7]
sajat 
(sah-JAHT)finger tambourines[8]
saji 
to be brave[3]
saka 
water-bearer[17]
samm 
(SAHM) poison[2]
santur 
(SAHN-toor)) a hammer dulcimer[8]
sarahin 
a den of wolves[3]
shukran 
(SHOOK-rahn) thank you[2]
sukhteh 
burnt[10]
suq 
marketplace[3]

TEdit

tabl 
(TAB-leh)a small double-sided drum[8]
tahrik min qad 
(tah-REEK min kahd) Zakharan legend telling of a holy warrior's redemption after their downfall[4]
takht 
platform or group of rawunin[14]
taqiyya 
a doctrine of caution, used by believers to justify concealment of their beliefs that other object to[3]
tarab 
enchantment[14]
tatalla 
eye[18]
tawa'if 
a guild for musicians[8]
thurgur 
military zone of the efreet[10]

UEdit

'Ud 
(OOD) an instrument similar to a lute[8]

WEdit

Wa alekum es salam 
(wah ah-LEH-koom ess sah-LAMB) Peace be upon you also. (response to the greeting Es salam alekum.)[7]
wadi 
seasonal or dry riverbed[3]

YEdit

yadd 
hand[19]
ybbah! 
Oh, papa! (an expression of surprise)[2]
ymmah! 
Oh, mama! (an expression of surprise)[2]

ZEdit

zardkhanah 
an arsenal or storage of weapons[3]

AppendixEdit

See alsoEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Ed Greenwood (1991). Anauroch/Inside cover. (TSR, Inc). ISBN 1-56076-126-1.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 125. ISBN 978-1560763291.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 32. ISBN 1-56076-764-X.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 156. ISBN 978-1560763581.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 5.26 5.27 5.28 5.29 5.30 5.31 5.32 5.33 David Cook (October 1992). Golden Voyages (Home Port). (TSR, Inc), p. 30. ISBN 978-1560763314.
  6. Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights (Gem of Zakhara). (TSR, Inc), p. 77. ISBN 1-56076-589-5.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 124. ISBN 978-1560763291.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 Jeff Grubb (February 1993). “Sounds of Wonder & Delight”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), pp. 84–88.
  9. 9.0 9.1 Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 64. ISBN 978-1560766476.
  11. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 19r. ISBN 978-1560763291.
  12. Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 25. ISBN 978-1560768678.
  13. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 43. ISBN 978-1560766476.
  14. 14.0 14.1 14.2 Jeff Grubb (February 1993). “Sounds of Wonder & Delight”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), pp. 84–88.
  15. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 30. ISBN 1-56076-764-X.
  16. 16.0 16.1 Tim Beach, Tom Prusa and Steve Kurtz (1993). City of Delights (Gem of Zakhara). (TSR, Inc), p. 63. ISBN 1-56076-589-5.
  17. Tim Beach, Tom Prusa and Steve Kurtz (1993). Al-Qadim: City of Delights (Golden Huzuz). (TSR, Inc), p. 63. ISBN 1-56076-589-5.
  18. David C. Sutherland III and Cynthia K. Felegy (1993). “City of Delights (Monstrous Compendium)”. In Tim Beach, Tom Prusa and Steve Kurtz eds. City of Delights (TSR, Inc). ISBN 1-56076-589-5.
  19. David Cook (October 1992). Golden Voyages (The Djinni's Claws). (TSR, Inc), p. 3. ISBN 978-1560763314.

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