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Midsummer was a festival that celebrated love and music through feast. It occurred between 30 Flamerule and 1 Eleasis on the Calendar of Harptos. It was a time when love advanced, and it was said the deities themselves took a hand to ensure good weather. If bad weather was experienced on this night it was considered an extremely bad omen. Shieldmeet occurred the day after Midsummer on leap years.[1]

On This DayEdit

  • Worshipers of Akadi gather in the Sharr at the ruins of Blaskaltar, the site of the first known Akadi shrine.[2][3]
  • Worshipers of Berronar Truesilver mark this night with chanted prayers, speeches, reports on the workings of the church, and an outdoor festival.[4][5]
  • Worshipers of Beshaba engage in revels of rudeness and destruction.[6][7]
  • Worshipers of the svirfneblin deity Callarduran Smoothhands observe the Festival of the Ruby at twilight, celebrating the gems hidden in the earth by the Master of Stone.[8][9]
  • Priests of the gnomish deity Flandal Steelskin gather to make worked metal offerings, exchange methods, and sell their best works on this day known as the High Forge.[10][9]
  • Guardians of Gorm Gulthyn gather for ritual salutes, martial weapons displays, chanted prayers, and the offering of weapons used in a defensive action.[11][12]
  • The government of Mulhorand takes a day off and priests of Horus-Re sing songs of praise.[13][14]
  • Midsummer morning, priests of Lathander perform the Song of Dawn.[15][16]
  • Worshipers of Lliira open a holy festival with the Swords Cast Down ritual in which weapons are thrown on the ground with chanting and covered with fresh flowers.[17][18]
  • Worshipers of Loviatar celebrate the Rite of Pain and Purity by dancing in a circle upon broken glass or other sharp objects.[19][20]
  • Followers of Marthammor Duin call this day the Hammer and celebrate dwarven craftsmanship.[21]
  • On Midsummer Night, worshipers of Mielikki observe planting rites and the Wild Ride, when herds of unicorns assemble and allow them to ride bareback through the forest.[22][23]
  • Worshipers of Milil celebrate the Grand Revel with feasting, dancing, and the performing of parodies and wicked satire in song.[24][25]
  • Worshipers of Oghma make or renew agreements and contracts.[26][27]
  • On Midsummer Night, worshipers of the dwarven deity Sharindlar gather around a natural underground pool to dance and perform secret rituals to the Lady of Life.[28][29]
  • Worshipers of Silvanus consider Midsummer Night holy, and often give sacrifice by breaking and burying an object constructed of wood.[30][31]
  • Worshipers of Shiallia invite friendly creatures to join in feasting, dancing, and singing.[32][33]
  • Worshipers of Sune spend the night playing flirtatious games in forests and parks.[34][35]
  • Worshipers of Talos call for storms and lightning.[36][37]
  • Worshipers of Tymora engage in a night of daring adventure, wild revels, mischievous pranks, and romantic trysts.[38]
  • Worshipers of the orc deity Yurtrus celebrate the Ceremony of Contagion with bloody sacrifices and then quest to spread disease and death.[39]
  • In 374 DR, on Midsummer Night, the Emerald Enclave, was founded on the island of Ilighôn.[40]

AppendixEdit

See alsoEdit

ReferencesEdit

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 77. Wizards of the CoastISBN 0-7869-1836-5.
  2. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 25. TSR, IncISBN 978-0786903849.
  3. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 90. Wizards of the CoastISBN 0-7869-2759-3.
  4. Eric L. Boyd (1998). Demihuman Deities, p. 48. Wizards of the CoastISBN 0-7869-1239-1.
  5. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 116. Wizards of the CoastISBN 0-7869-2759-3.
  6. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. TSR, IncISBN 978-0786903849.
  7. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 92. Wizards of the CoastISBN 0-7869-2759-3.
  8. Eric L. Boyd (1998). Demihuman Deities, p. 145. Wizards of the CoastISBN 0-7869-1239-1.
  9. 9.0 9.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 134. Wizards of the CoastISBN 0-7869-2759-3.
  10. Eric L. Boyd (1998). Demihuman Deities, p. 147. Wizards of the CoastISBN 0-7869-1239-1.
  11. Eric L. Boyd (1998). Demihuman Deities, p. 65. Wizards of the CoastISBN 0-7869-1239-1.
  12. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Wizards of the CoastISBN 0-7869-2759-3.
  13. Eric L. Boyd (1997). Powers and Pantheons, p. 112. TSR, IncISBN 0-7869-0657-X.
  14. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 144. Wizards of the CoastISBN 0-7869-2759-3.
  15. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 91. TSR, IncISBN 978-0786903849.
  16. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 38. Wizards of the CoastISBN 0-7869-2759-3.
  17. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 99. TSR, IncISBN 978-0786903849.
  18. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 99. Wizards of the CoastISBN 0-7869-2759-3.
  19. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 102. TSR, IncISBN 978-0786903849.
  20. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 100. Wizards of the CoastISBN 0-7869-2759-3.
  21. Eric L. Boyd (1998). Demihuman Deities, p. 76. Wizards of the CoastISBN 0-7869-1239-1.
  22. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 114. TSR, IncISBN 978-0786903849.
  23. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 48. Wizards of the CoastISBN 0-7869-2759-3.
  24. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 117. TSR, IncISBN 978-0786903849.
  25. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 102. Wizards of the CoastISBN 0-7869-2759-3.
  26. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 133. TSR, IncISBN 978-0786903849.
  27. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 53. Wizards of the CoastISBN 0-7869-2759-3.
  28. Eric L. Boyd (1998). Demihuman Deities, p. 83. Wizards of the CoastISBN 0-7869-1239-1.
  29. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 122. Wizards of the CoastISBN 0-7869-2759-3.
  30. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 146. TSR, IncISBN 978-0786903849.
  31. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 63. Wizards of the CoastISBN 0-7869-2759-3.
  32. Eric L. Boyd (1997). Powers and Pantheons, p. 56. TSR, IncISBN 0-7869-0657-X.
  33. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 105. Wizards of the CoastISBN 0-7869-2759-3.
  34. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 150. TSR, IncISBN 978-0786903849.
  35. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 66. Wizards of the CoastISBN 0-7869-2759-3.
  36. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 157. TSR, IncISBN 978-0786903849.
  37. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 68. Wizards of the CoastISBN 0-7869-2759-3.
  38. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 167. TSR, IncISBN 978-0786903849.
  39. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars, p. 151. TSR, IncISBN 978-0786903849.
  40. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 71. Wizards of the CoastISBN 978-0-7869-4731-7.

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