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The island of Mintarn lay 400 miles (640km) southwest of Waterdeep, in the Sea of Swords.[1]

Mintarn was a popular safe haven for those fleeing the authorities as well as neutral ground for conflicting parties to come to accord. This beautiful island asked no questions and turned no one away.[1]

Rule

Piracy

Pirates and other fugitives from justice held business transactions in Mintarn. Legendary taverns and festhalls were famous for both their food and service, and the high level of inherent danger found within.[1]

Tyranny

Tarnheel Embuirhan ruled Mintarn, beginning around 1357 DR. His skill as a warrior was reputed to be a major contributing factor to his rise to power. Though technically a tyrant, his rule was open-minded and he preferred to let much of the island govern itself. While he ended the frequent conflicts with neighbouring Orlumbor which had been raising the hackles of the Lords' Alliance[2], he also would not hesitate to use brutal force to restore order or keep pirates in check.[1]

Tarnheel styled himself as a 'tyrant' and people had to refer to him as 'His Tyrancy'.[1] He listened to his friends Bharandas Zhan and Szentarr Ravin but otherwise held absolute power - if he chose to exercise it.

The tradition of tyrannies lasted long after Tarnheel was gone. Every five or six years, a new tyrant would rise and take control, but they always maintained Mintarn's status quo as a free port. Around 1489 DR, during the Tyranny of Dragons, Bloeth Embuirhan was tyrant. She was supposed to be the great-granddaughter of a former tyrant. She ruled the island through its most prosperous days.[3]

History

Mintarn's history was dominated by the lengths that it's people would go to to placate Hoondarrh, the dragon that lived on the island of Skadaurak to the north. They bought their survival with massive annual tributes.[4]

Mintarn couldn't afford to turn away any potential income and therefore welcomed all comers, whether foreign dignitaries looking for neutral negotiation ground, or wanted criminals on the lam. Mintarn also gained a reputation for exporting skilled mercenaries, but those who fought them knew Mintarn itself wasn't responsible for any violence perpetrated and so never faced any retribution.[4]

Luskan once attempted to raid Mintarn but it was very costly for them, as the Luskan navy was no match for Mintarn's veteran mercenaries and sailors.[5]

Dagult Neverember invested heavily in Mintarn, starting a ship-building business and some training centres as well as investing in the White Sails mercenary company, which grew into the most successful such company on the island. When Waterdeep lost too many ships hunting pirates, Neverember used this leverage and his position as Open Lord to buy a new mercenary Navy from Mintarn and, while he was at it, soldiers to police and protect his New Neverwinter effort.[4]

Unfortunately, Hoondarrh took note of the influx of wealth to Mintarn and destroyed two of Castle Mintarn's towers when he demanded an increase to his tribute.[4]

When Neverember was replaced as Open Lord, the other Lords decided to do away with mercenaries and build their own fleet once more. Neverember too fired the mercenaries in Neverwinter to replace them with actual Neverwintan soldiers.[4]

Without the extra coin from those lucrative contracts, Mintarn began to struggle to gather the bigger tribute that Hoondarrh wanted.[4]

Legends

Rumour has it that a small number of Ironstar dwarves have a secret cave hold on Mintarn[6]

Appendix

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 109. ISBN 1-5607-6617-4.
  2. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 111. ISBN 1-5607-6617-4.
  3. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 67. ISBN 978-0-7869-6580-9.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 66. ISBN 978-0-7869-6580-9.
  5. Template:Cite book/The North: Guide to the Savage Frontier/Cities and Civilization
  6. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 13. ISBN 0-88038-880-3.
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