Mislead
From Forgotten Realms Wiki
| Spell | |
|---|---|
|
Mislead | |
| School | Illusion (Figment, Glamer) |
| Descriptor | |
| Level | Bard 5, HarSct 2, Sor/Wiz 6, Illusion 6, Luck 6, Trickery 6 |
| 3rd ed. rules | |
Mislead is an illusion spell that turns the caster invisible and creates an illusory double.
[edit] Effect
An illusory double of you (a figment) appears, and at the same time, you become invisible (as improved invisibility, a glamer). You are then free to go elsewhere while your double moves away. The double appears within range but thereafter moves according to your intent at the time of casting. You can make the figment appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed, can talk and gesture as if it were real, and even smells and feels real. The double cannot attack or cast spells, but it can pretend to do so.
[edit] References
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player’s Handbook 3rd edition. Wizards of the Coast. ISBN 0-7869-1551-4.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 62-66. Wizards of the Coast. ISBN 0-7869-1836-5.
