|Area||The Dalelands, North Faerûn|
|Religion||Chauntea, Moradin, Silvanus, Tyr|
|Population|| 27,807 in 1372 DR|
4,945 in 1367 DR
|Imports||Manufactured items, oil, ore, textiles|
|Exports||Ales, cheese, grain, hay, meats, potatoes, vegetables|
|Ruler||Council of six|
|Inhabitants of Mistledale|
|Locations in Mistledale|
|Organizations in Mistledale|
|Settlements in Mistledale|
Mistledale is one of the regions that makes up the Dalelands. It consists mainly of a grassy vale in the midst of the elven forest, allegedly created by a falling star. This is among the more peaceful of the Dales, although as of 1372 DR, drow incursions from the forest have started causing serious problems.
Mistledale covers a large stretch of land, reaching over 100 miles east to west and roughly 30 miles wide. Flatter than the neghbouring dales; the lad has been an area of rolling plains and open grasslands since the early days of Cormanthyr.
The first line of defense in Mistledale are the Riders of Mistledale who patrol the dale and protect the people from outside incursions. These Riders are supplemented by a local and well-armed militia, who number about 200 active members and at least 600 more that can be made available, if needed. Both the Riders of Mistledale and the militia are based in Ashabenford
Due to the widely spread settlements of dale, each hamlet is equipped with special bells that can raise messages of alarm or inquiry with nearby settlements. These are especially useful in the early morning fog that can fill the valley.
During the Time of Troubles, the Riders of Mistledale were even able to rebuff an army from Zhentil Keep. However, they seem unable to combat the incursions of the local drow who are steadily growing in power.
- River Ashaba - The river that runs through the heart of the Dales.
- Ashabenford - The capital of Mistledale that is set more or less in the center of the Dalelands.
- The Barrowfields - An ancient Netherese graveyard.
- Beast Country - Nickname for western Mistledale, which often has goblinoid problems.
- Abbey of the Golden Sheaf - A large and popular temple to Chauntea.
- The Dark Road - A path to Essembra that runs near the Vale of Lost Voices
- Galath's Roost - An abandoned bandit hold (see Dungeon #87).
- Glen - A small dwarven trading village.
- Peldan's Helm - A small freehold-turned-hamlet in Beast Country.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 133. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker (1993). The Dalelands, p. 35. TSR, Inc. ISBN 978-1560766674.
- ↑ 3.0 3.1 Richard Baker (1993). The Dalelands, p. 34. TSR, Inc. ISBN 978-1560766674.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 117. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 135. Wizards of the Coast. ISBN 0-7869-1836-5.
- The Forgotten Realms Campaign Setting (Greenwood, Reynolds, Williams, and Heinsoo)
- FRS1 The Dalelands (L. Richard Baker III)