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Moonsea

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Moonsea
A map of the Moonsea region.
Moonsea
Geographical information[1]
Capital None
Area North Faerûn
Societal information
Races
Humans 69%
Orcs 10%
Half-Orcs 6%
Halflings 5%
Dwarves 5%
Ogres 2%
Gnomes 2%
Other 1%
Religion Bane, Cyric, Loviatar, Mask, Talos, Talona, Umberlee[1]
Population 1,745,280 in 1372 DR
Imports Food, textiles
Exports Forged metal, furs, gems, lumber, raw minerals, slaves
Alignment
LG NG CG
LN N CN
LE NE CE
Political information
Government Oligarchic city-states
Ruler's type Various

Inhabitants of the Moonsea
Locations on the Moonsea
Organizations on the Moonsea
Settlements on the Moonsea
Events on the Moonsea
Food and drink on the Moonsea
Items from the Moonsea

The Moonsea was a region in north Faerûn. The region was dominated by the large titular sea that was connected to the Sea of Fallen Stars to the south by the River Lis.[1] The shoreline was a wild, frontier area that was home to several city states dominated by despots. The region did not have a capital. The Moonsea was not necessarily a safe place to live and its settlers were driven and independent as a result.[2]

The most notable of the city-states were Zhentil Keep at the western end, the greatest base of operations of the once-secret society of the Zhentarim; Hillsfar lay in the southwest and Mulmaster in the southeast; and Melvaunt rested on the northern side along with Phlan.[1]

Many ruins were found in the Moonsea, the most notable being Northkeep. West of the Moonsea was the northernmost of the Dales: Teshendale. The Dragonspine Mountains were northwest of the sea.[citation needed]

WeatherEdit

The Moonsea climate could be described as harsh and cold. While not as cold as the Silver Marches, the weather was significantly foul; enough to cause the seas to freeze over during the winter. People of the Moonsea were used to wearing cold-weather and other bulky clothes year-round.[3]

InhabitantsEdit

The Moonsea region was a particularly dangerous one. There was risk at every turn from pirates, monsters, bandits, and military conflicts. Most settlements were fortified and well-guarded, taking precautions to the point of not allowing visitors after dark.[2]

Coming from the old mountains to the north and the area's titular lake, strange beasts attacked from everywhere in the Moonsea. As the sea was once referred to as the "Sea of Dragons", there dragon lairs littered the wilderness. Dragons returned here to mate.[2]

Points of InterestEdit

The Bell in the Deep was a submerged city in the southern Moonsea. At times, nearby ships could hear the ghostly bell ring.[citation needed]Umberlee's Talons were a spear-like changeland rock formation in the western Moonsea.[4]

GeographyEdit

The Dragonspine Mountains range rested northwest of the Moonsea, and housed the infamous Citadel of the Raven on its western slopes.[1]

CitiesEdit

Hulburg
Hulburg was a small city on the northeast shore of the Moonsea. It was ruled by the Hulmaster family, and protected by the shieldsworn guard.[citation needed]
Melvaunt
Melvaunt was a city on the northern side of the Moonsea and adjacent to the Great Gray Land of Thar. It was ruled by the Lord of Keys. The lands surrounding Melvaunt were among the most dangerous in the region.[5]
Mulmaster
Mulmaster was a country led by the High Blade, and de facto ruler of the city, Selfaril Uoumdolphin. After years of actively opposing it, the city eventually joined the Zhentarim. Firmly entrenched in the Zhents' power base and with a new temple to Bane erected there, the city that once stood as a bulwark against the spread of the Zhent stain became one of the proudest jewels in Fzoul Chembryl's new, Banite-influenced Zhentarim.[citation needed]
Northkeep
Northkeep was a sunken city was the once first human settlement on the shores of the Moonsea.[6]
Phlan
Phlan was a small city located in the northern section of the Moonsea region at the mouth of the Stojanow River.[7]
Thentia
Thentia was a city on the north coast of the Moonsea.[citation needed]
Voonlar
Voonlar was a land that was conquered by the Zhentarim.[8]
Zhentil Keep
Zhentil Keep was the main base of operations for the Zhentarim.[6]
Hillsfar
Hillsfar was a large trading city located on Tailings Bay.[citation needed]

AppendixEdit

GalleryEdit

Further readingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 159. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 Thomas M. Reid, Sean K. Reynolds, Darrin Drader, Wil Upchurch (June 2006). Mysteries of the Moonsea. (Wizards of the Coast), p. 6. ISBN 0-7869-3915-X.
  3. Thomas M. Reid, Sean K. Reynolds, Darrin Drader, Wil Upchurch (June 2006). Mysteries of the Moonsea. (Wizards of the Coast), p. 5. ISBN 0-7869-3915-X.
  4. Richard Baker (Nov 2009). Corsair. (Wizards of the Coast) ISBN 0786953071.
  5. Thomas M. Reid, Sean K. Reynolds, Darrin Drader, Wil Upchurch (June 2006). Mysteries of the Moonsea. (Wizards of the Coast), p. 8. ISBN 0-7869-3915-X.
  6. 6.0 6.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 162. ISBN 0-7869-1836-5.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 161. ISBN 0-7869-1836-5.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 161–162. ISBN 0-7869-1836-5.

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