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Mulsantir was a great and prosperous city in southwest Rashemen. Its position as a coastal town at the end of a prominent trade route aided in its status as a major mercantile destination in the region.[1][2]

It is said that Mulsantir has thin boundaries between the Prime and the Plane of Shadow, especially at night, or in dark places. We asked the witches when we first arrived and they claimed that Shadow Mulsantir was just a myth, but I know they are hiding something.
— Efrem the Stag[4]

Description[]

Unlike many of Rashemen's towns and cities, Mulsantir featured buildings of rough stone built entirely atop the earth.[6] Its rugged dirt roads were often bustling with the activity of trade and commerce.[2]

Its prominence often made it a target for invasions from the nation of Thay to the south.[2] By the strength of the Rashemaar berserkers and the powerful Wychlaran it remained standing, strong in defiance to the foreign wizards.[1]

Geography[]

Mulsantir

A map of Mulsantir and the surrounding lands, circa 1372 DR

It was located at the end of the Golden Way, at the northern shore of the River Mulsantir, just west of Lake Mulsantir.[3]

Trade[]

Mercantile traffic in Mulsantir was abundant as caravan-workers and traders moved goods into the city via the Golden Way, and ferries transported them across the river to Ashanath.[1] During the cold months of the year, the waters iced over and caravans could cross overland unimpeded.[2][5]

Fishermen netted sturgeon from the nearby lake and farmers from the surrounding land sold them as food to the caravans that passed through Mulsantir.[2]

Defenses[]

The city was protected by extensive solid stone walls that were originally erected by the city's witches.[1] It was defended by the Urphong's Host, a military force that numbered over 400 barbarians and warriors.[2]

It was known to house at least one lodge of Rashemaar berserkers, those from the fearsome Ice Troll lodge.[4]

History[]

The city was flooded in the Year of the Sword, 1365 DR, after Thayan Red Wizards melted glaciers in the Icerim Mountains.[7]

In the Year of the Shield, 1367 DR, Rashemen completed the road between Mulsantir and Tinner.[7]

In the Year of Wild Magic, 1372 DR, a Thayan emissary named Khalia arrived in Mulsantir desiring the creation of a Thayan enclave. She was refused permission, but was allowed to leave the city alive.[7] Around that same time, the tharchions Homen Odesseiron and Azhir Kren both gathered their armies and planned to seize Mulsantir for the glory of Thay.[8]

Notable Locations[]

Inns & Taverns
Landmarks
  • The Bazaar,[4]
  • Ice Troll lodge,[4]
  • Veil Theater,[4]
Temples


Notable Inhabitants[]

Organizations[]

Individuals[]

Appendix[]

Appearances[]

Novels
The Devil You Know
Referenced only
The Shield of Weeping GhostsThe Darker Road
Video Games
Neverwinter Nights 2: Mask of the Betrayer

References[]

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