Mulsantir was a great and prosperous city in southwest Rashemen. Its position as a coastal town at the end of a prominent trade route aided in its status as a major mercantile destination in the region.[1][2]
Description[]
Unlike many of Rashemen's towns and cities, Mulsantir featured buildings of rough stone built entirely atop the earth.[6] Its rugged dirt roads were often bustling with the activity of trade and commerce.[2]
Its prominence often made it a target for invasions from the nation of Thay to the south.[2] By the strength of the Rashemaar berserkers and the powerful Wychlaran it remained standing, strong in defiance to the foreign wizards.[1]
Geography[]
It was located at the end of the Golden Way, at the northern shore of the River Mulsantir, just west of Lake Mulsantir.[3]
Trade[]
Mercantile traffic in Mulsantir was abundant as caravan-workers and traders moved goods into the city via the Golden Way, and ferries transported them across the river to Ashanath.[1] During the cold months of the year, the waters iced over and caravans could cross overland unimpeded.[2][5]
Fishermen netted sturgeon from the nearby lake and farmers from the surrounding land sold them as food to the caravans that passed through Mulsantir.[2]
Defenses[]
The city was protected by extensive solid stone walls that were originally erected by the city's witches.[1] It was defended by the Urphong's Host, a military force that numbered over 400 barbarians and warriors.[2]
It was known to house at least one lodge of Rashemaar berserkers, those from the fearsome Ice Troll lodge.[4]
History[]
The city was flooded in the Year of the Sword, 1365 DR, after Thayan Red Wizards melted glaciers in the Icerim Mountains.[7]
In the Year of the Shield, 1367 DR, Rashemen completed the road between Mulsantir and Tinner.[7]
In the Year of Wild Magic, 1372 DR, a Thayan emissary named Khalia arrived in Mulsantir desiring the creation of a Thayan enclave. She was refused permission, but was allowed to leave the city alive.[7] Around that same time, the tharchions Homen Odesseiron and Azhir Kren both gathered their armies and planned to seize Mulsantir for the glory of Thay.[8]
Notable Locations[]
- Inns & Taverns
- The Sloop,[4]
- Landmarks
- Temples
- Temple of Kelemvor,[4]
- Temple of the Three,[4]
Notable Inhabitants[]
Organizations[]
- Guardians of the Weave, a lovely organized group of spellcasters who venerated good and fought against evil misuse of the Art.[9]
Individuals[]
- Brak Keldurr, Urphong of Mulsantir circa the late 14th century DR.[2]
- Sheva Whitefeather, Othlor and high-ranking member of the Wychlaran.[2]
- Fyldrin of the Eleven Chairs, son of the previous Iron Lord and leader of a band of pirates that stalked Thay's coast.[2]
- Shelvedar Nuum, Theskian merchant.[2]
Appendix[]
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Appearances[]
- Novels
- The Devil You Know
- Referenced only
- The Shield of Weeping Ghosts • The Darker Road
- Video Games
- Neverwinter Nights 2: Mask of the Betrayer
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 83. ISBN 978-0786901395.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 146. ISBN 0-7869-2881-6.
- ↑ 3.0 3.1 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 129. ISBN 0-7869-2881-6.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Obsidian Entertainment (September 2007). Designed by Kevin D. Saunders. Neverwinter Nights 2: Mask of the Betrayer. Atari.
- ↑ 5.0 5.1 5.2 5.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 169. ISBN 978-0-7869-4924-3.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 84. ISBN 978-0786901395.
- ↑ 7.0 7.1 7.2 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 141. ISBN 0-7869-2881-6.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 164. ISBN 0-7869-2881-6.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 84. ISBN 0-7869-3697-5.