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Mulsantir sprung up as a re-provisioning point on the caravan route along the Golden Way. In 1372, a Thayan emissary named Khalia arrived in Mulsantir desiring the creation of a Thayan enclave. She was refused permission, but allowed to leave the city alive.
Mulsantir was populated with a variety of people, witches were a rather common sight here and they were feared for their powers, warlocks drifted in and out of the city, and many people spoke of a nearby Citadel.
Fishermen netted sturgeon from the nearby lake and farmers from the surrounding land sold food the the caravans that pass through Mulsantir.
- Brak Keldurr - Urphong - current[as of when?] barbarian Iron Lord of the town.
- Sheva Whitefeather - Othlor - high ranking Wychlaran
- Fyldrin of the Eleven Chairs - son of previous Iron Lord and leader of a band that patrol Thay's coast
- Shelvedar Nuum - Theskian merchant
The city was protected by extensive solid stone walls. The defenders of the city, The Urphong's Host, numbered over 400 strong and were made up of barbarians and warriors.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 169. ISBN 978-0-7869-4924-3.
- ↑ 2.0 2.1 2.2 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 146. ISBN 0-7869-2881-6.
- ↑ 3.0 3.1 Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 129. ISBN 0-7869-2881-6.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 141. ISBN 0-7869-2881-6.