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Murann

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Murann, known as the Sailors' City, was a port city and the second-largest city of Amn.[2]

GeographyEdit

Murann was located in Tarseth Bay along the Sea of Swords.[5]

TradeEdit

Murann was located at the western end of the Tethir Road.[5] The city's economy was based on sea trade, including shipbuilding and whaling.[4] By 1369 DR, Murann had well-established transoceanic trade with Maztica.[6]

DefensesEdit

The city was defended by the Harbor Guard (3,000 strong).[4]

HistoryEdit

Murann was established in 212 DR.[7]

In 1338, the Murann Spice War occurred between the Ophal and Ulvax family holdings.[8]

In 1345 DR, the Cost Plague infected Murann, as well as other settlements in the area, killing 20% of the population.[8]

In 1369 DR, three ships of the Vemmil clan returned from Zakhara.[9]

In Eleasis 1370 DR,[10] the armies of Sothillis and Cyrvisnea attacked and laid siege to Murann. By Midsummer of 1371 DR, Murann fell to their forces.[11]

OrganizationsEdit

Notable locationsEdit

Notable inhabitantsEdit

IndividualsEdit

FamiliesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 56. ISBN 0-7869-0697-9.
  2. 2.0 2.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 53. ISBN 0-7869-0697-9.
  3. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 5. ISBN 0-7869-0697-9.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 57. ISBN 0-7869-0697-9.
  5. 5.0 5.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 54. ISBN 0-7869-0697-9.
  6. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 61. ISBN 0-7869-0697-9.
  7. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 19. ISBN 0-7869-0697-9.
  8. 8.0 8.1 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 21. ISBN 0-7869-0697-9.
  9. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 23. ISBN 0-7869-0697-9.
  10. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 24. ISBN 0-7869-0697-9.
  11. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 41. ISBN 0-7869-3910-9.
  12. Steven E. Schend (1997). Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue. (TSR, Inc), p. 19. ISBN 0-7869-0697-9.
  13. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 22. ISBN 0-7869-0697-9.
  14. Steven E. Schend (1997). Lands of Intrigue: Book Three: Erlkazar & Folk of Intrigue. (TSR, Inc), p. 20. ISBN 0-7869-0697-9.

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