Mystic theurges blurred the line between divine and arcane, drawing power from divine sources and ancient tomes alike. While most spellcasters chose one path to magical power, mystic theurges were able to simultaneously master spells common to clerics and wizards. Mystic theurges tended to be fascinated with magic in whatever form it took. They were often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.

Sharns often were mystic theurges.[1] Mystic theurges were rare but not unknown within the City of Splendors.[2] They were common among humans of Halruaan ancestry.[3]

Mystic Theurge AbilitiesEdit

Mystic theurges had unparalleled diversity of spells. While they did not have the uninterrupted spell advancement that a cleric or wizard had, they made up for this with versatility.

Notable Mystic TheurgesEdit


See AlsoEdit


  1. Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 155. ISBN 0-7869-4362-9.
  2. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 77. ISBN 0-7869-3693-2.
  3. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 10. ISBN 0-7869-3492-1.
  4. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 101. ISBN 0-7869-3654-1.
  5. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 118. ISBN 0-7869-3277-5.