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Mystra's Ban

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Mystra's Ban is a decree that the goddess Mystra made about the mortal use of powerful magic.[1]

Magic before the BanEdit

Before Mystra's Ban, there was no practical limit to the ways magic could be used.[2] Any being with enough skill, intelligence and willpower could use magic, with very little effort.[3] Beings could tap the weave directly and use its magical energy.[4] There was no limit on the amount of magical power that could be channeled into a spell.[2]

Magic after the BanEdit

The first effect of the ban was to limit spellcasting to spells of a maximum of 9th level, with some special Epic Spells[5] being more powerful than that.[1] The second effect was that all spellcasters had to spend time memorizing spells and were limited to holding a certain number of magical spells in their head at any one time.[6]

Epic magic was not affected by Mystra's Ban.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 43. ISBN 0-7869-3654-1.
  2. 2.0 2.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 22. ISBN 0-7869-0437-2.
  3. Warning: book within boxed set not specified for Netheril: Empire of Magic
  4. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 18. ISBN 0-7869-0437-2.
  5. In 2nd edition D&D 10th level spells were allowed, (see slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 12. ISBN 0-7869-0437-2.) but these were changed to Epic Spells in 3.x D&D (see Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 43. ISBN 0-7869-3654-1.
  6. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 116. ISBN 0-7869-0437-2.

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