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Myth Drannor

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Mythdrannormap
Myth Drannor's location in the forest of Cormanthor,
as of 1372 DR
Myth Drannor
Geographical information
Aliases City of Bards[1]
City of Beauty[2]
City of Brotherhood[3]
City of Crowns[1]
City of Love[4]
City of Might[1]
City of Song[3]
City of Spells[3]
The Towers of Song[2]
Area Cormanthyr, Cormanthor
Societal information
Races Eladrin[5]
Population 10,000 in 1479 DR
Political information
Government Monarchy
Ruler Coronal Ilsevele Miritar

Myth Drannor, formerly known as (the city of) Cormanthor, the City of Song,[3] or the City of Love,[4] as well as many other names, was an Eladrin city of around 10,000 (as of 1479 DR) in Cormanthor, which had been rebuilt after the original had laid in ruins since it fell in 714 DR.[6] It was one of four old communities and capital of Cormanthyr (the others being the Elven Court, Semberholme, and the Tangled Trees). At its height, it represented the peak of eladrin civilization and craftsmanship.

It fell to demons during the Weeping War and was in ruins, a dangerous place full of monsters and forgotten treasures, for many centuries, until reclaimed by Evermeet's Elven Crusade led by Seiveril Miritar. As of 1479 DR it is ruled by Coronal Ilsevele Miritar.[6]

MagicEdit

While it was in ruins, the powerful magic of Myth Drannor still leaked out from the ruin, affecting Cormanthor in several ways, such as the weather being milder than it should have been, with cooler summers and warmer winters, and there being far more plant and animal species in Cormanthor than any other woodland of its kind.[citation needed]

There were pockets of Cormanthor that would cause magic (spells and effects) to behave in unpredictable ways. According to Elminster Aumar these pockets were created as a result of the breakup of the mythal.[citation needed]

HistoryEdit

Myth Drannor was founded as Cormanthor in -3983 DR by the Coronal Kahvoerm Irithyl.[7][8] For over four thousand years, the city prospered with little incident.[9][10]

Coronal Eltargrim Irithyl decided that if Cormanthyr was to survive, its people must make peace with the other races, so Eltargrim set about organizing the eladrin wizards to create a mythal.[2] It was completed in 261 DR,[1] and its construction marked the "Opening"; the Coronal opened the city of Cormanthor to all non-Tel'Quessir, and the city was crowned Myth Drannor.[11]

The Opening marked the beginning of the Golden Age of Myth Drannor, when the city prospered and many races flourished amid its towers. Many demihuman groups came to the city during this time, including dwarves, gnomes, and halflings.[12] Myth Drannor reached a peak of power and culture in 661 DR, with all its races living in unity.[citation needed]

Following the death of Eltargrim in 661 DR,[13][14] the city was left without a leader. By Midsummer 667 DR the Council of Twelve was in control of Cormanthyr and Myth Drannor.[15][13][16] This council soon forgot the dreams of the Coronals and took to bettering their own agendas; the nobles made trade deals that favoured their own houses and influence, and worked to set up power holds in the sister cities. With Myth Drannor failing as a capital, Cormanthyr dissolved into city states within four decades amid divisive in-fighting among the council and the guilds.[17]

Map prior to elven retreat:

Myth drannor
Ruins of Myth Drannor - Jason A. Engle

Ruins of Myth Drannor, by Jason A. Engle

FallEdit

Main article: Weeping War

In 711 DR, the Trio Nefarious entered the northern woods, attacking some eladrin outposts and moving closer to the capital, and starting the Weeping War.[18] By 714 DR Myth Drannor was overrun by the Army of Darkness.[19][20][21][18]

Interim years and the ReturnEdit

For over six centuries, the eladrin kept the place hidden and sealed for the most part, and the city became a legend, one of the most dangerous adventuring sites in all of Faerûn.[22] In 1374 DR, the army of Seiveril Miritar, leading a return to Faerûn, recaptured Myth Drannor and since then the city has begun to be restored to its former glory.[citation needed]

RelicsEdit

There are some surviving objects and artifacts from the city. One example is a single bottle of wine kept at Thaola's Wineshop in Leuthilspar on the island of Evermeet.[23]

Further readingEdit

NovelsEdit


2nd editionEdit

4th editionEdit


ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Ed Greenwood (1993). Ruins of Myth Drannor: Campaign Guide, p. 5. TSR, IncISBN 1-5607-6569-0.
  2. 2.0 2.1 2.2 Ed Greenwood (1993). Ruins of Myth Drannor: Campaign Guide, p. 4. TSR, IncISBN 1-5607-6569-0.
  3. 3.0 3.1 3.2 3.3 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn, p. 133. Wizards of the CoastISBN 0-7869-3654-1.
  4. 4.0 4.1 James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies (Cormanthor), p. 5. TSR, IncISBN 1-5607-6917-3.
  5. Error on call to Template:cite web: Parameters url and title must be specifiedRichard Baker (August 12th, 2008). . Retrieved on January 8th, 2009.
  6. 6.0 6.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 156. Wizards of the CoastISBN 978-0-7869-4924-3.
  7. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 27. Wizards of the CoastISBN 978-0-7869-4731-7.
  8. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 33. TSR, IncISBN 0-7069-0761-4.
  9. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 53. Wizards of the CoastISBN 978-0-7869-4731-7.
  10. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 35. TSR, IncISBN 0-7069-0761-4.
  11. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 68. Wizards of the CoastISBN 978-0-7869-4731-7.
  12. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 56. TSR, IncISBN 0-7069-0761-4.
  13. 13.0 13.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 94. Wizards of the CoastISBN 978-0-7869-4731-7.
  14. Steven E. Schend (1998). The Fall of Myth Drannor, p. 4. TSR, IncISBN 0-7869-1235-9.
  15. Steven E. Schend (1998). The Fall of Myth Drannor, p. 7. TSR, IncISBN 0-7869-1235-9.
  16. Steven E. Schend (1998). The Fall of Myth Drannor, p. 17. TSR, IncISBN 0-7869-1235-9.
  17. Steven E. Schend (1998). The Fall of Myth Drannor, p. 7-8. TSR, IncISBN 0-7869-1235-9.
  18. 18.0 18.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms, p. 99. Wizards of the CoastISBN 978-0-7869-4731-7.
  19. Richard Baker (August 2004). Forsaken House, p. 1-2. Wizards of the CoastISBN 0-7869-3260-0.
  20. Steven E. Schend (1998). The Fall of Myth Drannor, p. 19. TSR, IncISBN 0-7869-1235-9.
  21. Ed Greenwood (1993). Ruins of Myth Drannor: Campaign Guide, p. 6-7. TSR, IncISBN 1-5607-6569-0.
  22. Ed Greenwood (1993). Ruins of Myth Drannor: Campaign Guide, p. 8. TSR, IncISBN 1-5607-6569-0.
  23. Anne Gray McCready et al. (March 1994). Elves of Evermeet, p. 44. TSR, IncISBN 1-5607-6829-0.

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