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Mythal

Mythal Raising, by Vince Locke
EbakuninAdded by Ebakunin

A mythal is a powerful epic level magical effect, created by a circle of elven[citation needed] High Mages to protect and ward a large area with numerous powerful enchantments. They work by permanently altering The Weave to create an area wherein the normal rules of magic no longer apply. A typical mythal prevents certain schools of magic from being employed while empowering others. It may restrict access to the warded area to certain classes of beings. For example, Silverymoon's mythal excludes evil dragons. Creation of a mythal sometimes requires the willing sacrifice of the lead caster's life, a result that lead to the first mythal's being named after its creator. In addition, many mythal spells corrode over time, and if not maintained can become corrupted. This had occurred in Myth Drannor and resulted in the state of that city till 1374 DR[1]

Contents

Mythal DefinitionsEdit

While any epic magic "field or ward" can be considered a mythal, scholars often use the following distinctions to describe various mythals: [2]

High Mythal[3] or True Mythal[2] 
The first, great elven mythals.[2] Those mythals created before the death of Mystryl, cast as 10th level spells.[3]
Wizard Mythal[4][2] 
Those mythals created later but with similar power and often by/including non-elves.[2] Those mythals created after the death of Mystryl, cast as 9th level spells, but considered in all aspects to be 10th level spells.[3]
Near-Mythal 
Others
Mechanical Mythal 
Mythal type effects achieved through technology, and divine magic. Such systems are not subject to corruption, or weakening due to the frequent deaths of Mystra and are viewed by some as an attempt by the Deities of Knowledge and Invention to safeguard their worshippers from another Spellplague.

Known MythalsEdit

In alphabetical order. Where a mythal is known by more than one name or it's location is often used instead of it's name, the mythal will appear multiple times with a "refer to" indicating it's "true" name

Dracorage mythal 
Destroyed in 1373 DR [5]
Elven Court 
Considered a true mythal[2]
Evereska 
In Evereska is located a powerful mythal[6]
Herald's Holdfast 
The Wards of Silverymoon are considered to be a wizard mythal,[7] not a true mythal.[8]
Myth Adofhaer 
Considered a true mythal[2]
Myth Drannor
Created 261 DR
Considered a corrupted mythal,[8][as of when?] Considered a true mythal[2]. [ Under dispute ] Described as "one of four known wizard mythals"[9]
Myth Dyraalis 
Considered a true mythal[2]
Created -375 DR[10]
Myth Glaurach 
Built near Hellgate Keep. Considered a true mythal[2] Described as "one of four known wizard mythals"[9]
Myth Iiscar 
Built on the island of Lantan, the mythal's construction and destruction dates are unknown.[8] Created by non-elves [2]
Myth Lharast
Built somewhere in Amn, this mythal was/is a safe place for "benign lancanthropes". In 1372 DR it exists as a demi-plane after being removed from Faerûn by Selûne[as of when?][8]
Created by non-elves[2]
Myth Nantar
Created in -3002 DR[11] this mythal exists under the Sea of Fallen Stars.[8]
Considered a true mythal[2]
Myth Ondath
Considered a true mythal[2]
This mythal was built on the ruins of Ondathel.[8] Created in 555 DR it was destroyed in 633 DR.
Myth Rhynn
Created during the hieght of the Keltormir civilization. By the 14th century DR Myth Rhynn had been corrupted.[12]
Considered a true mythal[2]
Myth Unnohyr
Created sometime before/during the rise of Shanatar, Myth Unnohyr was in ruins by the time of the First Kingdom of Mir and by the 14th century DR it was corrupted.[13]
Considered a true mythal[2]
Shoonach's Imperial Mount
Located in the center of Shoonach, a ruined city in the 14th century DR, believed built by the Strohm and their elven allies.[14]
Created by non-elves [2] Described as "one of four known wizard mythals"[9]
Silverymoon 
Refer Herald's Holdfast[8] above.
Undermountain 
Created by Halaster, the many layers of spells, wards and other magic have created a near-mythal [8]

ReferencesEdit

  1. Richard Baker (June 2006). Final Gate. Wizards of the CoastISBN 0-7869-4002-6.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn, p. 45. Wizards of the CoastISBN 0-7869-3654-1.
  3. 3.0 3.1 3.2 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 139-140. TSR, IncISBN 0-7069-0761-4.
  4. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 140-141. TSR, IncISBN 0-7069-0761-4.
  5. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn, p. 10. Wizards of the CoastISBN 0-7869-3923-0.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 228. Wizards of the CoastISBN 0-7869-1836-5.
  7. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn, p. 50. Wizards of the CoastISBN 0-7869-3654-1.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn, p. 47. Wizards of the CoastISBN 0-7869-1964-7.
  9. 9.0 9.1 9.2 Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves, p. 148. TSR, IncISBN 0-7069-0761-4.
  10. Steven E. Schend (1997). Lands of Intrigue (Tethyr), p. 91. TSR, Inc.ISBN 0-7869-0697-9.
  11. Steven E. Schend (1999). Sea of Fallen Stars, p. 164-181. TSR, IncISBN 0-7869-1393-2.
  12. Steven E. Schend (1997). Lands of Intrigue (Tethyr), p. 65-66. TSR, Inc.ISBN 0-7869-0697-9.
  13. Steven E. Schend (1997). Lands of Intrigue (Tethyr), p. 54. TSR, Inc.ISBN 0-7869-0697-9.
  14. Steven E. Schend (1997). Lands of Intrigue (Tethyr), p. 80-81. TSR, Inc.ISBN 0-7869-0697-9.

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