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Lord Nasher Alagondar was the fearless former adventurer and ruler of Neverwinter throughout much of the 14th century DR. He was the "founder" of the Alagondar royal family.[1][4]

Description[]

Nasher had a receding hairline.[4] He was a deadly swordsman, and remained strong even into old age.[7]

Personality[]

He was brave in the face of his enemies but affable when among his people.[4] He was renowned as a decisive, efficient, and fair ruler[7][8] whose faith in Tyr made him a steady and just man. Accordingly, Nasher was much-beloved by his subjects, and was sometimes said to have been as much a shepherd of their wellbeing as a ruler over them.[1]

He had a great love of music and of hearing tales of faraway lands.[4]

Possessions[]

Nasher had collected numerous magic items during his adventuring career and was noted for wearing a ring of the ram, a potent ring of protection, and a belt of regeneration (which worked much like a ring of regeneration). He was equipped with some powerful weapons in the form of a mace of disruption and a frostbrand longsword.[3] At some point before the late 13th century DR, he owned a pair of enchanted boots later called Nasher's nimble boots; how he parted with the precious magic boots was a secret revealed only to his closest friends.[7]

The potent Crown of Neverwinter was a symbol of his authority.[9] It was enchanted to bolster his political rehetoric, but also to punish any wearer who was not among his true heirs.[10]

Activities[]

As the ruler of Neverwinter, Nasher kept his city firmly aligned with the Lords' Alliance and wielded influence on par with that of High Lady Alustriel Silverhand of Silverymoon.[8][11] He was closely allied with Waterdeep and was noted for his steadfast opposition against Luskan and the orcs of the North.[2] He was responsible for laying many plots and magical contingencies against assaults from the city's warlike rival, Luskan, even going so far as banning maps of the city being made in order to throw off the spies of Luskan and their potential invasion plans.[8][12] He was supported in these endeavors by the mages of the Many-Starred Cloak, who were believed to have been the real power behind the throne.[3]

Nasher ruled from Castle Never[7][13] and deferred matters of civil justice in Neverwinter to Reverend Judge Oleff Uskar at the Hall of Justice.[14] Even before being officially named a "king", he wielded the power of a monarch over the city.[7]

Relationships[]

Nasher once had a wife[15] and his son and heir was Bann Alagondar, although it was widely believed that he also had a bastard son known as Vers Never.[6] He was always accompanied by his bodyguards, the Neverwinter Nine, to whom he gave many magic items from his adventuring days.[12]

History[]

Young days[]

Young Nasher

Nasher in his adventuring days.

During his younger years, Nasher adventured extensively for around ten years and garnered a great trove of magical items.[3] His adventuring party was called The Northern Four Adventuring Troupe. The Adventuring Troupe included Dumal Erard, who later in life founded Helm's Hold; Ophala Cheldarstorn, matron of the Moonstone Mask; and the future high captain of Luskan, Kurth. One of the most famous tales of the Lord Nasher's past was the rescue of the Black Raven Tribe from an evil white dragon.[16] During those adventuring days, it was common knowledge that Nasher once slew a minotaur.[15]

Ruler of Neverwinter[]

By the Year of the Lost Helm, 1329 DR,[1] Nasher had retired from the life of an adventurer and had became ruler of the city of Neverwinter.[3][17]

In the Year of the Morningstar, 1350 DR, a merchant named Furjur gifted a spellbook known as Nchaser's Eiyromancia to Lord Nasher in exchange for a charter. It was unclear whether Furjur was aware that the book was designed to administer a fatal dose of poison to whomever opened it, and a member of Nasher's court was killed while handling the book.[18]

Lord Nasher NWN2

Lord Nasher.

In the Year of Wild Magic, 1372 DR, the Wailing Death began afflicting the citizens of Neverwinter on Tarsakh 30. Within a few tendays it had brought the majority of the city's inhabitants to death's door.[19] With the help of Khelben Arunsun, a ritual was devised to cure the magical disease.[16]

Later in 1372 DR, on Flamerule 7, Nasher magically traveled with Piergeiron the Paladinson to Cormyr as a representative of the Lords' Alliance. There he took part in a council, chaired by Alusair Obarskyr, to discuss how to deal with the machinations of the Shadovar and phaerimm after the destruction of Tilverton.[20]

In the Year of Lightning Storms, 1374 DR, Nasher was targeted in an assassination attempt by agents of the King of Shadows. He would go on to participate in the conflict against the King of Shadows, in which he was wounded at Highcliff,[7] prompting concern about what would happen to Neverwinter's rulership should he fall in battle.[9] Once the Shadow War was over, Neverwinter and Northwest Faerûn's trade suffered greatly. Lord Alagondar extended a personal invite to the Church of Waukeen to establish a templed in the City of Skilled Hands and aid in its financial recovery.[21]

Nasher rejected the position of King of Neverwinter for much of his life, accepting the title only in old age.[1] After his death, he was succeeded as king by his son Bann Alagondar.[6]

Legacy[]

Many details of Nasher's life were forgotten because of the uncertainty that followed the Spellplague of the the Year of Blue Fire, 1385 DR and the Ruining of the the Year of Knowledge Unearthed, 1451 DR. However, he became an object of nostalgic patriotism for Neverwintians, who took pride in the fact that their rulers—the Alagondars—had been his descendants, even after the last of them were evidently wiped out when Mount Hotenow erupted.[1] Any who wished to be seen as a legitimate ruler of the Neverwinter in the 15th century DR sought to claim or fabricate descent from him, including Dagult Neverember (who claimed to be descended from Vers Never),[6] Seldra Tylmarande,[22] and Gyrion Farseeker.[23]

Circa the the Year of the Fourth Circle, 1474 DR, a rebel faction calling themselves the Sons of Alagondar emerged in Neverwinter and waged a campaign of insurgency and propaganda against the rule of Dagult Neverember, whom they saw as a usurper of Nasher's legacy. Proclaiming themselves as the descendants of the servants and retainers of Lord Nasher—with one of their leaders, Arlon Bladeshaper, claiming to be a descendant of one of the Neverwinter Nine—they wished to restore rule to the rightful line of Alagondar. When the Sons split into two groups, circa 1478 DR, one of the splinter groups further named themselves "the Nashers" in his honor.[24][25]

Appendix[]

Background[]

Lord Nasher was voiced by Gregg Martin (credited as Greg Martin) in Neverwinter Nights 2.

Gallery[]

Appearances[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 138. ISBN 0-7869-5814-6.
  2. 2.0 2.1 2.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 131. ISBN 1-5607-6678-6.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 9. ISBN 0-88038-490-5.
  5. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 16. ISBN 0-7869-0391-0.
  6. 6.0 6.1 6.2 6.3 6.4 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 86. ISBN 0-7869-5814-6.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  8. 8.0 8.1 8.2 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 15. ISBN 0-7869-0391-0.
  9. 9.0 9.1 Rosemary Jones (2011). Cold Steel and Secrets: Part II. (Wizards of the Coast). ISBN B005K98QJI.
  10. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 149. ISBN 0-7869-5814-6.
  11. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 44. ISBN 1-5607-6678-6.
  12. 12.0 12.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 75. ISBN 0-7869-0391-0.
  13. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 134. ISBN 1-5607-6678-6.
  14. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 133. ISBN 1-5607-6678-6.
  15. 15.0 15.1 BioWare (December 2003). Designed by Brent Knowles. Neverwinter Nights: Hordes of the Underdark. Atari.
  16. 16.0 16.1 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  17. {{Cite book/Forgotten Realms Campaign Setting 2nd edition (revised)/A Grand Tour of the Realms|114
  18. Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 62. ISBN 0-88038-472-7.
  19. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
  20. Troy Denning (November 2002). The Sorcerer. (Wizards of the Coast), chap. 1. ISBN 978-0-7869-2795-1.
  21. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  22. Erik Scott de Bie (2011). Lost Crown of Neverwinter. (Wizards of the Coast), p. 5.
  23. Cryptic Studios (February 2017). Neverwinter: The Cloaked Ascendancy. Perfect World Entertainment.
  24. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 114, 118. ISBN 0-7869-5814-6.
  25. Rosemary Jones (2011/2012). Cold Steel and Secrets. (Wizards of the Coast).
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