The Nature domain was a set of spells that were granted by deities whose portfolio included the natural world. Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).[1]

Deities with the Nature domainEdit

Nature domain spellsEdit

1st level 
animal friendship, speak with animals
2nd level 
barkskin, spike growth
3rd level 
plant growth, wind wall
4th level 
dominate beast, grasping vine
5th level 
insect plague, tree stride

In addition, nature domain clerics gained access to the following powers:[1]

Channel divinity 
charm animals and plants



  1. 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58, 61. ISBN 978-0-7869-6560-1.