The Nature domain was a set of spells that were granted by deities whose portfolio included the natural world. Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).[1]
Deities with the Nature domain
Nature domain spells
- 1st level
- animal friendship, speak with animals
- 3rd level
- barkskin, spike growth
- 5th level
- plant growth, wind wall
- 7th level
- dominate beast, grasping vine
- 9th level
- insect plague, tree stride
References
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58, 61. ISBN 978-0-7869-6560-1.