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Nchaser's glowing orb

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Nchaser's glowing orb, also known as Nchaser's glowing globe,[2][3] was a rare spell[4] that created a permanent mobile magical light source.[1][2][3]


This spell fills a fist-sized[1] glass sphere with a continual light that the caster can mentally control, changing the brightness from nothing to full daylight. No concentration was required to maintain this spell, only to modify the brightness, and there was no limit to the number of globes a caster could control, either individually or simultaneously.[1][2][3]

The caster had to touch the glass sphere in order to cast the spell, but thereafter he or she could mentally control it within a range of 10 yd (9.1 m) per experience level of the caster. The globes could be placed, moved, or carried, but were as delicate as the glass from which they were made.[1][2][3]

If the caster died, the globes continued to function at their last setting. Another caster able to cast 4th level spells could take ownership of a globe just by touching it.[1][2][3]


Verbal and somatic components were required to cast this spell, as well as a globe of blown glass of the highest quality,[1] and a spark.[2][3]


Arcane HistoryEdit

This spell was created by the archmage Nchaser and placed in the magical tome known as Nchaser's Eiyromancia Nchaser gave his Eiyromancia to high captain Taerl of Luskan. Several wizards, such as Arbane, read Nchaser's Eiyromancia while it was in Luskan. Some time later the tome was stolen and then wandered the realms.[3]

This spell was found in the pamphlet Volo's Guide to All Things Magical published in 1359 DR.[5]

Divine HistoryEdit

Some time around 1370 DR a divine version of this spell was discovered and spread throughout the faiths of the realms.[1]


This spell creates an item very similar to a Driftglobe.[6]


See AlsoEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 107–108. ISBN 0-7869-3134-5.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 49. ISBN 0-8803-8828-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (DM's Sourcebook of the Realms). (TSR, Inc), p. 62. ISBN 0-8803-8472-7.
  4. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  5. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.
  6. Ed Greenwood and Jason Carl. Rand's Travelogue. Wizards of the Coast. Retrieved on 2008-11-25.

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