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Grave Circumstances

The dead walk.

Necromancy was a school of magic whose spells manipulate the power of death, unlife, and the life force.[1] A wizard who specialized in the necromantic school was called a necromancer.[2]

Spells involving the undead made up a large portion of this school, including animate dead and finger of death.[1] Highly focused on the Negative Energy Plane, most spells from this school drained abilities.[citation needed]

This school was the one most associated with lichdom, a process that allowed the caster to live (or rather, exist) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery.[citation needed]

See also: Category:Necromancy spells

Notable NecromancersEdit

See also: Category:Necromancers

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 174. ISBN 0-7869-2886-7.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
  3. 3.0 3.1 Steve Kurtz (1994). Al-Qadim: Cities of Bone. (TSR, Inc). ISBN 1-56076-847-9.
  4. Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), pp. 108–116, 118. ISBN 0-7869-0106-3.

ConnectionsEdit

Schools of Magic
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power