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Necromancy

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Necromancy is the school of magic whose spells manipulate the power of death, unlife, and the life force. Spells involving the undead make up a large portion of this school, including animate dead and finger of death.[1] Highly focused on the Negative Energy Plane, most spells from this school drain abilities.[citation needed] This school is the one most associated with lichdom, a process that allows the caster to live (or rather, exist) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery.[citation needed] A wizard who specializes in the necromantic school is called a necromancer.[2]

See also: Category:Necromancy spells
100496

The Dead Walk

Notable Necromancers Edit

See alsoEdit

ReferencesEdit

  1. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 174. ISBN 0-7869-2886-7.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
  3. 3.0 3.1 Steve Kurtz (1994). Al-Qadim: Cities of Bone. (TSR, Inc). ISBN 1-56076-847-9.
  4. Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), pp. 108–116, 118. ISBN 0-7869-0106-3.
Schools of magic
AbjurationAlterationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Others
ChronomancyHishnaPlumaPaths of power

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