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Grave Circumstances

The dead walk.

Necromancy was a school of magic whose spells manipulate the power of death, unlife, and the life force.[1] A wizard who specialized in the necromantic school was called a necromancer.[2]

Abilities[]

Spells involving the undead made up a large portion of this school, including animate dead and finger of death.[1]

Practitioners[]

Some practitioners were referred to as "white necromancers", individuals that used their powers to heal the living, ensure the dead were properly and permanently interred, and otherwise served to the betterment of society. They were typically found within the clergies of Jergal, Kelemvor, and Chauntea.[3]

Notable Necromancers[]

Appendix[]

See Also[]

See also: Category:Necromancy spells
See also: Category:Necromancers

References[]

  1. 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 174. ISBN 0-7869-2886-7.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
  3. Ed Greenwood (2021-05-15). “White necromancers” (Tweet). theedverse. Twitter. Archived from the original on 2021-05-15. Retrieved on 2021-05-16.
  4. 4.0 4.1 Steve Kurtz (1994). Al-Qadim: Cities of Bone. (TSR, Inc). ISBN 1-56076-847-9.
  5. Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), pp. 108–116, 118. ISBN 0-7869-0106-3.

Connections[]

Schools of Magic
AbjurationConjurationDivinationEnchantmentEvocationIllusionNecromancyTransmutationUniversal
Schools of effect
AirEarthFireWaterDimensionIncantationShadow
Schools of thaumaturgy
ArtificeSongWild magic
Zakharan provinces of magic
FlameSandSeaWindUniversal
Netherese Fields of Mythal
InventiveMentalismVariation
Others
ChronomancyHishnaPlumaPaths of power
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