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Nelanther Isles

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The Nelanther Isles and surrounding seas
Nelanther Isles
Geographical information
Capital None
Societal information
Races
Orcs 30%
Humans 20%
Half-Orcs 15%
Lizardfolk 15%
Ogres 10%
Humanoids 9%
Other 1%



Population 2,822
Imports Anything natives can steal, loot or salvage
Exports Slaves, stolen and salvaged goods of all types
Alignment
LG NG CG
LN N CN
LE NE CE
Political information
Government Armed anarchy

Inhabitants of the Nelanther Isles
Locations on the Nelanther Isles
Organizations on the Nelanther Isles
Settlements on the Nelanther Isles

The Nelanther Isles are a widely scattered chain of nearly one thousand islands west of Amn and Tethyr in the Trackless Sea. More than half the islands lack potable water and are an unfit place to live. The hundreds of islands that can support life are fought over by ruthless pirates who tend to prey upon the shipping of lines Amn, Tethyr, Calimshan, the Sword Coast and the Moonshae Isles.[1]

Among the hundreds of islands, only the largest of the islands are named. Only a handful of these names are known to the mainlanders, while the pirate captains know them like the back of their hands. The bulk of the the Nelanther pirates have never been captured due to the multitude of hiding places among the islands. Mainlander maps show many of the main islands and many of the minor islands, but not the shoals, currents, small exposed or submerged islets, and other hazards amond the inner Nelanther.[citation needed]

Aside from their shared acts violence and larceny, the Nelanthers have surprisingly little in common with the Pirate Isles of the Dragon Coast. The Nelanthers' pirates are nonhumans such as orcs, lizardfolk, ogres and minotaurs. These various races and factions wage war on each other as often as they do with outsiders.[1]

By 1369 DR, the Twisted Rune had placed a magical gate on the islands to allow for instantaneous movement to other locations.[2]

Contents

Life and society Edit

The reavers of the Nelanther Isles are entirely honorless pirates that torture their victims, leaving them to horrible deaths. The Nelanther youth are born into the society's violence and their only escape is death, typically while still young. Nearly all fit adults fight aboard ships, while weak and crippled children who somehow survive are left ashore to repair ships or salvage wrecks.[1]

Geography Edit

The known islands among the pirate captains are:[citation needed]

Carcathen
Ioma
Irphong
Nemessor
The Rookery
Thordentor

Notable locations Edit

Except for a couple of smaller settlements, the pirates of the Nelanther Isles live in their ships or in huts that can be abandoned at a moment's notice.[citation needed]

PortsEdit

Skaug

LandmarksEdit

The Sea Towers
Magically warded hard stone towers that are located on some of the islands and in the sea of the region.[1]

See also Edit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 150. Wizards of the CoastISBN 0-7869-1836-5.
  2. Steven E. Schend (1997). Lands of Intrigue (Erlkazar & Folk of Intrigue), p. 24. TSR, IncISBN 0-7869-0697-9.

Further readingEdit

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