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The enemy of my enemy is my enemy.
  — Neogi proverb[8]

The neogi were a race of spider-like creatures.[5] They were ruthless, xenophobic slavers and plunderers, hated in all known crystal spheres.[1]

DescriptionEdit

Neogi were small eight-legged creatures, the adults no bigger than a small child. They had a head with reflective eyes that sat upon a long eel-like neck.[9] With their hairy flattened abdomen, they were sometimes described as akin to a cross between a wolf spider and an eel.[1] Despite the similarities, neogi were warm-blooded creatures.[7]

Neogi frequenly dyed their fur and tattooed their bodies, either as decoration or as symbols of family and rank.[7]

PersonalityEdit

Neogi personality was utterly alien. Their innate ability to control other individuals led them to believe that mind control was entirely normal and appropriate. They did not comprehend the basic aspects of social relationships of other humanoids and operated on the assumption that individuals were always the property of others. For example, neogi crewmembers considered themselves the property of their captain, but could own their own slaves.[2][1]

Despite their reputation as a trader race, the neogi only engaged in trade if they could not get away with taking what they wanted.[7]

Because trading was just another facet of the neogi predatory practices, they were extremely clever and devious when conducting their affairs.[7] When not working for their masters, they were free to pursue any profitable activities they saw fit. Even when doing business, neogi were extremely dangerous due to the possibility that they could enslave their patrons. For that reason, everyone except the most desperate individuals avoided trading with neogi. However, the neogi's ability to travel to extremely hostile environments and to conduct business with races that would be aggressive and inimical to any other creature did allow them access to a variety of rare and precious commodities, so they were still sought after by greedy humanoids in search for profit.[7] They were also known for setting up shops near mind flayer and drow settlements.[2]

They were intensely cautious, choosing not to fight unless there was a significant prize of gold or other valuables.[9]

CombatEdit

Neogi were aware that they were not extremely powerful in physical combat. For that reason, they often sent their slaves to weaken their opponents before they themselves moved in.[4] They produced a natural poison that could be delivered through their weapons or through their bite. They were also capable of mentally enslaving other creatures, rendering them docile and susceptible to commands for up to 24 hours, as long as the neogi remained within one mile (1.6 km) of its victim.[4][2]

They were reported to sometimes fight using a psychic ability to cause pain and discomfort, but it seemed to be limited to their line of sight.[9]

SocietyEdit

Neogi-deathspider-2e

A deathspider spelljammer, the main vessel used by neogi spacefarers.

The neogi traveled through the Sea of Night using large spider-shaped spelljammer ships known as deathspiders[10] and, less commonly, lighter ships known as mindspiders.[11] All neogi ships shared a similar spider-like appearance.[2]

Some neogi ships were capable of crossing to different planes.[2] Plane-traveling neogi were sometimes referred to by other members of the race as "tso" and typically preyed on githyanki and djinn vessels.[12]

The neogi spelljamming enterprise was a rare exception in the sense they did not acquire their spelljamming helms from the Arcane. Instead, they either built their own helms (or acquired them from different sources) or powered their ships by different means, which were largely unknown.[13] For example, some neogi had access to starry compasses, magical devices similar to crowns of the stars that, when properly installed, could allow a normal seafaring craft from Toril to lift out of the water and rise into the Sea of Night.[14][9]

Neogi were usually accompanied by umber hulks, which they employed as slaves to do their physical labor, such as construction of their ships, and combat.[5] Usually every neogi had at least one umber hulk slave. Enslaved creatures of other species were held in a much lower standing than the umber hulks and were treated as little more than food.[1] It was also common to see neogi accompanied by gray renders.[15]

LanguageEdit

The complicated language of the neogi was called K'azz'jak'n.[6]

ReproductionEdit

Great old master

A neogi great old master and its spawn.

Neogi had a unique reproductive cycle. When an individual reached the end of its lifespan and began showing signs of mental decay, other adult neogi injected a type of poisonous secretion that transformed the old individual into a swollen 20 ft (6 m) tall creature known as a great old master, that lost all previous intelligence and autonomy and existed only to eat. The other neogi hunted exclusively to feed the great old master and to lay eggs on it. After a 2-month period, the eggs hatched and between 20 and 40 newborn neogi fed on the great old master and on each other until the strongest few survived.[1][4][2]

MagicEdit

Neogi that were capable of using magic did so through pacts with elder evils such as Acamar, Caiphon, Gibbeth, and Hadar. The neogi encountered those creatures during their space voyages and accepted them as mentors by forging warlock pacts.[2]

Spellcasters among the neogi had developed new and modified spells that were more suitable for their needs. Some had the objective of slowing and terrifying their opponents, such as venom bite and arachnophobia, while the identify race spell was employed to locate strong potential slaves when visiting a new world. In a combat situation, the lethal hatchling spell injected a victim with a neogi egg that could hatch and devour its host from the inside out.[16]

Some neogi also developed special magic items, such as the protective charm of distraction, or the more utilitarian bands of the serpent and bands of the arachnid, which the wearer to transform into their namesakes, among other properties.[16]

An obscure neromantic ritual allowed the neogi to create undead hulks, undead versions of umber hulks put together by joining pieces of several different umber hulk bodies.[16]

ReligionEdit

The neogi had an unusual view of their deities: they did not offer prayers and rarely sacrifices, but demanded favors and boons from them regularly, seeing the deities as servants of the neogi race. The neogi powers were sexless just like the neogi themselves.[6]

Speaking the name of one of their deities incorrectly was seen as a sacrilege worthy of a slow and painful death by the neogi. Given the difficulties of the neogi language for other races, it was advisable to refrain from the attempt of pronouncing the deities' names.[6]

The neogi pantheon included:[6]

  • Ka'jk'zxl, the dead god of creation.
  • Kil'lix, a chaotic evil lesser god of death, murder, and poison.
  • Kr'tx, a chaotic evil lesser god of war, brutality, and strength.
  • P'kk, a lawful evil lesser god of fear and tyranny.
  • Thrig'ki, a neutral evil lesser god of "love" (actually more like envy and jealousy in human terms).
  • T'zen'kil, a neutral evil lesser god of torture, pain, and suffering.

HistoryEdit

Neogi raid

A neogi raid.

The neogi were said to come from a distant crystal sphere, which their legends called Ka'jk'z.[6] In a very distant past, they abandoned their original home world and conquered an entire other planet inhabited by umber hulks, which they assimilated as slaves to construct their spelljamming fleet and spread across the Prime Material plane.[2] They have wandered through space for so long that some sages speculated that their homeworld did not exist anymore.[7]

It was also speculated by some sages that the neogi were responsible for the creation of gray renders.[15]

In the mid-14th century DR, the neogi held a base on Journey's Legg, an asteroid in the Tears of Selûne. Most neogi attacks within Realmspace started from that location.[17]

By the late 15th century DR, neogi spelljammers were still in use, being constructed and maintained by some neogi groups.[2]

Notable NeogiEdit

AppendixEdit

AppearancesEdit

Computer Games
Novels

Further ReadingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 83–84. ISBN 0-88038-762-9.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), pp. 179–180. ISBN 978-0786966011.
  3. 3.0 3.1 3.2 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), p. 166. ISBN 0786995101.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter (September 2002). Monster Manual II 3rd edition. (TSR, Inc), pp. 158–160. ISBN 07-8692-873-5.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 268. ISBN 1-5607-6619-0.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Jon Winter (February 1995). “The Ecology of the Neogi”. In Kim Mohan ed. Dragon #214 (TSR, Inc.), pp. 52–58.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), pp. 89–101. ISBN 0-7869-3657-6.
  8. Grant S. Boucher (1991). Under the Dark Fist. In Jon Pickens ed. (TSR, Inc.), p. 35. ISBN 0-56076-131-8.
  9. 9.0 9.1 9.2 9.3 Richard Baker (Nov 2009). Corsair. (Wizards of the Coast), p. ??. ISBN 0786953071.
  10. Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 41–43. ISBN 0-88038-762-9.
  11. Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 31–32. ISBN 0-88038-762-9.
  12. Jeff Morgenroth (September 2013). “The Ecology of the Neogi”. In Steve Winter ed. Dragon #427 (Wizards of the Coast), pp. 24–30.
  13. Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 68. ISBN 0-88038-762-9.
  14. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 37–38. ISBN 0-88038-762-9.
  15. 15.0 15.1 Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. In Kim Mohan, Michele Carter eds. (Wizards of the Coast), p. 209. ISBN 978-0786966240.
  16. 16.0 16.1 16.2 Jason M. Walker (August 1992). “Magic With an Evil Bite”. In Roger E. Moore ed. Dragon #184 (TSR, Inc.), pp. 92–94.
  17. Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc), p. 30. ISBN 1-56076-052-4.
  18. Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc), p. 31. ISBN 1-56076-052-4.