Nereids were a race of aquatic fey related to the tritons. Like the nymphs who lived in the coves and streams, the dryads who lived in the trees, and the oreads who dwelt in the mountains, nereids were fey who were bound to the seas and oceans. They physically resembled tritons except that their bodies displaced light, making them nearly transparent and hard to see, especially when they were in the water.[2]


Evil nereids roamed the streets of the underwater city of Ascale.[3] They also lived in and defended Lake Ashane in Rashemen.[4]

Nereids were also rumored to live within the forest of Shilmista, within a pool formed from the headwaters of the River Valashar.[5]


In 1361 DR, a nereid ensnared Fyodor on Ruathym and almost drowned him. However, Liriel Baenre rescued him by snatching the nereid's shawl and enslaving her.[6]

Notable nereidsEdit




Computer gamesEdit


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Wizards RPG Team (2017). Tales from the Yawning Portal. (Wizards of the Coast), p. 240. ISBN 978-0786966097.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), pp. 155–156. ISBN 07-8692-873-5.
  3. Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 84. ISBN 0-7869-0698-7.
  4. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 204. ISBN 0-7869-1836-5.
  5. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 43. ISBN 0-7869-0697-9.
  6. Elaine Cunningham (March 2003). Tangled Webs. (Wizards of the Coast). ISBN 0-7869-2959-6.
  7. Nicky Rea (1994). Corsairs of the Great Sea (Adventures in the Corsair Domains). (TSR, Inc), p. 23. ISBN 978-1560768678.
  8. BioWare (1998). James Ohlen, Ray Muzyka. Baldur's GateBlack Isle Studios.