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Nereids were a race of aquatic fey related to the tritons. Like the nymphs who lived in the coves and streams, the dryads who lived in the trees, and the oreads who dwelt in the mountains, nereids were fey who were bound to the seas and oceans. They physically resembled tritons except that their bodies displaced light, making them nearly transparent and hard to see, especially when they were in the water.[2]

History[]

In 1361 DR, a nereid ensnared Fyodor on Ruathym and almost drowned him. However, Liriel Baenre rescued him by snatching the nereid's shawl and enslaving her.[4]

Society[]

Homelands[]

Evil nereids roamed the streets of the underwater city of Ascale.[5][6] They also lived in and defended Lake Ashane in Rashemen.[7]

Nereids were also rumored to live within the forest of Shilmista, within a pool formed from the headwaters of the River Valashar.[8]

Beyond the Prime Material plane, nereids could be found in the Elemental Plane of Water[9] and in Oceanus.[10]

Relationships[]

Nereids that lived in the region of Zakhara were known to domesticate and keep sea wyrms as pets.[11] In other regions, nereids often kept giant otters as pets.[12]

Some acted as servants of the marid Kalbari al-Durrat al-Amwaj ibn Jari in her Citadel of Ten Thousand Pearls.[13]

Notable nereids[]

Appendix[]

See Also[]

Gallery[]

Appearances[]

Adventures
Dungeon #15, "The Dragon's Gift"
Novels
Tangled WebsTantrasWindwalker
Video Games
Baldur's Gate

Notes[]

  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Kim Mohan, Mike Mearls (April 2017). Tales from the Yawning Portal. (Wizards of the Coast), p. 240. ISBN 978-0786966097.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), pp. 155–156. ISBN 07-8692-873-5.
  3. 3.0 3.1 3.2 David "Zeb" Cook, et al. (1989). Monstrous Compendium Volume Two. (TSR, Inc). ISBN 0-8803-8753-X.
  4. Elaine Cunningham (March 2003). Tangled Webs. (Wizards of the Coast). ISBN 0-7869-2959-6.
  5. Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 84. ISBN 0-7869-0698-7.
  6. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 37. ISBN 0-88038-593-6.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 204. ISBN 0-7869-1836-5.
  8. Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 43. ISBN 0-7869-0697-9.
  9. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), pp. 46, 49. ISBN 0880383992.
  10. Dale Donovan (December 1995). “Liber Benevolentiae”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 52. ISBN 0-7869-0309-0.
  11. Nicky Rea (1994). Corsairs of the Great Sea (Monstrous Compendium Pages). (TSR, Inc). ISBN 978-1560768678.
  12. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 104. ISBN 1-5607-6619-0.
  13. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 32. ISBN 978-1560766476.
  14. Nicky Rea (1994). Corsairs of the Great Sea (Adventures in the Corsair Domains). (TSR, Inc), p. 23. ISBN 978-1560768678.
  15. BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
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