Nesmé
From Forgotten Realms Wiki
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| Nesmé and the surrounding area in 1372 DR | |||||||||||||||||||||
| Nesmé | |||||||||||||||||||||
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| Size | Small town | ||||||||||||||||||||
| Area | Northwest | ||||||||||||||||||||
| Government | Magocracy | ||||||||||||||||||||
| Ruler | First Speaker Tessarin Alaurun | ||||||||||||||||||||
| Population | 6000 in 1370 DR[1] 1,966 1372 DR[2] | ||||||||||||||||||||
| Races | in 1371 DR
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| Religions | Waukeen | ||||||||||||||||||||
| Exports | Iron ore, steel weapons, armor | ||||||||||||||||||||
| Alignment | Neutral good | ||||||||||||||||||||
| Inhabitants of Nesmé Locations in Nesmé | |||||||||||||||||||||
Nesmé is a small city located in the Savage Frontier of Northwest Faerûn, situated on the River Surbrin, that is ruled by First Speaker Tessarin Alaurun. It had a permanent population of around 6,000 residents, during high trade season that number usually increased as much as 50%. Lately though,[as of when?] this has not been the norm; because of raids from trolls and the frost giants the population has fallen below 2000 people. Most of Nesmé's economy centers around trade and the city's economic interests have invested heavily in a strong defense of its community.
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[edit] Geography
The dangerous Lurkwood forest rests in the north, while the plains and hills north and west of Nesmé hold many Uthgardt barbarian tribes. South and east of the city sit the Evermoors.
[edit] Locations
The temple of Waukeen in Nesmé is a round building with four storeys, with a peaked roof supported by wooden beams. It was not damaged in the sacking of the city in 1370 DR.[3]
The House of the Wise Unicorn was a rental club run by Nistlor Lothlyn.[4]
[edit] Exports
Nesmé is known for its exceptional steel.[5]
[edit] Government
Galen Firth, leader of the Riders, is in charge of day-to-day affairs, taking on the role of Mayor, presumably while First Speaker Tessarin Alaurun takes care of the more important issues.[citation needed]
[edit] Militia
As peace is not common,[as of when?] the military force that guards Nesmé, the Riders of Nesmé, have developed quickly into an effective, veteran force.[citation needed] After years of attacks, by 1374 DR the Riders had been reduced greatly in strength and numbers by attacks from trolls and giants.[6]
The leaders of Nesmé also encourage adventurers to rest and tarry in the area, as long as they are reasonably well-behaved. Those who are not are escorted out by the city's riders. In many ways, it is the perfect location for adventurers to establish a base; with the proximity of numerous monsters and other terrors that daily threaten the community, there is never a want of activity.
[edit] History
Around 1368 DR, the population of Nesmé experienced a dramatic fall with an equally dramatic rise in the number of troll and orc attacks. A group of adventurers discovered that fog and cloud giants had moved into the Evermoors, driving the former inhabitants, the trolls, out of the moors. It reached an climax in 1370 DR, as an army of trolls invaded and ruined Nesmé. They were driven out by an army of dwarves from Mithral Hall and Mirabar.[6]
After this Nesmé has had to rely on its own defenses, as the cities of the Silver Marches were forced to refocus their forces northward, along the frontier with the newly established Kingdom of Many-Arrows. In the face of repeated giant raids and the threat that the trolls might one day regroup, Nesmé's First Speaker, Tessarin Alaurun, stretched her finances to pay the Riders of Nesmé and maintain a small force of Uthgardt barbarian mercenaries.[6]
With the expenditure of considerable time and resources, Alustriel and Silverymoon decided to have Nesmé rebuilt into a town of both larger and grander proportions. First, the remnant of the Riders and a large detatchment of Knights in Silver drove the trolls deep into the Trollmoors, making the surrounding roads the safest they'd been in over a decade.[as of when?] Then, refugees displaced from their homes now lost to the Orcs were encouraged to go to Nesmé to aid in the reconstruction. This had the effect of increasing Nesmé's population to around twice that of what it was before the siege. These people spent the entire winter of 1371 DR to 1372 DR building new structures that greatly outshone the old ones in both durability and size and erecting a double wall that surrounds the place, especially fortified and manned on the border of the Evermoors. Contingents of Riders and Knights patrol the streets regularly and the town has never been finer, a startling difference to those who knew the place either before or during the troll siege.[citation needed]
[edit] References
- ↑ slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization), p. 31. TSR, Inc. ISBN 0-7869-0391-0.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 24. Wizards of the Coast. ISBN 0-7869-2835-2.
- ↑ Russell Brown. The Muster of Morach Tor, Dragon #144, p. 19. Paizo Publishing, LLC.
- ↑ Ed Greenwood (1993). Volo’s Guide to the North, p. 73. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ Russell Brown. The Muster of Morach Tor, Dragon #144, p. 18. Paizo Publishing, LLC.
- ↑ 6.0 6.1 6.2 Template:Cite dungeon/Muster of Monarch Tor
[edit] Further reading
- Duane Maxwell (2001-09-12). The City of Nesmé. Wizards of the Coast. Retrieved on 2009-03-16.
- Russell Brown. The Muster of Morach Tor, Dragon #144, p. 16-26. Paizo Publishing, LLC.
- R.A. Salvatore (September 2007). The Orc King. Wizards of the Coast. ISBN 978-0786950461.
