Neutral good characters desired good without bias for or against order.[1][note 1]
They did good for goodness' sake, rather than being directed to by law or by whim. Such characters would obey the law or break it when they felt it would serve a greater good. They weren't bound strongly to any particular social system or order. Their need to help others and reduce suffering took precedence over all else.[1]
A healer who treated both sides of a fight and somebody who fed the starving in a war zone were both examples of neutral good characters.[2]
- Opposing alignment
Neutral good characters exhibited benevolence without reason. Those of neutral evil exhibited pure selfish pragmatism. These alignments were in opposition to one another.[2]
Appendix[]
See Also[]
Notes[]
- ↑ In 4th edition mechanics for Dungeons & Dragons neutral good is found under the umbrella of the good alignment.
References[]
- ↑ 1.0 1.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 65. ISBN 0-7869-0329-5.
- ↑ 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.
Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
Lawful good • Good • Unaligned • Evil • Chaotic evil