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Neverwinter

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Map of Neverwinter on the Sword Coast North
Neverwinter's location on the Sword Coast North
Neverwinter
Size Large city
Area Sword Coast North
Ruler Lord Nasher Alagondar
Population 23,192
Races Mostly humans, some elves, half-elves, dwarves, gnomes, halflings and half-orcs

Inhabitants of Neverwinter
Locations in Neverwinter

Neverwinter, also known as the City of Skilled Hands or the Jewel of the North, is a metropolis sitting on the northwestern Sword Coast of Faerûn. The video games Neverwinter Nights and Neverwinter Nights 2 take their name from the city. Neverwinter is regarded by many, including the erudite travel writer Volo, as the most cosmopolitan and the most civilized city in all of Faerûn, quite a reputation, considering the breadth and variety of the continent. The city is a member in good standing of the Lords' Alliance and Lord Nasher has ensured that the city is well defended, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. Maps of the city, which has a maze of meandering streets, are not distributed, as part of an effort to thwart Luskan spies.

The city of Neverwinter is so named because, even though the town is situated in the cold north of Faerûn, the Neverwinter River that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over.

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[edit] Government

The city is ruled fairly and justly [1] by Lord Nasher Alagondar, an aging, veteran adventurer and devout worshipper of Tyr. As such, although Neverwinter is prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewellery, its Tyrran faith promotes justice and fairness and greed is frowned upon.

[edit] Description

Neverwinter in the afternoon
Neverwinter at night

In addition to having an unnaturally warm climate, Neverwinter is a picturesque city and boasts such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascade over small, gentle waterfalls as they course into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "The City of Skilled Hands" refers to Neverwinter's accomplished gardeners) ensure the warm winters are colourful and the summers are rich with fresh fruit. The city is replete with beautiful and ingeniously designed buildings, many of which are famous in their own right, such as The House of Knowledge, and Neverwinter's tall and many-windowed temple of Oghma. In addition, the reputations of such unique taverns as The Moonstone Mask and The Fallen Tower reach far beyond the Neverwinter's walls and further add to the city's distinction.

[edit] Trade Routes

Neverwinter is one of the cities on the trade route, The High Road.

[edit] History

This section is a stub. You can help us by expanding it.


Many years ago, the forces of Neverwinter were involved in a battle with the King of Shadows. None of the men sent into combat survived the battle, although the garrison at Fort Locke survived a demonic onslaught. In 1372 DR the city succumbed to the Wailing Death, a disease that resisted magical healing and killed most of the population of the city. The cure was eventually found but the casualties by that time were catastrophic.

This article is about an element from the game Neverwinter Nights, and so some content may not be canon.
Content published in computer role-playing games is considered canon unless it violates content already existing in some other Forgotten Realms publication. Furthermore, multiple endings in a game should be considered only quasi-canon since in almost all cases no one ending has been verified as canon, with exceptions. Should there be a need to discuss this further, please do so on this article's talk page.


It was soon discovered that the Wailing Death was merely a precursor to a war between Neverwinter and it's enemy, the city of Luskan. Although it was the Sarrukh Queen Morag, who sponsored the war, rather than the Host Tower of the Arcane, the fighting (which ended in a stalemate, thanks to a plucky adventurer known only as the Hero of Neverwinter) soured the relationship between the two cities even more. Despite this though, a shaky relationship between Neverwinter and Luskan was reestablished, that is, until an upstart Host Tower mage named Black Garius attempted to raise an undead army to conquer Neverwinter ostensibly in the name of the King of Shadows.

This article is about an element from the game Neverwinter Nights 2, and so some content may not be canon.
Content published in computer role-playing games is considered canon unless it violates content already existing in some other Forgotten Realms publication. Furthermore, multiple endings in a game should be considered only quasi-canon since in almost all cases no one ending has been verified as canon, with exceptions. Should there be a need to discuss this further, please do so on this article's talk page.


Again though, an adventurer put an end to the plans of Black Garius and once and for all defeated the King of Shadows.

[edit] Military

Neverwinter has a standing army of 400 archers and spearmen. It is their job to guard the city walls and the docks and patrol the High Road from Port Llast to Leilon 100 miles south of the city. During peacetime, 60 of these soldiers are assigned to the city watch, 60 are on leave for R&R and 60 are busy retraining. If the city's walls are threatened by orcs or Luskan the defenders catapult a veritable hail of explosive missiles down on the attackers. Both missiles and the specially designed catapults were devised by the best 'skilled hands' of the city's namesake. In desperate situations, Lord Nasher can call upon the guild of the Many-Starred Cloak's wizards.

[edit] Trivia

The city of Neverwinter serves as the origin of the phrase "By the clocks of Neverwinter", used when one is solemly swearing, a reference to the precision of its timepieces.

[edit] Appearances

[edit] Notes

  1. slade (April 1996). The North: Guide to the Savage Frontier, p. 14. TSR, IncISBN 0-7869-0391-0.

[edit] References