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Neverwinter Wood

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Neverwinter Wood3e
Map of Neverwinter Wood and surrounding area.
Neverwinter Wood
Geographical information
Aliases Llewyrrwood
Type Forest
Area Sword Coast North, northwest Faerûn[1]
Societal information
Races Bugbears, elves, gnolls, hobgoblins[1]

Inhabitants of the Neverwinter Wood
Locations in the Neverwinter Wood
Organizations in the Neverwinter Wood
Settlements in the Neverwinter Wood

Neverwinter Wood was located in the North, and possessed a sense of magic within it.[1]

GeographyEdit

Coming from Mount Hotenow, the Neverwinter River flowed through the woods of Neverwinter.[2]

InhabitantsEdit

The Neverwinter Wood had a circle of druids, the Ring of Swords, who worked to drive out hobgoblins, gnolls, and bugbears from the woods, as well as protect its ancient sites from treasure seekers.[1]

HistoryEdit

The elves originally called Neverwinter Wood the Llewyrrwood and the forest came to be a colony for Illefarn. When Aryvandaar annexed both Illefarn and the Llewyrrwood in -9900 DR[3], many of the residents fled to Shantel Othreier. Some stayed for a century, living under the yoke of the Vyshantaar until the queen of the Llewyrr, Synnoria, led a large force of her people out of their lands and across the Trackless Sea to the Moonshae Isles where they established the kingdom of Synnoria in her honour.[4]

The Llewyrrwood was occupied once more when the realm of Illefarn was reformed. Circa -1100 DR, the last Coronal of Illefarn, Syglaeth Audark, decided to take his people to Evermeet.[5] Again, some chose to remain in the Llewyrrwood, and formed the realm of Iliyanbruen which persisted until 177 DR when the last of its moon elves travel to Evermeet or Ardeep.[6]

As of 1374 DR, elves still lived in the wood, though they made up one of the largest cells of the Eldreth Veluuthra, with other smaller cells operating in the surrounding area.[7]

After the Spellplague, Neverwinter Wood experienced a mass migration of fey from the plane of Faerie. Elves were also drawn here in large numbers and they attempted to re-found Iliyanbruen within the forest's borders. Though they had to defeat a force of dark fey to reclaim their anscestral home, they quickly went about establishing the military outpost of New Sharandar around a portal to Faerie[8].

Notable locationsEdit

AppendixEdit

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  2. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 14. ISBN 0-7869-0391-0.
  3. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 15. ISBN 978-0-7869-4731-7.
  4. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 16. ISBN 978-0-7869-4731-7.
  5. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 37. ISBN 978-0-7869-4731-7.
  6. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 66. ISBN 978-0-7869-4731-7.
  7. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 79. ISBN 0-7869-3692-4.
  8. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 126. ISBN 0-7869-5814-6.

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