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Neverwinter Wood
| Map of Neverwinter Wood and surrounding area. | ||||||||||
| Neverwinter Wood | ||||||||||
| Geographical information | ||||||||||
| Type | Forest | |||||||||
| Area | Sword Coast North, Northwest Faerûn | |||||||||
| Societal information | ||||||||||
| Races | Bugbears, Elves, Gnolls, Hobgoblins | |||||||||
| Alignment |
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| Inhabitants of the Neverwinter Wood | ||||||||||
| Locations in the Neverwinter Wood | ||||||||||
| Organizations in the Neverwinter Wood | ||||||||||
| Settlements in the Neverwinter Wood | ||||||||||
Neverwinter Wood was located in the North, and possessed a sense of magic within it.[1]
Contents |
Geography
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Coming from Mount Hotenow, the Neverwinter River flowed through the woods of Neverwinter. [2]
History
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As of 1374 DR, one of the largest cells of the Eldreth Veluuthra operated in the wood, with other smaller cells operating in the surrounding area.[3]
Inhabitants
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The Neverwinter Wood had a circle of druids, the Ring of Swords, who worked to drive out hobgoblins, gnolls, and bugbears from the woods, as well as protect its ancient sites from treasure seekers.[1]
Notable locations
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Gallery
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References
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- ↑ 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 176. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ slade (April 1996). The North: Guide to the Savage Frontier, p. 14. TSR, Inc. ISBN 0-7869-0391-0.
- ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin, p. 79. Wizards of the Coast. ISBN 0-7869-3692-4.