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Night Masks (guild)

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Night Masks symbol
Night Masks
Leader(s) Orbakh, the Night King
Alignment
Allegiances Astorians, Fire Knives
Enemies Harpers, Knights of the Shield, the Rundeen, Men of the Basilisk
Base of Operations Westgate
Symbol Domino mask

Members of the Night Masks

Source: LoD, p. 38-53

The Night Masks is a criminal organization that is based in the city of Westgate. They control the criminal underworld of the city and perform assassinations, kidnappings, extortion, smuggling and blackmail[1].

Contents

[edit] History

The Night Masks, although already well established, didn't really come to prominence in Westgate until 1353 DR, when they cemented their secret rule over the city by dominating 3 of the 10 nobles who sat on the ruling council. They also controlled many of Westgates vital institutions and completely took over the criminal underworld of the city, engaging in a quiet street war with the Shore Patrol and a few powerful criminal merchants that would last a full 2 decades until all resistance was crushed.

Shopkeepers would openly daub the domino mask symbol on their premises to indicate that the Night Masks protected them and it was rare that anything illegal happened in Westgate without the organization being behind it. They were led by a mysterious figure known only as the Faceless, someone who demonstrated their ability to rule and always wore a feature-obsucuring mask. In 1357 DR battles with the Shore Patrol caused adventurers, hired by the city's merchant nobility, to ruin a plan to turn Westgate into a theocracy of Mask. In 1361 DR the first Faceless (a doppleganger mage who repeatedly stole magic from the temple of Leira) was murdered and replaced by Victor Dhostar who went on to absorb the pesky Shore Patrol into the guild. He soon became the target for Alias and Dragonbait, the famous adventurers. After trying to pronounce himself king of Westgate in 1368 DR, the second Faceless was killed. There was a power struggle within the guild and it might have disbanded if not for a new Faceless candidate a year later who gruesomely eliminated his opposition. Orbakh the vampire was the new Faceless and, influenced by a pair of magical items, instituted a ruling Court of Night Masters who he delegated specific activities to. Under Orbakh's reign the Night Masks flourished.

The domino pictures were removed from protected shop walls to increase secrecy and the guild was restructured. From a membership of over 2000, Orbakh eliminated those he deemed unnecessary or disloyal until less than 900 remained.

Sometime after the Spellplague though, one of the Night Masks' allied thieves guilds, the Fire Knives betrayed them and went on a genocidal purge of all vampires in the city. The Night Masters and all of their multitudinous vampire spawn were slain, only Orbakh escaped to his lair outside the city walls.

[edit] Organization

The Night Masks guild was headed by a council of 4 vampires led by Orbakh who ruled supreme over the entire guild. The guild was structured so that the higher up the leadership chain someone went, the more protection that person had. Orbakh, being supreme ruler was therefore the most protected. The four Night Masters reported directly to him and, in turn had counts who reported to one of them. Each count had several lieutenants who lead four-man squads of rank-and-file rogues (thugs, assassins, tricksters, etc. Whatever type of character was needed for the job delegated to them). These squads were kept ignorant of any other squad so if something happened to one group, others could not be affected. The watchwords for the Guild were 'plausible deniability'. The elite of the guild were the Deathbringers who were given some of the vampiric powers of their master in a gruesome ceremony.

[edit] Notable Members

[edit] Neverwinter Nights 2: Mysteries of Westgate

This article is about an element from the game Neverwinter Nights 2, and so some content may not be canon.
Content published in computer role-playing games is considered canon unless it violates content already existing in some other Forgotten Realms publication. Furthermore, multiple endings in a game should be considered only quasi-canon since in almost all cases no one ending has been verified as canon, with exceptions. Should there be a need to discuss this further, please do so on this article's talk page.


Close to the end of the game, the player has the opportunity to kill Orbakh and destroy the guild.

[edit] References

  1. Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness, p. 38. Wizards of the CoastISBN 0-7869-1989-2.
  2. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin, p. 80. Wizards of the CoastISBN 0-7869-3692-4.

[edit] Further reading

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