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Night of the Seven Swords is a 1st-edition Dungeons & Dragons adventure module published in 1986 for the Oriental Adventures setting, which was later linked to the Forgotten Realms in the Kara-Tur: The Eastern Realms setting.

While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control over this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns them to the Inn of the Globefish.

The plan is laid before you. You are to leave immediatly under secrecy for the castle of the Ito clan, also known as the Seven Swords Clan. Find the relics, and return them to the renowned inn Doi No Fugu. Extreme caution is needed here, for your warlords rival must not hear of this!

Is the castle really haunted? What lies in the caverns beneath it? Will Korimori's troops discover your plan and try to wrest the relics from you should you even get that far? What will you find at the Inn of the Globefish?

Come, honorable stranger - the Seven Swords await!

Description[]

Night of the Seven Swords was published as a 48-page booklet with an outer folder. The module was written by Jon Pickens, David Cook, Harold Johnson, Rick Swan, Ed Carmien, and David James Ritchie, with cover art drawn by Clyde Caldwell and interior art by James Holloway

Night of the Seven Swords is the second adventure produced for Oriental Adventures and is suggested for a party of 6–8 level 4–6 player characters. The module comes in the form of a 48-page booklet inside a 3-part wraparound cover that can be used as a Dungeon Master's (DM) screen. The inside cover shows the plans to the castle Ito-Jo, presented in the "exploded view" previously used in the Dungeoneer's Survival Guide. The cover also has a more conventional groundplan of the dungeon beneath the castle, and of an inn which is featured in the adventure. A full-color map of Maeshi Province is seen on the outside of the cover, visible to the players when the cover is stood up as a DM's screen. The booklet begins with a 3-page background section that details the geography and history of Maeshi province, followed by information for the DM and notes on setting up the adventure.

Summary[]

Night of the Seven Swords includes four linked scenarios. The player characters must penetrate a haunted castle to retrieve several relics from the castle, but the forces of Lord Korimori try to stop their efforts.

Night of the Seven Swords concerns a rivalry between two clans, a haunted castle, and a box of relics. After an encounter in which the party is required to be suitably honorable, the characters explore the haunted castle of Ito-Jo. After attaining their objective in the castle, the characters must make a delivery, while avoiding the machinations of their lord's rival.

Contents[]

  • Introduction
  • DM Background
  • Part I: Ito-jo, The Ghost Castle
  • Part II: Beneath The Ghost Castle
  • Part III: A Day in the Country
  • Part IV: Yakuza's Honor

Index[]

Characters[]

Ajimo HeikaruEmi TowikiGoburu IchiIto ChomeiIto GoheiIto KikuJoboji ToyoKeeper of the KeyKishiKiyosu KurodaOtomo TahiroReaperSeiSumitomo ToyoSunsho DajiTaiTsushimaUngu Yakana
Referenced only
Ono Noburo

Creatures[]

beetlebutterflycatclamgaki (jiki-ketsu-gakishikki-gakishinen-gaki) • giant carpgiant crabglobefishgoblin ratjuju zombiekrakentuamantis hengeyokaimulepigeontagamaling busotigbanua busowererat
Referenced only
craneduckkorobokuruquailshrimptengu

Locations[]

Doi No Fugu (Inn of the Globefish)Sun Temple
Referenced only
Nami No Hana

Magic[]

Items
biwa of calmbottle of endless sakebox of sleeping butterfliesbox of yearscharm of protection from diseasecharm of protection from firecharm of protection from spiritscharm of protection from theftcrimson katanaeverfull grain sackfabi of springing and leapingpearl of persuasionsand of timeseven-fingered handswatering pot of the kappa
Potions
potion of healingpotion of heroismpotion of invisibilitypotion of renewalpotion of spirit binding
Spells
cure diseasedrowsy insectsknow historypolymorph selfunseen servant
Others
Ki
Referenced only
everproducing rice mortar

Martial Arts[]

Techniques
all around sightfeintsteel clothsticking touchstun touch

Organizations[]

Ono Kumi

Religions[]

Ama Kurisuki

Miscellaneous[]

Art & Literature
tattoo
Classes
shukenja
Clothing
garlandkimonosashtabiwig
Food & Drinks
beereggsnoriplumplum winericesaketeaumeboshi
Gemstones
jadepearlsunstone
Items
bathtubbraziercash boxchaincrockfutongonghingeincensekettlelockmortar and pestlepouchquiversashimi knifescythetatamiurnthree-piece-rodwindchime
Materials
balsabronzechinaflagstonegravelironivorylimestonemahoganymaplemarblerice paperteak
Substances
ink
Vegetation
bamboobarleybonsaicattailcherrydogwoodgorsegrassmilletspiceswheatwillow
Weapons
bulb arrowdaikyuflash powder grenadekatanakawanagakiserukodekusari-gamakyoketsuoginunchakushurikenwakizashi
Referenced only
dunglotuslute

Gallery[]

Credits[]

  • Design and Development: Jon Pickens, David “Zeb” Cook, Harold Johnson, Rick Swan, Ed Carmien, David James Ritchie
  • Editing: Karen S. Martin
  • Interior Art: James Holloway
  • Cover Art: Clyde Caldwell
  • Typography: Carolyn Vanderbilt
  • Cartography: Diesel, Dave Sutherland

Appendix[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Jon Pickens, et al. (December 1986). Night of the Seven Swords. Edited by Karen S. Martin. (TSR, Inc.), p. 4. ISBN 0-88038-327-5.
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