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Nighthaunts were the weakest and smallest type of nightshade.[2]

Description[]

Nighthaunts were said to somewhat resemble a gargoyle made of night and shadow, including curling horns and a tail. The eyes were the only part that were a different color: they were pale and lifeless orbs inset into the flat, triangular face.[2][3]

Personality[]

Nighthaunts were thoroughly malicious creatures that took pleasure in the destruction of the good and the innocent.[2]

Abilities[]

Like the other nightshades, nighthaunts radiated a desecrating aura of great power, but were averse to sunlight. Additionally, nighthaunts could drain the energy of living creatures by pressing their blank face against their victim's.[2]

Nighthaunts possessed a number of spell-like abilities, being able to mimic deeper darkness, detect magic, see invisibility, and unholy blight at will; contagion, greater dispel magic, haste, and invisibility thrice each day; and hold monster, finger of death, ice storm, and plane shift once each day.[2]

One time each day, a nighthaunt could summon either 3-6 shadows, 2-4 wraiths, or 1 greater shadow to aid it.[2]

Combat[]

Nighthaunts preferred to harass well-organized or stronger opponents from a distance with the spell-like abilities, often using deeper darkness and invisibility to cause confusion and division. They typically went for spellcasters first when they entered melee.[2]

Ecology[]

Nighthaunts were native to the Plane of Shadow, but they were drawn to places of defiled goodness and evil power, such as desecrated temples and emptied graveyards.[2]

History[]

In 1375 DR, a nighthaunt named Ysval led an army of undead with the goal of conquering Thay.[4]

Appendix[]

References[]

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