Ninja
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| A ninja lets fly with shuriken. | ||||||||||
| Ninja | ||||||||||
| Region | Originally: Kara-Tur | |||||||||
| Alignment |
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| Used by | Spies, thieves, assassins | |||||||||
| Game Edition | 3.5 | |||||||||
| Source: Complete Adventurer, p. 5-10 | ||||||||||
Ninja use deception, ki powers, and martial arts to defeat their enemies, gather information, and steal secrets. Though they lack the outright combat prowess of fighters and barbarians, they are adept at bringing foes to battle on their own terms, seeming to appear and disappear at will.[1]
In the Realms, the ninja arts, or ninjutsu, are believed to have originated on the eastern continent of Kara-Tur, and probably arrived in Faerûn via the Shou expatriate community.
Mostly doing profitable assasinations, they acumulate rather large sums of gold. Sadly, knowing too much, they are often killed by other ninjas. Although armed with a wide asortment of ranged weapons, they are also proficient in using small melee weapons, like daggers, dirks and wakizashis. If the kill can not be achieved by a ranged weapon, the melee will step in. Ninjas specialized in one weapon are a rarity. Also, they are masters of survival. If an assasin can't do it, a ninja will.[citation needed]
References
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- ↑ Jesse Decker (January 2005). Complete Adventurer, p. 5. Wizards of the Coast. ISBN ISBN 0-7869-3651-7.