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'''Nishrek''' was a [[Fiendish plane]] in the [[World Tree cosmology]] model<ref name="FRCS3e-257" /><ref name="PGtF-140" /> and later an [[astral dominion]] in the [[World Axis cosmology]] model.<ref name="FRCG4e-64" /> Prior to its attachment to the [[World Tree]], it was [[Gruumsh]]'s realm in [[Acheron]], occupying one face of a gigantic cube<ref name="OHG-133">{{Cite book/On Hallowed Ground|133}}</ref> (and then later, the whole cube<ref name="MotP3e-124">{{Cite book/Manual of the Planes 3rd edition|124}}</ref><ref name="CD-128">{{Cite book/Complete Divine|128}}</ref>) as described by the [[Great Wheel cosmology]] model.<ref name="OHG-177" /> Nishrek was the last known home of the [[orc pantheon]],<ref name="MotP3e-125">{{Cite book/Manual of the Planes 3rd edition|125}}</ref><ref name="PGtF-161">{{Cite book/Player's Guide to Faerûn|161}}</ref><ref name="FRPG4e-159">{{Cite book/Forgotten Realms Player's Guide|159}}</ref> which tended to wander or be forced out of various previous homes.<ref name="OHG-133" /><ref name="MotP1e-14">{{Cite book/Manual of the Planes 1st edition|114}}</ref>
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'''Nishrek''' was a [[Fiendish plane]] in the [[World Tree cosmology]] model<ref name="FRCS3e-257" /><ref name="PGtF-140" /> and later an [[astral dominion]] in the [[World Axis cosmology]] model.<ref name="FRCG4e-64" /> Prior to the discovery of the [[World Tree]], it was [[Gruumsh]]'s realm in [[Acheron]], occupying one face of a gigantic cube<ref name="OHG-133">{{Cite book/On Hallowed Ground|133}}</ref> (and then later, the whole cube<ref name="MotP3e-124">{{Cite book/Manual of the Planes 3rd edition|124}}</ref><ref name="CD-128">{{Cite book/Complete Divine|128}}</ref>) as described by the [[Great Wheel cosmology]] model.<ref name="OHG-177" /> Nishrek was the last known home of the [[orc pantheon]],<ref name="MotP3e-125">{{Cite book/Manual of the Planes 3rd edition|125}}</ref><ref name="PGtF-161">{{Cite book/Player's Guide to Faerûn|161}}</ref><ref name="FRPG4e-159">{{Cite book/Forgotten Realms Player's Guide|159}}</ref> which tended to wander or be forced out of various previous homes.<ref name="OHG-133" /><ref name="MotP1e-14">{{Cite book/Manual of the Planes 1st edition|114}}</ref>
   
 
==Description==
 
==Description==
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Nishrek was once just the name of Gruumsh's realm, stuck to the side of moon-sized cube floating in the air of Acheron. As new [[cosmology|cosmologies]] were invented to explain what planar travelers discovered, the name followed Gruumsh to new realms and became synonymous with the plane he dominated. Endless war was a constant across all cosmological models,<ref name="FRCG4e-64" /><ref name="PGtF-161" /><ref name="TPH-15">{{Cite book/The Planewalker's Handbook|15}}</ref> made possible by the positive-dominant feature of this plane&mdash;all those who died in battle were raised at sunset to fight again the next night.<ref name="PGtF-161" /><ref name="MotP1e-113">{{Cite book/Manual of the Planes 1st edition|113}}</ref>
   
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===Great Wheel Model===
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As a realm in Acheron, Nishrek was a square, flat, barren plain broken only by trenches dug for defense, conical pits and mountains, perhaps a segment of the River [[Styx]], and the occasional iron citadel, which the orcs and other evil races just occupied until the tide of battle pushed or pulled them elsewhere.<ref name="MotP1e-113" /> The main conflicts were between the orcs and the [[goblin]]s, but there was plenty of inter-tribe squabbling as well.<ref name="MotP1e-114" />
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  +
===World Tree Model===
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When the World Tree cosmology supplanted the Great Wheel model, Nishrek became its own plane which the orcs had to themselves, but without much improvement in the environment, although there was at least a sea and some hills.<ref name="MotP:FAQ-3">{{Cite web/Manual of the Planes: Frequently Asked Questions|3}}</ref><ref group="note">The Manual of the Planes FAQ states that Nishrek was "similar to the first layer of Ysgard, but dangerous and evil." The entry on page 91 of the ''[[Manual of the Planes 3rd edition]]'' describes Ysgard as "rough and wild" with "hilly terrain leading down to cold seas."</ref> It was an immeasurable plane with battlements, entrenchments, and fortresses, contested over nightly by petitioners who healed quickly and even regenerated lost limbs. If they fell in battle, they received a ''[[true resurrection]]'' at the next sunset and joined the battle again. Each tribe vied for the favor of Gruumsh, whom they believed would someday declare a winner and thereby raise the status of their tribe above all others.<ref name="PGtF-161" />
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===World Axis Model===
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When the [[Spellplague]] caused Nishrek to be cast adrift upon the [[Astral Sea]], it changed from being a practically limitless plain to a finite [[dominion]] with more varied landscape.
 
==Inhabitants==
 
==Inhabitants==
   
 
==Realms==
 
==Realms==
   
==References==
+
==Appendix==
  +
===Notes===
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<references group="note" />
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  +
===References===
 
{{refs}}
 
{{refs}}
 
[[Category:Fiendish planes]]
 
[[Category:Fiendish planes]]

Revision as of 23:38, 21 September 2014

Nishrek was a Fiendish plane in the World Tree cosmology model[2][3] and later an astral dominion in the World Axis cosmology model.[1] Prior to the discovery of the World Tree, it was Gruumsh's realm in Acheron, occupying one face of a gigantic cube[7] (and then later, the whole cube[8][9]) as described by the Great Wheel cosmology model.[4] Nishrek was the last known home of the orc pantheon,[10][11][12] which tended to wander or be forced out of various previous homes.[7][13]

Description

Nishrek was once just the name of Gruumsh's realm, stuck to the side of moon-sized cube floating in the air of Acheron. As new cosmologies were invented to explain what planar travelers discovered, the name followed Gruumsh to new realms and became synonymous with the plane he dominated. Endless war was a constant across all cosmological models,[1][11][14] made possible by the positive-dominant feature of this plane—all those who died in battle were raised at sunset to fight again the next night.[11][15]

Great Wheel Model

As a realm in Acheron, Nishrek was a square, flat, barren plain broken only by trenches dug for defense, conical pits and mountains, perhaps a segment of the River Styx, and the occasional iron citadel, which the orcs and other evil races just occupied until the tide of battle pushed or pulled them elsewhere.[15] The main conflicts were between the orcs and the goblins, but there was plenty of inter-tribe squabbling as well.[16]

World Tree Model

When the World Tree cosmology supplanted the Great Wheel model, Nishrek became its own plane which the orcs had to themselves, but without much improvement in the environment, although there was at least a sea and some hills.[17][note 1] It was an immeasurable plane with battlements, entrenchments, and fortresses, contested over nightly by petitioners who healed quickly and even regenerated lost limbs. If they fell in battle, they received a true resurrection at the next sunset and joined the battle again. Each tribe vied for the favor of Gruumsh, whom they believed would someday declare a winner and thereby raise the status of their tribe above all others.[11]

World Axis Model

When the Spellplague caused Nishrek to be cast adrift upon the Astral Sea, it changed from being a practically limitless plain to a finite dominion with more varied landscape.

Inhabitants

Realms

Appendix

Notes

  1. The Manual of the Planes FAQ states that Nishrek was "similar to the first layer of Ysgard, but dangerous and evil." The entry on page 91 of the Manual of the Planes 3rd edition describes Ysgard as "rough and wild" with "hilly terrain leading down to cold seas."

References

  1. 1.0 1.1 1.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 64. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 257. ISBN 0-7869-1836-5.
  3. 3.0 3.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3134-5.
  4. 4.0 4.1 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 177. ISBN 0-7869-0430-5.
  5. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 162. ISBN 0-7869-3134-5.
  6. Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 11. ISBN 0-7869-3923-0.
  7. 7.0 7.1 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 133. ISBN 0-7869-0430-5.
  8. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 124. ISBN 0-7869-1850-8.
  9. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 128. ISBN 0-7869-3272-4.
  10. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 125. ISBN 0-7869-1850-8.
  11. 11.0 11.1 11.2 11.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 161. ISBN 0-7869-3134-5.
  12. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4929-8.
  13. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 114. ISBN 0880383992.
  14. Monte Cook (1996). The Planewalker's Handbook. Edited by Michele Carter. (TSR), p. 15. ISBN 978-0786904600.
  15. 15.0 15.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 113. ISBN 0880383992.
  16. Cite error: Invalid <ref> tag; no text was provided for refs named MotP1e-114
  17. Manual of the Planes Frequently Asked Questions (Zipped PDF). Official D&D FAW. Wizards of the Coast. p. 3. (2002-10-15). Retrieved on 2014-08-31.