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Noanar's Hold was a village, just off the Evermoor Way just on the edge of the High Forest, that grew up around one of the most famous hunting lodges in the North. Cottages and well-kept stables rambled between the trees.[1] The village could be reached from Calling Horns.[2]

GovernmentEdit

The Hunt Lords ruled the settlement and arranged hunting parties for rich sportsmen of the Sword Coast.[citation needed]

Eventually, less and less people came, as rumors got out that the Hunt Lords encouraged their guests to kill one another. In their old age, the Hunt lords struck a deal with Orcus, who transformed them into wights, and their long-dead steeds into warhorse skeletons.[citation needed]

HistoryEdit

Noanar's Hold was named after a famous hunter who once lived in the village keep.[3]

Rumors and LegendsEdit

The village's hunts could involve anything from pursuing normal creatures to sentient beasts and humanoids that were less than willing participants.[1]

Notable InhabitantsEdit

Notable LocationsEdit

The White Hart Inn was the best inn in town and was run by Ghille Cever.[1]

TriviaEdit

Noanar was also the name of a Netherese arcanist famous for his fire magic.[4]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 29. ISBN 0-7869-2835-2.
  2. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 75. ISBN 1-5607-6678-6.
  3. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 42. ISBN 0-7869-0391-0.
  4. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 107. ISBN 0-7869-0437-2.

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