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Noble eladrin

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Noble eladrin, sometimes simply called eladrin, are powerful beings who have become so infused with the power of the Feywild that they have become entirely new creatures, taking on aspects of the seasons and other natural phenomena.[1] Noble eladrin are powerful archfey of comparative strength to demon princes or archdevils,[2] and who are most commonly found in the Feywild or celestial planes, particularly Arvandor[3] and Gates of the Moon.[4] Like most eladrin, noble eladrin are almost always free-spirited and noble individuals,[5] whose power often reflects the seasons and other natural phenomena.[1]

Physical descriptionEdit

Noble eladrin look almost identical to regular eladrin, but are differentiated in a few small ways- such as their eyes, which are opaque orbs of solid color- or the aura of radiance they emit from their bodies.[6] Noble eladrin have a few notable abilities that differentiate them from their mortal kin. For instance, many noble eladrin have a bodily resistance to the effects of both extreme cold and extreme heat, much like other celestials,[5] and all have a powerful resistance to the effects of positive energy.[7] Noble eladrin also generally have the ability to speak in any language they please, with an ability similar to the tongues spell and unlike typical eladrin, some are believed to have the capacity to see in conditions absent of visible light, in a manner similar to drow.[5] Most noble eladrin, however, have vision of the same quality and range as other eladrin.[7]

Types of noble eladrinEdit

Noble Eladrin

A bralani and a ghaele.

Although themselves a category of eladrin, noble eladrin are divided into several variants, charged with the arcane power of the Feywild.

Bralani
Bralani are feral, with a wilder bent than other noble eladrin, who have an affinity for autumn.
Ghaele
Subtler than their kin, ghaele often invoke the season of winter in their attacks.

ReferencesEdit

  1. 1.0 1.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 39. ISBN 0-7869-4867-1.
  2. Richard Baker (2008-11-07). Ask the Realms authors/designers thread. Archived from the original on 2008-12-26. Retrieved on 2008-12-26.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-3134-5.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 154. ISBN 0-7869-3134-5.
  5. 5.0 5.1 5.2 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 93. ISBN 0-7869-2893-X.
  6. Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), p. 32. ISBN 0-7869-1552-1.
  7. 7.0 7.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 102–103. ISBN 978-0-7869-4852-9.

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