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Noromath was a duchy in name only, being the western half of the elven territory of the great Wealdath forest of Tethyr.[2]

Etymology[]

The name "Noromath" is Elvish for "Legacy of the North". It was called such by the Elmanesse elves of the forest.[2]

Geography[]

Noromath's official borders were east of County Greenshores, south of Amn, west of Durmista, and north of County Uluran;[3] however, the elves cared little for such human distinctions.[2]

Population[]

Noromath was the original home of the Elmanesse tribe of elves,[2] who were refugees from Myth Drannor.[4] Green elves from the Suldusk also occupied the region, since the tribes were unified.[5] The major population of the western half of the forest, however, was composed of goblins, hobgoblins, centaurs, and satyrs.[2]

A small population of humans lived in the town of Brost on the outskirts of the forest to the north.[2]

Government[]

In 1370 DR, Allain "Foxfire" Kevanarial was the official representative of the Elmanesse tribes to the Tethyrian court. While officially a duke, he did not consider himself a duke at all, and he refused to declare any place his ducal seat.[2]

Appendix[]

See Also[]

References[]

  1. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 1. ISBN 0-7869-0697-9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 64. ISBN 0-7869-0697-9.
  3. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr (back cover). (TSR, Inc.). ISBN 0-7869-0697-9.
  4. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 54. ISBN 0-7869-0697-9.
  5. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 66. ISBN 0-7869-0697-9.

Connections[]

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