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Northwest Faerûn, generally referred to as the North or even the Savage North,[3] was a region of Faerûn full of untamed wilderness, wracked with difficult winter weather, and home of many hardy folks and fearsome beasts. In spite of this reputation, the North was home to three of the greatest cities in all of Faerûn: Neverwinter, Jewel of the North, Waterdeep, the City of Splendors, and Silverymoon, Gem of the North.[1][4][5]

The inhabitants of areas further south, in West Faerûn, described this area in condescension as "the Savage North," which was a reference to the Savage Frontier and a time when its inhabitants were less civilized.[3]

Regions[]

NorthwestFaerun-Map HighRes

Northwest Faerûn circa 1489 DR. (large file)

The Frozenfar[]

Main article: Frozenfar

This region encompassed the lands north of the Spine of the World mountains, including the coastal region of the Cold Run, Icewind Dale and its Ten Towns, the island of the Ice Peak and the Sea of Moving Ice. While it was sparsely populated, it was the home of hale frontiersman, desperate runaways and the fierce Reghed barbarians.[6]

Spine of the World: While these wide-reaching mountains comprised a significant part of the Frozenfar, they extended far east beyond its borders, to the Ice Spires in the Silver Marches.[7]

High Forest[]

Main article: High Forest

This vast, densely-forested region was located just a bit ways west of the Anauroch desert. These ancient woodlands were home to elves, centaurs, satyrs, wild creatures and many mysteries.[1] At its heart were the towering Star Mounts, and the Unicorn Run which flowed from within.[8]

Savage Frontier[]

Main article: Savage Frontier

The great untamed lands that attracted outdoorsmen and pioneers alike encompassed the Fallen Lands in the east;[9] the Delimbiyr Vale,[10] that stretched along the eastern and southern borders of the High Forest; and the Dessarin Valley, that rest along its western trees. It included the great River Dessarin, and the great many frontier settlements that popped up in the fertile lands that surrounded.[11][7]

Silver Marches[]

Silverymoon Plains AFR

A band of adventurers braving the plains of the North.

Main article: Silver Marches

This confederation, formally known as Luruar,[12] was formed from a defensive alliance of humans, elves, and dwarves in the mountainous area to the north of the High Forest. At its center was the city of Silverymoon, a place of learning and magic.[13] It politically included the cities of Sundabar,[14] Everlund, Mithral Hall, Citadel Adbar,[15] and geographically sat atop the drow city of Menzoberranzan and the Fardrimm region of the Underdark.[5]

Sword Coast North[]

Main article: Sword Coast North

The wild coast north of Waterdeep contained the cities of Luskan and Neverwinter, as well as the dangerous Mere of Dead Men, the Sword Mountains, and the enchanted Neverwinter Woods.[16] The Trade Way ran along the length of the coast from Luskan to far south of Waterdeep. This barely tamed-region was protected by a partnership of the northern cities and towns known as the Lords' Alliance.[17]

Utter North[]

Main article: Uttermost North

While this vast expanse continued well beyond northwest Faerûn,[9] the icy wastes north of the Spine of the World comprised the western section of the Endless Ice Sea,[18] the unexplored Reghed Glacier,[2][19] and the Valley of Khedrun, along with a few scattered landmarks.[20]

Appendix[]

Map Gallery[]

References[]

  1. 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 165. ISBN 0-7869-1836-5.
  2. 2.0 2.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 74. ISBN 978-0-7869-6600-4.
  3. 3.0 3.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 25. ISBN 0-5607-6868-1.
  4. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 4. ISBN 0-7869-0391-0.
  5. 5.0 5.1 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 54. ISBN 0-7869-2835-2.
  6. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 39. ISBN 0-7869-0391-0.
  7. 7.0 7.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 169. ISBN 0-7869-1836-5.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 166. ISBN 0-7869-1836-5.
  9. 9.0 9.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 62. ISBN 0-7869-0391-0.
  10. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 189. ISBN 1-5607-6678-6.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 168. ISBN 0-7869-1836-5.
  12. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 54. ISBN 978-0-7869-6580-9.
  13. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 171. ISBN 0-7869-1836-5.
  14. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 173. ISBN 0-7869-1836-5.
  15. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1836-5.
  16. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  17. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 275. ISBN 0-7869-1836-5.
  18. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 43. ISBN 0-7869-0391-0.
  19. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 41. ISBN 978-0-7869-6464-2.
  20. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 45. ISBN 0-7869-0391-0.
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