Old Empires is a Forgotten Realms 2nd edition supplement detailing the regions of Mulhorand, Unther, and Chessenta.[1]
“
This booklet presents the Old Empires for DMs and players alike. Descriptions of all the major cities and towns, maps of the most important ones, information on the people, places, economics, geography, and cultures of these countries are within these pages.
Prepare, then, to enter the realms of god-kings and pharaohs, of strange magic unknown even to the likes of the Red Wizards of Thay. These are the Old Empires.[4]
”
Contents[]
- 96-page booklet that contains:
- A timeline of important events from −2488 DR to 1357 DR
- A description of the Mulhorandi pantheon and their powers
- A description of the Untheric pantheon
- 8 adventure suggestions, including an athletic tournament with 10 events, culminating in a chariot race
- 35 new southern magic wizard spells
- 18 new cleric spells
- New magic items
- Random encounter charts for Mulhorand
- 8 new monsters: Stone colossus, Brown dragon, Hakeashar, Werecrocodile, Divine minion, Skriaxit, Dracosphinx, Desert wraith
- Cover features a simple map of the Pyramid of the Sceptanar and a Chariot Race Track game board.
- 32" x 21" fold-out map consisting of:
- 18" x 21" map of East Faerûn from the Yuirwood to the Great Rift and from Reth to Murghyr
- 14" x 10" map of Luthcheq
- 14" x 11" map of Skuld
Index[]
Characters[]
- Akonhorus I • Akonhorus II • Alakin • Anhurtep • Annunaki • Asshurat • Avid • Azurax Silverhawk • Bendensar • Bokasin • Borsipa • Brathes • Ceianre • Chathuulandroth • Curnetheres •Dama • Derlaunt • Ekur • Ereshkigal • Esarhaddon • Ethnestus • Furifax • Gestaniius • Gilgeam • Gudea • Guyanothaz • Halcaunt • Halduplac • Hamsetis • Hargid Tenslayer • Haskrayth • Havell • Heptios • Hethhab • Hippartes • Hodkamset • Holin • Horuseres II • Horustep III • Hyurkes • Ibalpiel • Imthalos • Isimud • Jehokim • Jesthren • Karigulzu • Kesia • Knesha • Koramon • Kreodo • Kromes • Larsa • Lauzoril • Leppidon • Lorien • Maelos Karanok • Mardikan • Mefraset • Morgalshym • Mulhortep • Nebuseddar • Nekiset • Nephita • Nessisi • Nezram • Nimrud • Perithor • Pyrimestes • Rauthok • Rezim • Ruduk • Rutters • Saed • Sanuet • Seti • Shudu-Ab • Shulgi • Shurlash • Shuruppak • Shutep • Simbul • Skuthosiin • Sorn • Sturion • Suliyar • Tammuz • Teldartham • Temis • Teumman Bloodletter • Thayd • Therescales • Theriheb • Theris • Tholaunt • Tiglath • Tukulti • Ulara • Urius • Utuhegel • Veoyh • Xaoch • Yeda • Yrkhetep • Zimrilim • Ziusudra
Creatures[]
- air elemental • baboon • bass • bear • beholder • blue dragon • brown dragon • cattle • desert wraith • divine minion • donkey • dracosphinx • drow • dwarf • elephant • fire elemental • gnome • goat • green dragon • griffon • hakeashar • half-drow • half-elf • half-orc • halfling • hippogriff • hybsil • ibis • lamia • leopard • mongrelmen • monkey • ogre • orc • oxen • pig • plesiosaurus • purple worm • pyrolisk • rabbit • rakshasa • red dragon • sahuagin • salamander • salmon • satyr • sheep • skriaxit • squid • stone colossus • stone giant • sylvan elf • tiger • troll • trout • vampire • were-creatures • werecrocodile
- Human Ethnicities
- Mulan • Rashemi • Tethen • Turami
Locations[]
- Bodies of Water
-
- Bays
- Bay of Chessenta • Golden Water
- Lakes
- Azulduth • Brightstar Lake • Lake Meth • Methmere • Riftlake
- Oases
- Grinning Skull • Lonely Lake
- Rivers
- Adder River • Akax • Blue Sword River • Green Sword River • Rauthenflow • River Alamber • River Angol • River of the Dawn • River Ghaast • River Haqar • River of Metals • River of Shadows • River of Spears • River of Swords • River Thazarim • Winding River
- Seas
- Alamber Sea • Sea of Fallen Stars (Inner Sea) • Wizards' Reach
- Waterfalls
- Rauthgor
- Buildings
- The Drakelight • Grey Chimera • Temple of Entropy • Temple of Ishtar (Shussel) • Temple of Osiris (Mishtan) • Temple of Osiris (Skuld) • Temple of Ramman
- Countries
- Aglarond • Aleaxtis • Amn • Chessenta • Chondath • Cormyr • Durpar • Great Rift • Mulhorand • Narfell • Rashemen • Raumathar • Sembia • Semphar • Thay (Thazalhar) • Tethyr • Thesk • Turmish • Unther
- Deserts
- Plains of Purple Dust • Raurin
- Forests
- Chondalwood • Ganathwood • Methwood • Shalhoond • Yuirwood
- Islands
- Alaor • Ship of the Gods
- Landmarks
- Fields of Pryollus
- Mountains
- Adder Peaks • Akanapeaks • Cliffs of Leaping Horses • Dustwall Mountains • Fuirgar • Giant's Belt Mountains • Godswatch Mountains • Hills of Maerth • Mount Fussel • Mount Temmikant • Mount Thulbane • Riders to the Sky • Smoky Mountains • Sword Mountains
- Mountain Passes & Roads
- Great South Road • Midwinters Pass • Unthangol Pass
- Plains
- Akanul • Black Ash Plain • Greenfields (Old Empires) • Menesankh • Methtir
- Regions
- Ashanath • Dalelands • Land of the Dead • Shaar (Eastern Shaar) • Taranoth • Veldorn • Vilhon Reach • Watchers' Cape
- Settlements
- Aina • Amruthar • Arrabar • Bezantur • Cimbar • Dalath • Delgora • Delhumide • Delthuntle • Eartheart • Escalant • Firetrees • Gheldaneth • Great Rift • Hardcastle • Heldapan • Hilbrand • Hlath • Jhalhoran • Kaoll • Klondor • Laothkund • Lasdur • Maerduuth • Maerlar • Messemprar • Mishtan • Mulharahold • Murbant • Murghom • Neldorild • Nethjet • Nethra • Nezras • Oslin • Rasolind • Rauthil • Red Haven • Rodanar • Sampranasz • Scornubel • Sekras • Shussel • Skuld • Ssintar • Sultim • Surbroar • Taskaunt • Teth • Thamor • Thasselen • Tyraturos • Ulzel • Underhome • Unthalass • Vaelan • Vahaxtyl • Waterdeep
- Valleys
- Great Vale • Rolling Stone Gap
Magic[]
- Armor & Clothing
- Armor of Horus • boots of striding and springing • bracers of defense • gloves of lightning • robe of protection
- Artifacts
- Ankh of Life • Chariot of Re • Font of Time • Galley of the Gods
- General Magic Items
- book of Thoth • claw of Nezram • dice of chancelessness • horn of command • jewel of Karathoth • scarab of life • scarab of venom • stone of everburning • talisman of the beast • talisman of tongues • talons of the danse macabre • witchweed
- Jewelry
- amulet of protection from alignment change • necklace of protection against charm • necklace of strangulation • ring of armoring • ring of dishonesty • ring of dizziness • ring of false alignment • ring of immunity • ring of protection from undead • ring of reverse alignment • ring of strength • ring of thunder • ring of windwarding
- Materials
- saltsteel
- Potions
- oil of agelessness • oil of armor • oil of beauty • powder of obsession
- Rods, Staves, Wands
- rod of generalship • staff of fury • staff of the necromancer • wand of salt • wand of sleep • wand of water-finding
- Spells
- agitate wounds • animal vision • army • bane • barrier • beckon • bombard • breathe • call • chill • cleanse • command elementals • damage mirror • deathbolt • deathguard • detect ambush • detect curse • detect lie • devastate • dune • dying curse • enfeeble • etherealness • foothold • ignite flame • inscribe • javelin • ladder • major curse • move object • mummy • omen • protection from telekinesis • resist injury • resist magic • reverse missile • run • sandstorm • soul shift • slumber • stormvoice • stumble • summon minion • target • thunderball • thunderstroke • time loop • timewarp • trick • tumble • ward • weapon immunity • witchweed • worship
- Weapons
- Dagger of Set • The Bladeless Sword • Staff of Osiris • staff of stunning
- Others
- conjuration • necromancy • Southern magic
Organizations[]
- Autunuk • Brotherhood of Skuld • Cult of Tiamat • Dragon's Bane • The Fangs of Set • Flaming Spike • Grey Ghosts tribe • House of Helcaliant • House of Osriant • House of Ramathant • House of Tholaunt • Lords of the Inner Reach • The Northern Wizards • Red Wizards • The Renegades • Sailors of the Crimson Sea • Scribes' Guild • The Society of the Sword • The Wraith of the Inner Sea
Miscellaneous[]
- Art & Literature
- Epic of Gilgeam
- Clothing
- cloak • sandal • tunic
- Conditions
- lycanthropy • mummy rot
- Fields of Study
- architecture
- Food & Drinks
- ale • beer • cheese • milk • olive oil • spice • wine
- Games
- boxing • chess • discus throw • pankration
- Gemstones
- agate • amethyst • diamond • emerald • ivory • jade • jasper • lapis lazuli • opal • pearl • ruby • sapphire • topaz
- Items
- block and tackle • drum • flute • harp • lyre • mirror • rope • soap • vial
- Languages
- Rauric languages (Mulhorandi language • Untheric) • Thorass alphabet
- Materials & Substances
- brass • bronze • copper • gold • granite • hizagkuur • incense • ink • iron • lead • limestone • marble • paper • perfume • pewter • salt • sand • sandstone • silver • vellum
- Titles
- Ataman • Pharaoh • Vizier • Zulkir
- Vegetation
- barley • beech • catnip • cedar • cypress • date • fig • flax • grape • juniper • mahogany • mulberry • orange • papyrus • rice • sesame • tobacco • wheat • witchweed • yew
- Vessels
- chariot
- Weapons
- javelin • khopesh • long bow • long sword • mace • polearm (lance • pike) • scimitar • short bow • throwing dagger
Appendix[]
Background[]
In Polyhedron #75, "The Everwinking Eye", one of the erratas provided therein notes that three locations on this sourcebook's color map are misspelled. Aerilpar Forest is misspelled "Aenlplar Forest," Fuirgar is misspelled "Furgar," and Thamor is misspelled "Thamon."[5]
External links[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 1. ISBN 978-0880388214.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 6. ISBN 978-0880388214.
- ↑ Shannon Appelcline. FR10 Old Empires (2e). Dungeon Masters Guild. Retrieved on 2014-08-06.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.). ISBN 978-0880388214.
- ↑ Ed Greenwood (September 1992). “The Everwinking Eye: Sagely Secrets Made Known”. In Jean Rabe ed. Polyhedron #75 (TSR, Inc.), p. 11.