Unlike cantrip, an orison had a specific effect, but the priest could choose which effect at the time of casting. Orisons typically lasted one minute, but advanced worshipers could increase the duration. A typical student could master four orisons and cast them daily. As the priest gained experience in channeling divine power, more orisons could be cast per day.
Known orisons included:
- Gave temporary relief from pain or nausea to a sick or wounded creature.
- Soothed a creature that had been startled or frightened.
- Gave the priest the ability to speak clearly and be heard, usually when performing rites and rituals.
- Gave the priest a momentary boost to combat prowess.
- Gave the priest clarity of thought to make better decisions.
- Allowed a healing touch for minor cuts and scratches.
- Magic sense
- Gave a slight prickle of awareness when near a steady magic effect or item.
- For the duration of the spell, sights, sounds, and/or text and speech the caster wishes to remember are engraved in memory and are more likely to be recalled exactly as they were initially experienced.
- Resistance to magic
- The caster gains a slightly better resistance to magical effects for one exposure to undesirable magic, or until the spell ends, whichever comes first.
- Resistance to poison
- The caster gains a better chance to overcome the effects of one exposure to a poisonous substance, or until the spell ends, whichever comes first.
Only verbal and somatic components were required to cast these minor spells.
This spell was essentially a place holder that took up one first-level slot in a priest's memorized spell list to represent the four or more orisons of their choice.