Of the three cities it shared the Shining Plains with, Ormath was the most prone to conflict over the slightest transgression. The city kept watch over Pikemen's Folly, the road connecting Ormath, Lheshayl, and Hlondeth, and controlled the intersection the city was built around, namely the junction between the Folly and the north road. While controlling this intersection, the city shared control of Assam, another small city, with its neighbor Lheshayl and liked nothing more than complete control over it. Lheshayl was aware of this, however, and was unwilling to allow Ormath the opportunity.
Ormath was ruled by Lord Quwen, an imposing and militant man who favored blades over politics. He frequently conducted the patrols along roads outside the city with his men, removing any threats to the safety of his land.
While every major city and town in the Vilhon Reach hosted a temple of Silvanus, the one in Ormath was considered large. The church provided free advice with regard to the prevention of disease, as well as magical aid in keeping water supplies and sewers clean.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 216. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 17. ISBN 0-7869-0400-3.
- ↑ 3.0 3.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 19. ISBN 0-7869-0400-3.
- ↑ Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 46. ISBN 0-7869-0400-3.